Jump to content
  • We need you!

    You must register to discover all the features of our community!

  • 0

1 map for full game

Go to solution Solved by TMP4,


Is there any reason not to make one huge map that contains all kingdoms/mobs etc?(except maybe separate instances for dungeons) Does that cause loading problems or something? Sorry if the answer is obvious.

  • Think 1
Link to post

2 answers to this question

Recommended Posts

  • 0
  • Solution

There was a hungarian server what used the 16x16 "4 Mondi" by Luscha.

It run without any problem, but there wasen't too much player, i say it never went above 300.


The possible negative sides:

-People use 2 or 3 cores / channel to load balancing. It is not available with only one map.

-The client should be load a 16*16 map instead of the 4*6 map1. Probably not a problem in 2020, we're not playing in old pentiums anymore :D

-You probably want programming the realtime .msenv changes since it's only one map


Even after that i say it can be "ok" to run one map.

Link to post
  • 0

I've done long time ago a map for two kingdoms 8x8 no loading problem no performance problems cause I splitted it byself into 3 little maps.


"Invisible portals that it doesn't load to much player at one map to make 3 separated cores"


I tested it with 700 players hasn't got any lags 


If you have a complete crazy concept and server itself it wouldn't be a problem but it's still metin tho

Edited by ToXiC4000 (see edit history)
Link to post
This topic is now closed to further replies.

  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.