Jump to content
  • 0

No damage by horse's skills


Slindex

Question

Hello everyone! I have a trouble with a horses - skills haven't damage. I use vanilla (based on 40k) and client 40250.

VIDEO:

http://www.youtube.com/watch?v=0Psqy88XNyI

Any solutions?

Link to comment
  • Answers 24
  • Created
  • Last Reply

Top Posters For This Question

24 answers to this question

Recommended Posts

  • 0

Please tell me which core and client do you use coz we must find a trouble for fixing.

HITRON use another core, me and my friend are thinking that bug in clientside.

Link to comment
  • 0

Hi

the bug exist but only in source mainline , novaline and dev.......mainline_released work perfect.....!!

i think Vanilla core is created from mainline <.<..this is the problem ...

can't fix in Vanilla core

Horse skill level "Perfect" can be made. Try make Master.

 

Best Regards

Can BARAN..

 

Link to comment
  • 0

Insert this on skill proto table


UPDATE skill_proto SET szMasterBonusPoly="-(atk+(2*atk*k))" WHERE dwVnum=137;
UPDATE skill_proto SET szMasterBonusPoly="-(200+1.5*lv)+(3*200*k))" WHERE dwVnum=138;
UPDATE skill_proto SET szMasterBonusPoly="-(200+1.5*lv)+(3*200*k))" WHERE dwVnum=139;
UPDATE skill_proto SET szMasterBonusPoly="-(atk+(2*atk*k))" WHERE dwVnum=140;
Link to comment
  • 0
  • VIP

I fixed it a little, some skills got dammage, I'll share my skil_proto.sql lines as soon I started my server. ^^

 

Or maybe I fixed this bug on the game source, I odn't know. :x

Link to comment
  • 0
  • VIP

Server: mainline_released

Client: novaline

 

Skills are working, but only at M1. You CAN'T make horse skills P. That's why skills don't do damage.

Have you ever seen a server where you can make horse skills P? Probably not. It's not impossible, but I guess you have to work with DB & server.

Until then, just make them M1 and give it a try.

Link to comment
  • 0

Server: mainline_released

Client: novaline

 

Skills are working, but only at M1. You CAN'T make horse skills P. That's why skills don't do damage.

Have you ever seen a server where you can make horse skills P? Probably not. It's not impossible, but I guess you have to work with DB & server.

Until then, just make them M1 and give it a try.

Skill in my char is M1, same problem here

Link to comment
  • 0

Delete or comment in char_skill.cpp, bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const:

if(GetMountVnum())
		{
			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
		}
Link to comment
  • 0

Delete or comment in char_skill.cpp, bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const:

if(GetMountVnum())
		{
			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
		}

Yes, and MAX skill M1.

Topic

You delete, comment or change:

			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
with:

			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225 || (GetMountVnum() >= 20101 && GetMountVnum() <= 20109)	)	)
					return false;
Link to comment
  • 0
if(GetMountVnum())
		{
			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
		}

Change

return false; return true;

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.