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Costumes Bonus BUG in shop (NPC)


Frozenjoghurthi

Question

Hi I have a problem with the costume and the bonuses.

 

If I have a costume which was generated with the GM Code /i it have a Bonus (1-3 Bonuses)

e8994cf54258821a7c734d39e2948c8e.png
https://gyazo.com/e8994cf54258821a7c734d39e2948c8e

 

 

When I put the same item in a shop (npc) and buy it - it don't have a bonus

d0641b2aae08f980e2fd66570060e573.png
https://gyazo.com/d0641b2aae08f980e2fd66570060e573

 

does anyone else have the problem ? and knows a solution?

 

 

Edited by Frozenjoghurthi (see edit history)
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3 answers to this question

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you have not understood the problem, if the  item will created by gm code = bonus on the item - if i buy the same item from npc shop = no bonus

 

btw. your comment makes no sense, there is no item which can add a bonus on a costume. just "reset" the bonus (to a maximum of 3 bonuses). but to use this reset item, you need a bonus on it (official like)

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shop.cpp/int CShop::Buy(LPCHARACTER ch, BYTE pos)

//Find
		if (quest::CQuestManager::instance().GetEventFlag("hivalue_item_sell") == 0)
		{
			//Гає№АЗ ±ёЅЅ && ёёівЗСГ¶ АМєҐЖ® 
			if (item->GetVnum() == 70024 || item->GetVnum() == 70035)
			{
				return SHOP_SUBHEADER_GC_END;
			}
		}

//Add
		if (item->GetType() == ITEM_COSTUME) {
			TItemTable* table = ITEM_MANAGER::instance().GetTable(item->GetVnum());
			if (table && number(1, 100) <= table->bAlterToMagicItemPct)
				item->AlterToMagicItem();
		}

 

no paid service

use at least c++11 and VS19, otherwise I won't help.

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