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Disconnect Problem - Unknown Header


Defacer35

Question

Hello devs, i have a disconnect problem in my game.I'm the only one player in the game and i'm not do anything to get this syserrs.

After a unknown header syserr everytime i'm got kicked and skills NOT WORKING.

This is my ch1 syslog i dont have any other syserr or syslog.

 

Aug 19 00:03:02.155547 :: QUEST_LOAD: Login pc 57711 by event
Aug 19 00:03:25.196600 :: SkillHack: Skill(2) is not in container
Aug 19 00:03:25.395737 :: SkillHack: Skill(2) is not in container
Aug 19 00:03:29.435676 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:31.355768 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:32.473910 :: SECTREE DIFFER: Tester1 58x136 was 57x136
Aug 19 00:03:34.35089 :: SECTREE DIFFER: Tester1 57x136 was 58x136
Aug 19 00:03:34.515712 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:36.875626 :: GLOBAL_TIME: Aug 19 00:03:36 time_gap 0
Aug 19 00:03:37.115499 :: SECTREE DIFFER: Tester1 58x136 was 57x136
Aug 19 00:03:38.115738 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:40.514179 :: AddAffect Kötü Siy.Fırtına Okçusu type 210 apply 0 0 flag 6 duration 4
Aug 19 00:03:41.395188 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:44.73622 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453)
Aug 19 00:03:49.555953 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=401)
SYSERR: Aug 19 00:03:51.273723 :: Process: UNKNOWN HEADER: 43, LAST HEADER: 206(1), REMAIN BYTES: 1141, fd: 17
Aug 19 00:03:51.315295 :: DISCONNECT: Tester1 (DESC::~DESC)
Aug 19 00:03:51.315924 :: SAVE: Tester1 372617x870410
Aug 19 00:03:51.315992 :: QUEST clear timer 0
Aug 19 00:03:51.316400 :: SYSTEM: closing socket. DESC #17
Aug 19 00:04:36.875540 :: GLOBAL_TIME: Aug 19 00:04:36 time_gap 0

 

Best Regards..

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10 answers to this question

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Hmm, these look fine. From what I can see packet with header 43 is only being send to the client when player sitdowns or stand ups. So the problem should not be related with that if you are not doing anything. Can you show us your UserInterface/PythonNetworkStreamPhaseGame.cpp and UserInterface/PythonNetworkStream.cpp too? And btw which files are you using? Are you sure the client and the server you are using are meant to be used together? If you take your client from one files and your server from another that will cause such issues.

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6 hours ago, Defacer35 said:

I already see this one but in my case that solution not working at all.

there he explains how to check the packages.it is not a solution. It teaches you how to do it.

 

search in source sln/game from 

HEADER_GC_CHARACTER_POSITION
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10 hours ago, Finnael said:

Hmm, these look fine. From what I can see packet with header 43 is only being send to the client when player sitdowns or stand ups. So the problem should not be related with that if you are not doing anything. Can you show us your UserInterface/PythonNetworkStreamPhaseGame.cpp and UserInterface/PythonNetworkStream.cpp too? And btw which files are you using? Are you sure the client and the server you are using are meant to be used together? If you take your client from one files and your server from another that will cause such issues.

 

I test it again, i'm connecting the game kill 5-6 mobs and i got dc maybe its the thing and skills not working and i used mainline_released for client and server.

 

PhaseGame.cpp

 

https://paste.ubuntu.com/p/HgM7H5YyJm/

 

Stream.cpp

 

https://paste.ubuntu.com/p/hJqBjDMr9n/

 

7 hours ago, Catalin2o14 said:

there he explains how to check the packages.it is not a solution. It teaches you how to do it.

 

search in source sln/game from 

HEADER_GC_CHARACTER_POSITION

 

Okey, i'm gonna look this.

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