I have a problem with the craft system
Problem: My craft windows does not show what is necessary to craft an item.
Although the crafting is working properly, is not possible to see what it takes to craft.
Someone knows how to solve this?
## in function
def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0)
this one is when you are trying to upgrade one item and it shows 2x like this:
"auto" keyword is only supported by higher C++ versions, I believe it was introduced in C++11. You can replace it with "TFormat" and you should be just fine. For future use, I would suggest to upgrade your C++ language standard as it makes thing much simpler when programming.