- 0
-
Recently Browsing
No registered users viewing this page.
-
Activity
-
-
0
Map_allow > Cores > How to put all map index properly
Hey guys ! I am a server owner and i have a question , I have in total 64 maps , but per core the max map allowance is 32 My question is how can i put all maps on all cores so my players can communicate with each other no matter on which map/channel they are . I tried different methods like spread the maps in different cores but it still does not work for example players can communicate from ch6 map1 blue to ch1 map 1 blue but if they are in ch6 desert they cannot communicate with people from ch1 . And this is not only for desert ( desert is just an example ) Than -
11
SHOPEX RENEWAL
Solved. Download the new version of blackdragonx61/ShopExRenewal (github.com) @Mali61 has been updated it. It works on martysama too with some warnings but works. -
190
WorldEditor ReMIX
The 3rd problem is now fixed. https://gyazo.com/f643fa4468999fe1071c1f8d548a2e74 V36 out! Fixed displayed script name and version in environment tab- 2
-
-
-
190
WorldEditor ReMIX
If you have a psd of it, send it to me. I prefer something like "map, model (icon & text), effect, fly" -
61
-
6
-
20
Inbuild GR2 Animation
Is possible make dynamic object? Like elevators or flying platforms? -
6
-
Question
נσναnz 1
I see that there is some systems that hides all the trees or objects, but what about a specific one only, maybe by CRC or the actual file name?
Thanks !
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.