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Teleportation lag


snayzer24
Go to solution Solved by ragem0re,

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char_affect.cpp (bool CHARACTER::RemoveAffect(CAffect * pkAff))

replace:

if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
{
    ComputePoints();
}

with:

if (AFFECT_REVIVE_INVISIBLE != pkAff->dwType)
{
    ComputePoints();
}
else
{
    UpdatePacket();
}

 

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22 minutes ago, Karbust said:

Dude, it's no bug, it's exactly has supposed to be.

 

When you teleport you stay invisible temporarily, when you become visible so does your name...

I know but he shouldn't wait that long, 5 seconds waiting

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43 minutes ago, snayzer24 said:

 

I know but he shouldn't wait that long, 5 seconds waiting

Yes, it's 5 seconds waiting since 2004.

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