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Game Login and teleport CPU boost %13-15
Is 0.8 cpu stable while entering the game or teleporting? -
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Delay in the appearance of monsters on the map
Error is that of mob_proto.txt, all mounts were either linked to the pony or had nothing. I fixed all of them and until then, it showed a significant improvement. Thank you very much, sorry for taking your time.- 1
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Visual Studio Code SSH for Freebsd
Anyone knows if is possible to connect Visual Studio Core to SSH to freebsd? I tried using Microsoft Extensions but it seems that doesn't support Freebsd just Debian/Ubuntu/linux -
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Delay in the appearance of monsters on the map
I told you to check the accumulation inside the run.msa and walk.msa files, not to send me motlist.txt. Secondly, why is your lion mount using the pony folder? he's taking speed values from the pony's accumulation.. That's horribly wrong. The correct folder to use is lion The correct accumulation value for share/data/monster/lion/run.msa is: Accumulation 0.00 -589.63 0.00 The correct accumulation value for share/data/monster/lion/walk.msa is: Accumulation 0.00 -278.46 0.00- 1
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Delay in the appearance of monsters on the map
mob_proto.txt 20118 "lion2" "KING" "NPC" "MELEE" 1 0 "STUN,SLOW,CURSE,TERROR" 0 "pony" 2 0 0 0 0 0 0 120 3 1 0 0 12 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 data/monster/lion_2/motlist.txt GENERAL WAIT wait.msa 90 GENERAL WAIT1 wait1.msa 9 GENERAL WAIT2 wait2.msa 1 GENERAL WALK walk.msa 100 GENERAL RUN run.msa 100 GENERAL COMBO_ATTACK attack1.msa 100 GENERAL COMBO_ATTACK1 attack2.msa 100 GENERAL COMBO_ATTACK2 attack3.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL DEAD dead. -
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Delay in the appearance of monsters on the map
Fix your accumulation in your mount's run animation file, inside "../share/data/monster/MOUNT_FOLDER/", it's too low.- 1
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Delay in the appearance of monsters on the map
There is no record, I checked them all, I did tests for all the maps, I compared some files with other sources, but without success so far Yes, in particular it occurs with Leão, but with the others it is also occurring, but with a shorter delay, I have already put an updated "data / monster" folder, without success. :/ main problem is that no log and / or error log appears, I don’t know where to start checking more -
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Delay in the appearance of monsters on the map
Usually it can happen when you are on a mount that goes too fast (Manni / White Lion). Or when you miss the adequate motlist and serverside animation-related stuff (accumulation).- 1
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Question
JezMan 0
I installed the Vegas Extra Refine system
But I faced this problem when I started to open the game
This is the syserr
0903 22: 48: 03240 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 137) - Strange Skill Need Weapon (CLAW)
0903 22 : 48: 03240 :: CPythonSkill :: RegisterSkillDesc (dwSkillIndex = 139) - Strange Skill Need Weapon (CLAW)
0903 22: 48: 09841 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0903 22: 48: 13429 ::
uiRefine.py ( line: 104) __LoadQuestionDialog
SelectCharacterWindow .__ LoadQuestionDialog.BindObject - <type 'exceptions.AttributeError'>: 'module' object has no attribute 'REFINE_DESTROY_WARNING'
0903 22: 48: 13429 :: ========================================== ================================================== ================
0903 22: 48: 13429 :: Abort !!!!
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