- 0
-
Activity
-
-
4
Stones Refine
I have the same problem, I tested it there already, even changing the client / game, still not refining. I have another problem too, I can only sell one item at a time, even if it is stacked ...: / -
34
-
15
Offline Message System
is that normal that i can Pn offline user that have PN block on ? and if that users log in they still have pn block on but every user can pn him he have to refresh pn block. -
17
anticheat [Protection] HackTrap Premium Anticheat service
HackTrap is being detected by many antiviruses as a Trojan. I am using Bitdefender - which is also detecting HackTrap as a Trojan. A lot of players have issues on servers that are using HackTrap's services, as their antiviruses detect Trojans in the files. I tested it and it comes from HackTrap's two .exe files. Please look into fixing it. If your anticheat software isn't actually a virus, it shouldn't be too difficult making sure it doesn't get flagged. People are paying for this service and the fact that your anticheat is getting caught as a virus is making servers lose playe -
-
127
Paid - Syreldar's Lua Services [Dungeons/Missions/Functions/Events/Fixing and/or Creating new Quests on request and more]
@Syreldar @Braxy We could solve this problem in a private discussion with both of you much faster without any troubles, but here we are. After we analyzed the evidence, seems that Braxy used two functions in some quests 1/1 made by Syreldar. Those functions were public posted by Syreldar in the community, the only thing that making a real problem in this situation, is that Braxy didn't mention the author/link of those two functions, that's not called quality for the m2dev marketplace. So, the staff's decision is that @Braxy will be restricted in the Marketplace - Service s- 2
-
-
-
2
Game Login and teleport CPU boost %13-15
@Shogun I did not test this during a normal game. Because I was afraid to use it with CPU usage. I uploaded this to a different VPS question and the result was the same. Is it normal for the CPU to increase 3% - 4% when a person enters? -
20
-
-
Recently Browsing
No registered users viewing this page.
Question
AKUROS 1
Hi,
i have this crash syserr error:
1101 00:10:34518 :: Traceback (most recent call last): 1101 00:10:34518 :: File "game.py", line 1357, in OnMouseLeftButtonUp 1101 00:10:34518 :: AttributeError 1101 00:10:34519 :: : 1101 00:10:34519 :: 'NoneType' object has no attribute 'BUILD_OnMouseLeftButtonUp' 1101 00:10:34519 ::
game.py
def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): //1357 return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) elif player.ITEM_CHEQUE == attachedItemIndex: self.__PutCheque(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) elif player.SLOT_TYPE_INVENTORY == attachedType or\ player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedType or\ player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedType or\ player.SLOT_TYPE_STONE_INVENTORY == attachedType or\ player.SLOT_TYPE_BOX_INVENTORY == attachedType or\ player.SLOT_TYPE_EFSUN_INVENTORY == attachedType or\ player.SLOT_TYPE_CICEK_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return True
interfacemodule.py
def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return True return False
Could you help me solve this error? Thanks.
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.