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HWID ban
if someone wants to expand upon this and wants to create a better hwid banning system, there is a bunch of useful info: https://www.unknowncheats.me/forum/anti-cheat-bypass/333662-methods-retrieving-unique-identifiers-hwids-pc.html/ -
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Auth problem
Hi guys, I have a problem with auth that I've never dealt with. Basically, I tried to eliminate some useless code like: passpod, matrix, openid etc. Unfortunately, when I start the auth I get this error: SYSERR: Mar 6 10:25:01 :: safe_create: calloc failed [12] Not enough space SYSERR: Mar 6 10:25:01 :: buffer_new: calloc failed [12] Not enough space. Could you help me? Windows, no Freebsd. -
2
Starting a metin2 server on a VPS ?
i recommend using mariadb as mentioned, For compiling your source you will need gcc49. download this: https://mega.nz/#!riok1IAC!8Ccbeksam_oEmN3c3JFPN3IDs9KOkeorJI90VdgUoTM Run it on a Virtual Machine on your windows. Install it on your locale network - see tutorials user: root pw: dev this virtual machine has gcc installed and works perfectly put your source on /usr/src and on putty cd /usr/src/your path/game or cd /usr/src/your path/db gmake clean gmake dep gmake -j20 -
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Client afk in background - Effects started to fun faster
The content in that topic can be visualized in a single gif: The problem with the "speedy effects" after maximizing a minimized client lies here: As you can see the elapsed time is measured since... well... the last time the effect got updated. You might say that hey, thats ok... well it would be, but if you take a look at the messy game loop inside PythonApplication.cpp you will notice that the call for effect updates is only present in the RenderGame function, which is a render function as its name implies it, and its only called when the game is rendering. And since the game do- 2
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Horse Appearance via Database
Hi guys, can I know how to make it work? - How can i add the sql and where? - How can i set the quest for add variable in database? - Has this system any bugs/issue? Sorry for necro but i need this, i don't want others mount, but only have the horse and change his apparence so it still remain an horse but just with a different skin. -
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[INTERNATIONAL] Kuragari2 Middleschool - ONLINE
Homepage: https://kuragari2.com/ Wiki: https://kuragari2.com/wiki Discord: https://discord.com/invite/NG9AZDVuex -
6
Arrows with another weapons
step by step, this is for range. iDam = number(pkBow->GetValue(3)+pkArrow->GetValue(3), pkBow->GetValue(4)) +pkArrow->GetValue(4); arrow value 3 = 10 value = 20- 1
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Arrows with another weapons
Code in source is original untouched.. Only item_proto is changed.. One change is range for arrows with used value1-value2 for magic attack and value3-value4 for melee attack + addon_type - 1.. Now I have this strange problem.. I dont know if is problem with addon_type or values in src.. Too late I test more option.. Just I want arrows like - Wooden Arrow Attack 10-20 and not Attack 10.. (Just add range like weapons) and add addon_type (-1)..
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Question
kaJaMrSimple 0
Hi,
As we know, check (won) holds data in byte type and I can set the won limit to 255 in the game. Since I wanted to make it 999, I changed the byte type to int. We use the same server files as my friend. he did not encounter any problems when he made this change. but I did not apply the changes he made with his check (won) exactly. I did not get an error while building. but after choosing a character, when entering the game, the server throws it on the selection screen. What could be the problem? looking forward to your help and ideas. Thank you.
Syserr:
SYSERR: Aug 28 13:13:29 :: GetValidLocation: cannot find tree by 244523008 0 (map index 1) SYSERR: Aug 28 13:13:29 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 244523008 x 0 (name: TEST)
Syslog:
SYSERR: Aug 28 13:13:29 :: GetValidLocation: cannot find tree by 244523008 0 (map index 1) SYSERR: Aug 28 13:13:29 :: PlayerLoad: InputDB::PlayerLoad : cannot find valid location 244523008 x 0 (name: TEST) Aug 28 13:13:29 :: SYSTEM: closing socket. DESC #17 Aug 28 13:13:29 :: SYSTEM: new connection from [192.168.1.35] fd: 16 handshake 2933063341 output input_len 0, ptr 0x6a3e9c00 Aug 28 13:13:29 :: SYSTEM: closing socket. DESC #16
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