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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
One possible problem is, transmutated weapon is not copied to the newly created item. Take a look at function called RefineWithScroll (or something similar) in char_item.cpp and add the missing part.- 1
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[HowTo] The "hello world" of metin2
Hello everybody, So I'm getting back to a game i loved and i wanna customise a server, but I really get lost on it all, what I'm asking is for a little bump, a little success from which i can build upon. I'm pretty good with python/OOP which I saw is client side, in the packages, but i got no idea how to create a server side function(C++ Embbedes python) that passes a value to the client, and actually display the value in the client (reveiced by the client, and displayed by ther UI) so basically, i need the "hello world" of metin2 that would look like this: Given: -
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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
I have a problem: transmutation using blessing scroll or magic stone is falling. How can i change that? -
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Sash absorb bug
Hello community. I have a problem with absorb on acce system. If you see this image below, they player gets only the first bonus of the sash item (on the image is Defense) . It doesnt read the rest 3 bonuses. Any ideas? http://epvpimg.com/kj1geab -
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Debug DB vanilla Core
Hi, I debug the vanilla core and I'm getting this types of error * thread #1, name = 'db', stop reason = signal SIGABRT * frame #0: 0x20af7ca3 libc.so.7`__sys_thr_kill + 7 frame #1: 0x20af61ab libc.so.7`_raise + 59 frame #2: 0x20a7269f libc.so.7`abort + 79 frame #3: 0x00458d97 db_core`emergency_sig(int) + 55 frame #4: 0x209766b9 libthr.so.3`___lldb_unnamed_symbol101$$libthr.so.3 + 201 frame #5: 0x20975bf2 libthr.so.3`___lldb_unnamed_symbol82$$libthr.so.3 + 386 thread #2, name = 'db', stop reason = signal SIGABRT frame #0: 0x20a0b3a9 libc.so.7`__sys__umtx_op + 5 -
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Give item after kill monster [c++]
Hi community, How can i make in c++ system, when i kill a monster / boss, you get a reward for it? (But only the one who killed in other words, the one who did last hit.) I tried some stuff, but nothing works like i want. If someone can help please i appreciate. -
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Current Peer host names...
Hi, this syslog is the basicly heart beat of the db.I think this syslog useless, if you dont want to see this ; Open db/src/ClientManager.cpp Find ; else { pt_log ("[%9d] return %d/%d/%d/%d async %d/%d/%d%/%d", thecore_heart->pulse, CDBManager::instance().CountReturnQuery (SQL_PLAYER), CDBManager::instance().CountReturnResult (SQL_PLAYER), CDBManager::instance().CountReturnQueryFinished (SQL_PLAYER), CDBManager::instance().CountReturnCopiedQuery (SQL_PLAYER), CDBManager::instance().CountAsyncQuery (SQL_PLAYER), -
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Hi guys
I would like to make the acc accept only combination with acc of the same type
How do I do it?
in another meaning
I'd like to have him accept the process like this
and does not accept it like this
You tried to do it through acce.txt in server side like taht
section npc 20406 item 85016 1 item 85016 1 reward 85017 1 abs_chance_min 15 abs_chance_max 20 gold 9000000000 percent 60 end
and like that
section npc 20406 item 85016 2 reward 85017 1 abs_chance_min 15 abs_chance_max 20 gold 9000000000 percent 60 end
didn't work
any help ?
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