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Map_allow > Cores > How to put all map index properly
Hey guys ! I am a server owner and i have a question , I have in total 64 maps , but per core the max map allowance is 32 My question is how can i put all maps on all cores so my players can communicate with each other no matter on which map/channel they are . I tried different methods like spread the maps in different cores but it still does not work for example players can communicate from ch6 map1 blue to ch1 map 1 blue but if they are in ch6 desert they cannot communicate with people from ch1 . And this is not only for desert ( desert is just an example ) Than -
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SHOPEX RENEWAL
Solved. Download the new version of blackdragonx61/ShopExRenewal (github.com) @Mali61 has been updated it. It works on martysama too with some warnings but works. -
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WorldEditor ReMIX
The 3rd problem is now fixed. https://gyazo.com/f643fa4468999fe1071c1f8d548a2e74 V36 out! Fixed displayed script name and version in environment tab- 2
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WorldEditor ReMIX
If you have a psd of it, send it to me. I prefer something like "map, model (icon & text), effect, fly" -
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Is possible make dynamic object? Like elevators or flying platforms? -
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Question
arlinamid 2
Version of Files : XXX
Hi Everyone!
I make some new object in 3dsmax 2018 exported via granny 2.11 export plugin.
In Granny viewer everything fine, but in worldeditor or client are something.
Can you help me find out why connect wrong places the polygons?
I attach 2 picture for explain the problem.
Thanks, Sincerly,
Arlinamid
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