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Give item after kill monster [c++]
yy, i searched for that after 15 mins after i posted it, Thanks anyway ! Can close topic, solution founded. For those who want, comment from "useless69". Char_battle.cpp -
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EVENT FLAG NOTICE
There is no quest state trigger unless you make one by yourself. Instead you can go to questmanager.cpp and take a look at this function: void CQuestManager::SetEventFlag(const string& name, int value) -
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Mob damage bug
Hello i have this error just on some mobs can someone can help me? This don't give any type of syserr https://ibb.co/sRMWQX4 -
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Give item after kill monster [c++]
search void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead) add something like this, and change mobvnum and ITEM if (true == IsMonster() && MOBVNUM == GetMobTable().dwVnum) { if (pkKiller->IsPC() ) { pkKiller->AutoGiveItem(ITEM); } } -
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EVENT FLAG NOTICE
Hi, here is my question: How set a notice when a game flag is changed? E.g: quest test1 begin state start begin when 8027.kill with game.get_event_flag("event_test1_drop") == 1 when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..." -
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Sash bug +19% absorb
Hello Metin2 dev, I have 1 bug in the Sash system , basically all sash with 19 +% equip another sash. If someone can help me i would be grateful. Thanks. -
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Question
Astarosa 3
I HAVE A Problem With Battle Pass System
In Loading Screen Game crash
Syserr
______
1011 17:18:17710 :: GameButtonWindow.LoadScript - 'GameButtonWindow' object has no attribute '_GameButtonWindow__OnClickBattlePass'
1011 17:18:17710 :: ============================================================================================================
1011 17:18:17710 :: Abort!!!!
1011 17:18:17935 ::
uibattlepass.py(line:81) LoadWindow
ui.py(line:3322) GetChild
battlepass.__LoadWindow.BindObject - <type 'exceptions.KeyError'>:'ScrollBar'
1011 17:18:17935 :: ============================================================================================================
1011 17:18:17935 :: Abort!!!!
Thanks >
Eclair
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