That's a bit intersting but you can do something like that
Try and give me an answer.
Keep in mind this Armor uses 5 textures. I set the biggest texture to be the main SourceSkin (chest texture).
My Armor at +9 has 100 specular, but only the texture typed in SourceSkin is getting that Gloss Effect (in our case, the Chest body texture 5.tga)
How to make all textures to get the specular/alpha channel value working?
I know how specular and target skin works, but i have 5 textures on this Costume, but it is shining only one of those textures.
I forgot to mention the number of textures this costume uses.