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Mob damage bug
Hello i have this error just on some mobs can someone can help me? This don't give any type of syserr https://ibb.co/sRMWQX4 -
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Give item after kill monster [c++]
search void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead) add something like this, and change mobvnum and ITEM if (true == IsMonster() && MOBVNUM == GetMobTable().dwVnum) { if (pkKiller->IsPC() ) { pkKiller->AutoGiveItem(ITEM); } } -
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EVENT FLAG NOTICE
Hi, here is my question: How set a notice when a game flag is changed? E.g: quest test1 begin state start begin when 8027.kill with game.get_event_flag("event_test1_drop") == 1 when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..." -
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Sash bug +19% absorb
Hello Metin2 dev, I have 1 bug in the Sash system , basically all sash with 19 +% equip another sash. If someone can help me i would be grateful. Thanks. -
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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
One possible problem is, transmutated weapon is not copied to the newly created item. Take a look at function called RefineWithScroll (or something similar) in char_item.cpp and add the missing part.- 1
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[HowTo] The "hello world" of metin2
Hello everybody, So I'm getting back to a game i loved and i wanna customise a server, but I really get lost on it all, what I'm asking is for a little bump, a little success from which i can build upon. I'm pretty good with python/OOP which I saw is client side, in the packages, but i got no idea how to create a server side function(C++ Embbedes python) that passes a value to the client, and actually display the value in the client (reveiced by the client, and displayed by ther UI) so basically, i need the "hello world" of metin2 that would look like this: Given: -
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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
I have a problem: transmutation using blessing scroll or magic stone is falling. How can i change that?
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Question
DeYaN. 6
As the title says, here is someone who improve the clasic quest for stackable books ?
If we have the stackable books the player can trade with the soon more piece of books but he receive back a single special books.
here is the basic quest ..
quest eveniment_carti begin
state start begin
when login begin
if game.get_event_flag("eveniment_carti") == 1 then
chat("[EVENIMENT]: Ziua Cartilor - Dute la Soon si vezi despre ce e vorba! ")
end
end
when 20023.chat."Administrare eveniment" with pc.is_gm() begin
if game.get_event_flag("eveniment_carti") == 1 then
say_title("Soon:")
say(" ")
say("Doresti sa inchizi acest eveniment? ")
say(" ")
local confirma = select ("Da", "Nu acum")
if 1 == confirma then
notice_all("[EVENIMENT]: Ziua Cartilor - TERMINAT.")
game.set_event_flag("eveniment_carti", 0)
return
end
end
if game.get_event_flag("eveniment_carti") == 0 then
say_title("Soon:")
say(" ")
say("Doresti sa deschizi acest eveniment? ")
say(" ")
local confirma = select ("Da", "Nu acum")
if 1 == confirma then
notice_all("[EVENIMENT]: Ziua Cartilor - ACTIVAT.")
game.set_event_flag("eveniment_carti", 1)
return
end
end
end
when 20023.chat."Ziua Cartilor" with game.get_event_flag("eveniment_carti") == 1 begin
say_title("Soon:")
say("")
say("E o zi frumoasa!")
say(" ")
say("Dami o carte a competentei si o sa primesti in")
say("schimbul ei cartea mea favorita ... ")
say("")
say_reward("Trage cartea ce vrei sa o schimbi")
say_reward("pe Soon - viermele de carte.")
return
end
when 20023.take with item.vnum == 50300 and game.get_event_flag("eveniment_carti") == 1 begin
local num = number(1,44)
local tomes = {50401,50402,50403,50404,50405,50416,50417,50418,50419,50420,50431,50432,50433,50434,50435,50446,50447,50448,50449,50450,50461,50462,50463,50464,50465,50466,50476,50477,50478,50479,50480,50481,50496,50495,50494,50493,50492,50491,50506,50507,50508,50509,50510,50511}
item.remove(50300,1)
pc.give_item2(tonumber(tomes[num]),1)
end
end
end
if i replace the item.remove(50300,1) with pc.remove_item(50300,1) the quest remove the first book from inventory not the selected book ...
Edited by DeYaN.Link to post
2 answers to this question
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