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Owners items with bonuses


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2 minutes ago, Alerin said:

Yes,

socket - soul stone etc

attrtype and attrvalue - bonus

 

Here you have a class to read bonuses 

This is the hidden content, please

Thanks! Thats what i been looking for. So it looks like theyre coming from item_attr and the attrype is just the order in the database. Thanks.

  • Metin2 Dev 1
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item_attr are bonuses that can be earned in the game. There are more bonuses in the source code, the ID is important.

TValueName c_aApplyTypeNames[] =
{
    { "STR",      APPLY_STR     },
    { "DEX",      APPLY_DEX     },
    { "CON",      APPLY_CON     },
    { "INT",      APPLY_INT     },
    { "MAX_HP",       APPLY_MAX_HP      },
    { "MAX_SP",       APPLY_MAX_SP      },
    { "MAX_STAMINA",   APPLY_MAX_STAMINA  },
    { "POISON_REDUCE", APPLY_POISON_REDUCE    },
    { "EXP_DOUBLE_BONUS", APPLY_EXP_DOUBLE_BONUS },
    { "GOLD_DOUBLE_BONUS", APPLY_GOLD_DOUBLE_BONUS },
    { "ITEM_DROP_BONUS", APPLY_ITEM_DROP_BONUS },
    { "HP_REGEN",  APPLY_HP_REGEN    },
    { "SP_REGEN",  APPLY_SP_REGEN    },
    { "ATTACK_SPEED",  APPLY_ATT_SPEED       },
    { "MOVE_SPEED",    APPLY_MOV_SPEED       },
    { "CAST_SPEED",    APPLY_CAST_SPEED   },
    { "ATT_BONUS", APPLY_ATT_GRADE_BONUS  },
    { "DEF_BONUS", APPLY_DEF_GRADE_BONUS  },
    { "MAGIC_ATT_GRADE",APPLY_MAGIC_ATT_GRADE  },
    { "MAGIC_DEF_GRADE",APPLY_MAGIC_DEF_GRADE  },
    { "SKILL",    APPLY_SKILL       },
    { "ATTBONUS_ANIMAL",APPLY_ATTBONUS_ANIMAL  },
    { "ATTBONUS_UNDEAD",APPLY_ATTBONUS_UNDEAD  },
    { "ATTBONUS_DEVIL", APPLY_ATTBONUS_DEVIL   },
    { "ATTBONUS_HUMAN", APPLY_ATTBONUS_HUMAN   },
    { "ADD_BOW_DISTANCE",APPLY_BOW_DISTANCE    },
    { "DODGE",    APPLY_DODGE       },
    { "BLOCK",    APPLY_BLOCK       },
    { "RESIST_SWORD",  APPLY_RESIST_SWORD },
    { "RESIST_TWOHAND",    APPLY_RESIST_TWOHAND   },
    { "RESIST_DAGGER", APPLY_RESIST_DAGGER    },
    { "RESIST_BELL",   APPLY_RESIST_BELL  },
    { "RESIST_FAN",    APPLY_RESIST_FAN   },
    { "RESIST_BOW",    APPLY_RESIST_BOW   },
    { "RESIST_FIRE",   APPLY_RESIST_FIRE  },
    { "RESIST_ELEC",   APPLY_RESIST_ELEC  },
    { "RESIST_MAGIC",  APPLY_RESIST_MAGIC },
    { "RESIST_WIND",   APPLY_RESIST_WIND  },
   { "REFLECT_MELEE", APPLY_REFLECT_MELEE },
   { "REFLECT_CURSE", APPLY_REFLECT_CURSE },
    { "RESIST_ICE",       APPLY_RESIST_ICE   },
    { "RESIST_EARTH",  APPLY_RESIST_EARTH },
    { "RESIST_DARK",   APPLY_RESIST_DARK  },
    { "RESIST_CRITICAL",   APPLY_ANTI_CRITICAL_PCT    },
    { "RESIST_PENETRATE",  APPLY_ANTI_PENETRATE_PCT   },
    { "POISON",       APPLY_POISON_PCT   },
    { "SLOW",     APPLY_SLOW_PCT    },
    { "STUN",     APPLY_STUN_PCT    },
    { "STEAL_HP",  APPLY_STEAL_HP    },
    { "STEAL_SP",  APPLY_STEAL_SP    },
    { "MANA_BURN_PCT", APPLY_MANA_BURN_PCT    },
    { "CRITICAL",  APPLY_CRITICAL_PCT },
    { "PENETRATE", APPLY_PENETRATE_PCT    },
    { "KILL_SP_RECOVER",APPLY_KILL_SP_RECOVER  },
    { "KILL_HP_RECOVER",APPLY_KILL_HP_RECOVER  },
    { "PENETRATE_PCT", APPLY_PENETRATE_PCT    },
    { "CRITICAL_PCT",  APPLY_CRITICAL_PCT },
    { "POISON_PCT",    APPLY_POISON_PCT   },
    { "STUN_PCT",  APPLY_STUN_PCT    },
    { "ATT_BONUS_TO_WARRIOR",  APPLY_ATTBONUS_WARRIOR  },
    { "ATT_BONUS_TO_ASSASSIN", APPLY_ATTBONUS_ASSASSIN },
    { "ATT_BONUS_TO_SURA", APPLY_ATTBONUS_SURA        },
    { "ATT_BONUS_TO_SHAMAN",   APPLY_ATTBONUS_SHAMAN   },
    { "ATT_BONUS_TO_MONSTER",  APPLY_ATTBONUS_MONSTER  },
    { "ATT_BONUS_TO_MOB",  APPLY_ATTBONUS_MONSTER  },
    { "MALL_ATTBONUS", APPLY_MALL_ATTBONUS    },
    { "MALL_EXPBONUS", APPLY_MALL_EXPBONUS    },
    { "MALL_DEFBONUS", APPLY_MALL_DEFBONUS    },
    { "MALL_ITEMBONUS",    APPLY_MALL_ITEMBONUS   },
    { "MALL_GOLDBONUS", APPLY_MALL_GOLDBONUS   },
    { "MAX_HP_PCT",    APPLY_MAX_HP_PCT   },
    { "MAX_SP_PCT",    APPLY_MAX_SP_PCT   },
    { "SKILL_DAMAGE_BONUS",    APPLY_SKILL_DAMAGE_BONUS   },
    { "NORMAL_HIT_DAMAGE_BONUS",APPLY_NORMAL_HIT_DAMAGE_BONUS  },
    { "SKILL_DEFEND_BONUS",    APPLY_SKILL_DEFEND_BONUS   },
    { "NORMAL_HIT_DEFEND_BONUS",APPLY_NORMAL_HIT_DEFEND_BONUS  },
    { "PCBANG_EXP_BONUS", APPLY_PC_BANG_EXP_BONUS  },
    { "PCBANG_DROP_BONUS", APPLY_PC_BANG_DROP_BONUS    },

    { "RESIST_WARRIOR",    APPLY_RESIST_WARRIOR},
    { "RESIST_ASSASSIN",   APPLY_RESIST_ASSASSIN},
    { "RESIST_SURA",      APPLY_RESIST_SURA},
    { "RESIST_SHAMAN", APPLY_RESIST_SHAMAN},
    // by mhh game/affect.h 정의되어있음. INFINITE_AFFECT_DURATION = 0x1FFFFFFF
    { "INFINITE_AFFECT_DURATION", 0x1FFFFFFF   },
   { "ENERGY", APPLY_ENERGY },       // 기력
   { "COSTUME_ATTR_BONUS", APPLY_COSTUME_ATTR_BONUS },       // 기력
   { "MAGIC_ATTBONUS_PER",    APPLY_MAGIC_ATTBONUS_PER   },
    { "MELEE_MAGIC_ATTBONUS_PER",  APPLY_MELEE_MAGIC_ATTBONUS_PER },

#ifdef ENABLE_WOLFMAN_CHARACTER -> NIE MA
   { "BLEEDING_REDUCE",APPLY_BLEEDING_REDUCE },
   { "BLEEDING_PCT",APPLY_BLEEDING_PCT },
   { "ATT_BONUS_TO_WOLFMAN",APPLY_ATTBONUS_WOLFMAN },
   { "RESIST_WOLFMAN",APPLY_RESIST_WOLFMAN },
   { "RESIST_CLAW",APPLY_RESIST_CLAW },
#endif

#ifdef ENABLE_ACCE_COSTUME_SYSTEM
   { "ACCEDRAIN_RATE",APPLY_ACCEDRAIN_RATE },
#endif
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
   { "RESIST_MAGIC_REDUCTION",APPLY_RESIST_MAGIC_REDUCTION },
#endif

    { NULL,       0        }

 

Edited by Alerin
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3 hours ago, Alerin said:

item_attr are bonuses that can be earned in the game. There are more bonuses in the source code, the ID is important.


TValueName c_aApplyTypeNames[] =
{
    { "STR",      APPLY_STR     },
    { "DEX",      APPLY_DEX     },
    { "CON",      APPLY_CON     },
    { "INT",      APPLY_INT     },
    { "MAX_HP",       APPLY_MAX_HP      },
    { "MAX_SP",       APPLY_MAX_SP      },
    { "MAX_STAMINA",   APPLY_MAX_STAMINA  },
    { "POISON_REDUCE", APPLY_POISON_REDUCE    },
    { "EXP_DOUBLE_BONUS", APPLY_EXP_DOUBLE_BONUS },
    { "GOLD_DOUBLE_BONUS", APPLY_GOLD_DOUBLE_BONUS },
    { "ITEM_DROP_BONUS", APPLY_ITEM_DROP_BONUS },
    { "HP_REGEN",  APPLY_HP_REGEN    },
    { "SP_REGEN",  APPLY_SP_REGEN    },
    { "ATTACK_SPEED",  APPLY_ATT_SPEED       },
    { "MOVE_SPEED",    APPLY_MOV_SPEED       },
    { "CAST_SPEED",    APPLY_CAST_SPEED   },
    { "ATT_BONUS", APPLY_ATT_GRADE_BONUS  },
    { "DEF_BONUS", APPLY_DEF_GRADE_BONUS  },
    { "MAGIC_ATT_GRADE",APPLY_MAGIC_ATT_GRADE  },
    { "MAGIC_DEF_GRADE",APPLY_MAGIC_DEF_GRADE  },
    { "SKILL",    APPLY_SKILL       },
    { "ATTBONUS_ANIMAL",APPLY_ATTBONUS_ANIMAL  },
    { "ATTBONUS_UNDEAD",APPLY_ATTBONUS_UNDEAD  },
    { "ATTBONUS_DEVIL", APPLY_ATTBONUS_DEVIL   },
    { "ATTBONUS_HUMAN", APPLY_ATTBONUS_HUMAN   },
    { "ADD_BOW_DISTANCE",APPLY_BOW_DISTANCE    },
    { "DODGE",    APPLY_DODGE       },
    { "BLOCK",    APPLY_BLOCK       },
    { "RESIST_SWORD",  APPLY_RESIST_SWORD },
    { "RESIST_TWOHAND",    APPLY_RESIST_TWOHAND   },
    { "RESIST_DAGGER", APPLY_RESIST_DAGGER    },
    { "RESIST_BELL",   APPLY_RESIST_BELL  },
    { "RESIST_FAN",    APPLY_RESIST_FAN   },
    { "RESIST_BOW",    APPLY_RESIST_BOW   },
    { "RESIST_FIRE",   APPLY_RESIST_FIRE  },
    { "RESIST_ELEC",   APPLY_RESIST_ELEC  },
    { "RESIST_MAGIC",  APPLY_RESIST_MAGIC },
    { "RESIST_WIND",   APPLY_RESIST_WIND  },
   { "REFLECT_MELEE", APPLY_REFLECT_MELEE },
   { "REFLECT_CURSE", APPLY_REFLECT_CURSE },
    { "RESIST_ICE",       APPLY_RESIST_ICE   },
    { "RESIST_EARTH",  APPLY_RESIST_EARTH },
    { "RESIST_DARK",   APPLY_RESIST_DARK  },
    { "RESIST_CRITICAL",   APPLY_ANTI_CRITICAL_PCT    },
    { "RESIST_PENETRATE",  APPLY_ANTI_PENETRATE_PCT   },
    { "POISON",       APPLY_POISON_PCT   },
    { "SLOW",     APPLY_SLOW_PCT    },
    { "STUN",     APPLY_STUN_PCT    },
    { "STEAL_HP",  APPLY_STEAL_HP    },
    { "STEAL_SP",  APPLY_STEAL_SP    },
    { "MANA_BURN_PCT", APPLY_MANA_BURN_PCT    },
    { "CRITICAL",  APPLY_CRITICAL_PCT },
    { "PENETRATE", APPLY_PENETRATE_PCT    },
    { "KILL_SP_RECOVER",APPLY_KILL_SP_RECOVER  },
    { "KILL_HP_RECOVER",APPLY_KILL_HP_RECOVER  },
    { "PENETRATE_PCT", APPLY_PENETRATE_PCT    },
    { "CRITICAL_PCT",  APPLY_CRITICAL_PCT },
    { "POISON_PCT",    APPLY_POISON_PCT   },
    { "STUN_PCT",  APPLY_STUN_PCT    },
    { "ATT_BONUS_TO_WARRIOR",  APPLY_ATTBONUS_WARRIOR  },
    { "ATT_BONUS_TO_ASSASSIN", APPLY_ATTBONUS_ASSASSIN },
    { "ATT_BONUS_TO_SURA", APPLY_ATTBONUS_SURA        },
    { "ATT_BONUS_TO_SHAMAN",   APPLY_ATTBONUS_SHAMAN   },
    { "ATT_BONUS_TO_MONSTER",  APPLY_ATTBONUS_MONSTER  },
    { "ATT_BONUS_TO_MOB",  APPLY_ATTBONUS_MONSTER  },
    { "MALL_ATTBONUS", APPLY_MALL_ATTBONUS    },
    { "MALL_EXPBONUS", APPLY_MALL_EXPBONUS    },
    { "MALL_DEFBONUS", APPLY_MALL_DEFBONUS    },
    { "MALL_ITEMBONUS",    APPLY_MALL_ITEMBONUS   },
    { "MALL_GOLDBONUS", APPLY_MALL_GOLDBONUS   },
    { "MAX_HP_PCT",    APPLY_MAX_HP_PCT   },
    { "MAX_SP_PCT",    APPLY_MAX_SP_PCT   },
    { "SKILL_DAMAGE_BONUS",    APPLY_SKILL_DAMAGE_BONUS   },
    { "NORMAL_HIT_DAMAGE_BONUS",APPLY_NORMAL_HIT_DAMAGE_BONUS  },
    { "SKILL_DEFEND_BONUS",    APPLY_SKILL_DEFEND_BONUS   },
    { "NORMAL_HIT_DEFEND_BONUS",APPLY_NORMAL_HIT_DEFEND_BONUS  },
    { "PCBANG_EXP_BONUS", APPLY_PC_BANG_EXP_BONUS  },
    { "PCBANG_DROP_BONUS", APPLY_PC_BANG_DROP_BONUS    },

    { "RESIST_WARRIOR",    APPLY_RESIST_WARRIOR},
    { "RESIST_ASSASSIN",   APPLY_RESIST_ASSASSIN},
    { "RESIST_SURA",      APPLY_RESIST_SURA},
    { "RESIST_SHAMAN", APPLY_RESIST_SHAMAN},
    // by mhh game/affect.h 정의되어있음. INFINITE_AFFECT_DURATION = 0x1FFFFFFF
    { "INFINITE_AFFECT_DURATION", 0x1FFFFFFF   },
   { "ENERGY", APPLY_ENERGY },       // 기력
   { "COSTUME_ATTR_BONUS", APPLY_COSTUME_ATTR_BONUS },       // 기력
   { "MAGIC_ATTBONUS_PER",    APPLY_MAGIC_ATTBONUS_PER   },
    { "MELEE_MAGIC_ATTBONUS_PER",  APPLY_MELEE_MAGIC_ATTBONUS_PER },

#ifdef ENABLE_WOLFMAN_CHARACTER -> NIE MA
   { "BLEEDING_REDUCE",APPLY_BLEEDING_REDUCE },
   { "BLEEDING_PCT",APPLY_BLEEDING_PCT },
   { "ATT_BONUS_TO_WOLFMAN",APPLY_ATTBONUS_WOLFMAN },
   { "RESIST_WOLFMAN",APPLY_RESIST_WOLFMAN },
   { "RESIST_CLAW",APPLY_RESIST_CLAW },
#endif

#ifdef ENABLE_ACCE_COSTUME_SYSTEM
   { "ACCEDRAIN_RATE",APPLY_ACCEDRAIN_RATE },
#endif
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
   { "RESIST_MAGIC_REDUCTION",APPLY_RESIST_MAGIC_REDUCTION },
#endif

    { NULL,       0        }

 

Thanks alot. So in your bonus.php most of the bonuses are included? And is it possible to get the stones from the items aswell?

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