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Hey M2DEV!
Today I will show you how to fix one unpleasant error related to the auto attack.
When you attack a monster automatically and for example want to move away from the monster, what do you do?
Probably you will turn off the auto attack and try to move away from the monster using the WASD keys?
Yes, but it won't work because the target doesn't reset when you try to disable the auto-attack.

Before fix:
https://imgur.com/iipNEpg

After fix:

https://imgur.com/MmTd6GH


Open file: UserInterface\PythonPlayer.h
Make
"__ClearAutoAttackTargetActorID();" public!
UWWtCn2.png


Open file: UserInterface\PythonPlayerModulec.cpp
We need to create a new method

 

PyObject * playerClearAutoAttackTargetActorID(PyObject* poSelf, PyObject* poArgs)
{
	CPythonPlayer::Instance().__ClearAutoAttackTargetActorID();
	return Py_BuildNone();
}

 

add method to s_methods[]
 

{ "ClearAutoAttackTargetActorID", playerClearAutoAttackTargetActorID, METH_VARARGS },

 

 

PU73MuY.png

 


Compile bin!

Open file: root/uitaskbar.py
search

 

elif self.EVENT_MOVE_AND_ATTACK == event:

 

replace this part:

elif self.EVENT_MOVE_AND_ATTACK == event:
	btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
	func = player.MBF_SMART
	player.ClearAutoAttackTargetActorID()
	tooltip_text = localeInfo.TASKBAR_ATTACK


pack root file!


P.S Please forgive me for my English, I use a GoogleTranslate

  • Love 14
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19 minutes ago, MEKA said:

How exactly do I need to edit PythonPlayer.h? I do but it doesn't work in the game.

you open it in Visual Studio and edit it. Then Build new Binary :D

spacer.png

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