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Loop effect disable


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EFFECT_REFINED_NONE	0
EFFECT_SWORD_REFINED7	1
EFFECT_SWORD_REFINED8	2
EFFECT_SWORD_REFINED9	3
EFFECT_BOW_REFINED7	4
EFFECT_BOW_REFINED8	5
EFFECT_BOW_REFINED9	6
EFFECT_FANBELL_REFINED7	7
EFFECT_FANBELL_REFINED8	8
EFFECT_FANBELL_REFINED9	9
EFFECT_SMALLSWORD_REFINED7	10
EFFECT_SMALLSWORD_REFINED8	11
EFFECT_SMALLSWORD_REFINED9	12
EFFECT_SMALLSWORD_REFINED7_LEFT	13
EFFECT_SMALLSWORD_REFINED8_LEFT	14
EFFECT_SMALLSWORD_REFINED9_LEFT	15
EFFECT_BODYARMOR_REFINED7	16
EFFECT_BODYARMOR_REFINED8	17
EFFECT_BODYARMOR_REFINED9	18
EFFECT_BODYARMOR_SPECIAL	19
EFFECT_BODYARMOR_SPECIAL2	20
EFFECT_BODYARMOR_SPECIAL3	21
EFFECT_SASH	22
EFFECT_BODYARMOR_NEW_DEAMON	23
EFFECT_COSTUMEBODY_SPECIAL	24
EFFECT_COSTUMEBODY_SPECIAL2	25
EFFECT_COSTUMEBODY_SPECIAL3	26
EFFECT_COSTUMEBODY_SPECIAL4	27
EFFECT_COSTUMEBODY_SPECIAL5	28
//EFFECT_BODYARMOR_ELECTRIC (would be 29)
EFFECT_SWORD_EVOLUTION1	29
EFFECT_SWORD_EVOLUTION2	30
EFFECT_SWORD_EVOLUTION3	31
EFFECT_SWORD_EVOLUTION4	32
EFFECT_BOW_EVOLUTION1	33
EFFECT_BOW_EVOLUTION2	34
EFFECT_BOW_EVOLUTION3	35
EFFECT_BOW_EVOLUTION4	36
EFFECT_FANBELL_EVOLUTION1	37
EFFECT_FANBELL_EVOLUTION2	38
EFFECT_FANBELL_EVOLUTION3	39
EFFECT_FANBELL_EVOLUTION4	40
EFFECT_SMALLSWORD_EVOLUTION1	41
EFFECT_SMALLSWORD_EVOLUTION2	42
EFFECT_SMALLSWORD_EVOLUTION3	43
EFFECT_SMALLSWORD_EVOLUTION4	44
EFFECT_SMALLSWORD_EVOLUTION1_LEFT	45
EFFECT_SMALLSWORD_EVOLUTION2_LEFT	46
EFFECT_SMALLSWORD_EVOLUTION3_LEFT	47
EFFECT_SMALLSWORD_EVOLUTION4_LEFT	48
EFFECT_CLAW_EVOLUTION1	49
EFFECT_CLAW_EVOLUTION2	50
EFFECT_CLAW_EVOLUTION3	51
EFFECT_CLAW_EVOLUTION4	52
EFFECT_CLAW_EVOLUTION1_LEFT	53
EFFECT_CLAW_EVOLUTION2_LEFT	54
EFFECT_CLAW_EVOLUTION3_LEFT	55
EFFECT_CLAW_EVOLUTION4_LEFT	56
EFFECT_CLAW_REFINED7	57
EFFECT_CLAW_REFINED8	58
EFFECT_CLAW_REFINED9	59
EFFECT_CLAW_REFINED7_LEFT	60
EFFECT_CLAW_REFINED8_LEFT	61
EFFECT_CLAW_REFINED9_LEFT	62
EFFECT_COSTUME_YOUTUBER	63
EFFECT_COSTUME_TWITCH	64
//EFFECT_COSTUME_SYSTEM_SPECIAL1, (65)
//EFFECT_COSTUME_SYSTEM_SPECIAL2, (66)
//EFFECT_COSTUME_SYSTEM_SPECIAL3, (67)
//EFFECT_COSTUME_SYSTEM_SPECIAL4, (68)
//EFFECT_COSTUME_SYSTEM_SPECIAL5, (69)
//EFFECT_COSTUME_SYSTEM_SPECIAL6, (70)
//EFFECT_COSTUME_SYSTEM_SPECIAL7, (71)
EFFECT_REFINED_NUM	65

 

Your effectlist is like a battlefield.

check your client

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