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Give item after kill monster [c++]
yy, i searched for that after 15 mins after i posted it, Thanks anyway ! Can close topic, solution founded. For those who want, comment from "useless69". Char_battle.cpp -
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EVENT FLAG NOTICE
There is no quest state trigger unless you make one by yourself. Instead you can go to questmanager.cpp and take a look at this function: void CQuestManager::SetEventFlag(const string& name, int value) -
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Domain Register, Webhosting, VPS Hosting and Dedicated Servers [OVH]
Hi! Together with other 2 mates from Faculty of Informatics, Iasi (Romania) we invested to build our skills and also getting experience in a real-world project. So, we sell at this moment: Domain names; Webhosting (SSD + HDD) VPS KVM (SSD + HDD) Dedicated Servers. Soon will be available: Online shops development (config + maintenance) SSL Certificates Radio hosting. Website: HAZI.ro At first, website will be available only in romanian but all of us can talk with customers in english because we also study in Englis -
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Remove Buff Affect
Hey there! my problem is that the window does not appear.. Can you please help why it doesn't appear? -
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Mob damage bug
Hello i have this error just on some mobs can someone can help me? This don't give any type of syserr https://ibb.co/sRMWQX4 -
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Give item after kill monster [c++]
search void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead) add something like this, and change mobvnum and ITEM if (true == IsMonster() && MOBVNUM == GetMobTable().dwVnum) { if (pkKiller->IsPC() ) { pkKiller->AutoGiveItem(ITEM); } } -
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EVENT FLAG NOTICE
Hi, here is my question: How set a notice when a game flag is changed? E.g: quest test1 begin state start begin when 8027.kill with game.get_event_flag("event_test1_drop") == 1 when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..."
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Question
geron552 0
Hello,
don't anyone please quest to alternate day and night according to time?
I can't find him anywhere
Thanks a lot
PS: I am sorry for my English
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