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Convert object folder to quest or lua


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Version of Files Turkish

Hello, I want to know if there is any way to convert the object into quest or .lua files, what happens is that I don't have the quests and I would like to modify them.

 

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10 answers to this question

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In theory it can be done, but you need to create a tool to do that because if you try to do it manualy it will take a very long time for a big quest.

 

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3 minutes ago, Johnny69 said:

In theory it can be done, but you need to create a tool to do that because if you try to do it manualy it will take a very long time for a big quest.

 

you mean i can do it manually? In other words, I can convert the object folder into .ques or .lua

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Posted (edited)

They are both "scripts" so if you know lua (or call it quests), and know what qc make with them, you can do it with your hands.

At ~2010 i did some works like this because some people published the object's files instead of the quest :D

Edited by TMP4 (see edit history)
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1 minute ago, TMP4 said:

They are both "scripts" so if you know lua (or call it quests), and know what qc make with the luas, you can do it with your hands.

I would like to know how I can convert them to .quest or lua. no problem if I do it manually it can be one by one

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Posted (edited)

Okey. Keep only 1 quest in your quest_list and do a make.sh (Or delete object and qc the quest).

I suggest a long quest, like devilcatacomb_zone or flame_dungeon.quest.

Go to object folder and check every file one by one with the folder names, and look the similar parts in the quest.

You will see what did qc with the quest, after you saw enough, try to think in the reverse way.

 

I think it is learnable (at least the basic) less then a hour. Good luck.

Here are a quest if you don't have one: https://github.com/metin2dev/quest/blob/master/devilcatacomb_zone.quest

(I do not own that repository, idk if it's related to this forum but that quest is untouched so you can use it)

 

Edit: Keep in mind that make.sh will delete object so... rename or backup yours. I know everybody know this but better to mention.

Edited by TMP4 (see edit history)
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4 minutes ago, TMP4 said:

Okey. Keep only 1 quest in your quest_list and do a make.sh (Or delete object and qc the quest).

I suggest a long quest, like devilcatacomb_zone or flame_dungeon.quest.

Go to object folder and check every file one by one with the folder names, and look the similar parts in the quest.

You will see what did qc with the quest, after you saw enough, try to think in the reverse way.

 

I think it is learnable (at least the basic) less then a hour. Good luck.

that is, I know that 1 x 1 can be translated in the object file, what I want is that I can convert an object folder into .quest or .lua or how can I convert it into .quest or .lua... I don't know if I can explain myself

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There is no tool for that.

If you do not want to do it with your hand then just let this project go and take a quest folder, and write your missing quests, with your hand :D

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1 minute ago, TMP4 said:

There is no tool for that.

If you do not want to do it with your hand then just let this project go and take a quest folder, and write your missing quests, with your hand :D

the only way is to translate the object? so there is no way to convert object to .ques or .lua?

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Posted (edited)

Let me sum it for you.

 

-Nobody wrote such tool

-Nobody will unless you search for a people and pay him for the work

-If you do not want to do it with your hand manually, then you have no option left

 

My suggestion: Take the 2014 leaked GameForge quest+translate.lua, and do your costum quests again with the help of the object files.

Edited by TMP4 (see edit history)
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6 minutes ago, TMP4 said:

Let me sum it for you.

 

-Nobody wrote such tool

-Nobody will unless you search for a people and pay him for the work

-If you do not want to do it with your hand manually, then you have no option left

 

My suggestion: Take the 2014 leaked GameForge quest+translate.lua, and do your costum quests again with the help of the object files.

ok i understand, then i will have to translate the object folder. Thanks for your answer.

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