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Give item after kill monster [c++]
yy, i searched for that after 15 mins after i posted it, Thanks anyway ! Can close topic, solution founded. For those who want, comment from "useless69". Char_battle.cpp -
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EVENT FLAG NOTICE
There is no quest state trigger unless you make one by yourself. Instead you can go to questmanager.cpp and take a look at this function: void CQuestManager::SetEventFlag(const string& name, int value) -
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Domain Register, Webhosting, VPS Hosting and Dedicated Servers [OVH]
Hi! Together with other 2 mates from Faculty of Informatics, Iasi (Romania) we invested to build our skills and also getting experience in a real-world project. So, we sell at this moment: Domain names; Webhosting (SSD + HDD) VPS KVM (SSD + HDD) Dedicated Servers. Soon will be available: Online shops development (config + maintenance) SSL Certificates Radio hosting. Website: HAZI.ro At first, website will be available only in romanian but all of us can talk with customers in english because we also study in Englis -
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Remove Buff Affect
Hey there! my problem is that the window does not appear.. Can you please help why it doesn't appear? -
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Mob damage bug
Hello i have this error just on some mobs can someone can help me? This don't give any type of syserr https://ibb.co/sRMWQX4 -
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Give item after kill monster [c++]
search void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead) add something like this, and change mobvnum and ITEM if (true == IsMonster() && MOBVNUM == GetMobTable().dwVnum) { if (pkKiller->IsPC() ) { pkKiller->AutoGiveItem(ITEM); } } -
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EVENT FLAG NOTICE
Hi, here is my question: How set a notice when a game flag is changed? E.g: quest test1 begin state start begin when 8027.kill with game.get_event_flag("event_test1_drop") == 1 when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..."
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Nek0. 0
Hello, I just started working on a new file that is pretty stable, the main bugs I found are these, when I equip a mount, it goes both in the costume window and in inventory, and then I try to equip an exp ring, or some wind shoes, they go instead of the shield (i checked item proto, everything is good), and crescent moon ring and lolipop go on where exp ring and shoes were supposed to go! Any idea on how I can solve these? I would like to equip lolipop and crescent moon ring beside the belt, and mount only on the costume page, I got mount costume system installed as well!
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