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EVENT FLAG NOTICE
There is no quest state trigger unless you make one by yourself. Instead you can go to questmanager.cpp and take a look at this function: void CQuestManager::SetEventFlag(const string& name, int value) -
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Mob damage bug
Hello i have this error just on some mobs can someone can help me? This don't give any type of syserr https://ibb.co/sRMWQX4 -
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Give item after kill monster [c++]
search void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead) add something like this, and change mobvnum and ITEM if (true == IsMonster() && MOBVNUM == GetMobTable().dwVnum) { if (pkKiller->IsPC() ) { pkKiller->AutoGiveItem(ITEM); } } -
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EVENT FLAG NOTICE
Hi, here is my question: How set a notice when a game flag is changed? E.g: quest test1 begin state start begin when 8027.kill with game.get_event_flag("event_test1_drop") == 1 when that "event_test1_drop" == 1 some notice pop up on global chat, like: "Event Test1 is now enabled..." -
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Sash bug +19% absorb
Hello Metin2 dev, I have 1 bug in the Sash system , basically all sash with 19 +% equip another sash. If someone can help me i would be grateful. Thanks. -
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TRANSMUTATION WITH BLESSING SCROLL AND MAGIC STONE 100%
One possible problem is, transmutated weapon is not copied to the newly created item. Take a look at function called RefineWithScroll (or something similar) in char_item.cpp and add the missing part.- 1
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[HowTo] The "hello world" of metin2
Hello everybody, So I'm getting back to a game i loved and i wanna customise a server, but I really get lost on it all, what I'm asking is for a little bump, a little success from which i can build upon. I'm pretty good with python/OOP which I saw is client side, in the packages, but i got no idea how to create a server side function(C++ Embbedes python) that passes a value to the client, and actually display the value in the client (reveiced by the client, and displayed by ther UI) so basically, i need the "hello world" of metin2 that would look like this: Given:
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