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Visual damage bug
Someone who solve this visual bug? on sec 30+ .. i pay for this.. -
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CUBE/CRAFT WINDOW DOESNT SHOW ITEM
I have a problem with the craft system Problem: My craft windows does not show what is necessary to craft an item. Look: https://ibb.co/XtPFYKb Although the crafting is working properly, is not possible to see what it takes to craft. Someone knows how to solve this? -
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CLIENT SOURCE ERRO
I solved the problem. It was related to my compiler. Thanks anyway -
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Render Target Remastered
Another fix: ## in function def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0): ##search for: self.AddItemData(itemVnum, metinSlot, attrSlot) ##change with: self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0) this one is when you are trying to upgrade one item and it shows 2x like this: -
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Shop Low Price Icon
Hi @Mali61, thanks for release, any chance to make it works with your "Average shop price"? When price is under the average you'll get the icon -
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Visual Bug-EXP,LEVEL,DMG
no.. same level 1 becomes 500 - level 2 800 maybe this is mistake https://prnt.sc/107q6iw -
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Visual Bug-EXP,LEVEL,DMG
You had a duplicate in your file for the Level self.GetChild. Try this: https://pastebin.com/6dua4PMR -
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Visual Bug-EXP,LEVEL,DMG
import uvvY2sBNvVcbJz4jvDr6fSWYdmqv9NPQ as pythonApi app = __import__(pythonApi.GetModuleName("app")) chr = __import__(pythonApi.GetModuleName("chr")) player = __import__(pythonApi.GetModuleName("player")) net = __import__(pythonApi.GetModuleName("net")) skill = __import__(pythonApi.GetModuleName("skill")) quest = __import__(pythonApi.GetModuleName("quest")) event = __import__(pythonApi.GetModuleName("event")) chat = __import__(pythonApi.GetModuleName("chat")) systemSetting = __import__(pythonApi.GetModuleName("systemSetting")) import ui import uiScriptLocale import dbg import snd import mouse -
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Client Locale String
Hey! "auto" keyword is only supported by higher C++ versions, I believe it was introduced in C++11. You can replace it with "TFormat" and you should be just fine. For future use, I would suggest to upgrade your C++ language standard as it makes thing much simpler when programming.
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Question
alexghinet 0
do someone have something like this ( https://www.ibeast-projects.com/product/costume-set-bonus/ ) but for accesory?
Is like GameForge update :
POWERFUL SET BONUSES
You can combine equipment that has a set effect to get yourself some set bonuses. Just equip 2 or 3 pieces of equipment with the same set effect. Here are the bonuses you can get:
Holy Set Bonus
2 pieces: +500 HP, +5% EXP
3 pieces: +1500 HP, +15% EXP
Glorious Set Bonus
2 pieces: +500 HP, +3% movement speed
3 pieces: +1500 HP, +7% movement speed
Chivalric Set Bonus
2 pieces: +500 HP, +1% strength against monsters
3 pieces: +500 HP, +5% strength against monsters
Royal Set Bonus
3 pieces: +2500 HP, +10% magic/melee attack, +5% movement speed
Majestic Set Bonus
3 pieces: +3500 HP, +15% magic/melee attack, +7% movement speed
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