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[FIX] Stealth invisible show effects when u move camera


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There is a bug about the stealth of the assassin with buffs actived.

If the players near the assassin that is using the stealth move the camera zoom , the effects become visible again.

 

here the fix of this problem

source : myself

 

Sameone could need to add

#include "../UserInterface/Locale_inc.h"

at the beginning of the file source/EterBase/StdAfx.h

to include the defines in Locale_inc.h

Edited by Ikarus_ (see edit history)
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My youtube channel  on which you can see my works here

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Posted (edited)

i don't have any of these bugs (i m using martysama v4.9-extended).

if you can post this method : void CInstanceBase::__SetAffect(UINT eAffect, bool isVisible)

i will help you to fix your problems

Edited by Ikarus_ (see edit history)
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Ok  thanks for sharing.

If someone have some problem,  he can basically report it here and i will solve all

My youtube channel  on which you can see my works here

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7 minutes ago, Tatsumaru said:

Is this a fix for this problem?

JJfLGFC.gif

 

Yes it'f fix for this

 

This bug happend only if you are GM anyway, just use 2 characters that are not gm..

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Posted (edited)

  

1 hour ago, Tatsumaru said:

Is this a fix for this problem?

JJfLGFC.gif

 

Yes exactly it

No the bug happen always, gm or not

was missing the file GrpObjectInstance.h in the repository, i've added it right now

Edited by Ikarus_ (see edit history)
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My youtube channel  on which you can see my works here

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15 hours ago, gokhandemir said:

Hi, devil tower floor 5 fps problem fix?

If you're writing about fps drops at Seals's floor you can check if stones from previous floor was purged correctly.

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