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Hello. I come to you with 3 question.

1. A time ago i've found some statues on this forum and now if have start to play again with the world editor i've tried to insert them to use as objects, but i didn't succeed. I'm not really sure how can you add more objects in WE besides the ones from you client. 

2. I'm curious if someone can explain me how to make the water effect. In the past i was able to do it, but know i just don't know..

3. Any idea how can i obtain others resources for WE?

 

Many thanks.

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https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

 

Here a tutorial from a german guy about import objects

 

I hope this can help you a bit.

 

You can find in Forevermetin2 tutorials about importing new

objects etc.

Edited by Metin2 Dev
Core X - External 2 Internal
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Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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5 hours ago, Ace said:

 

https://metin2.download/picture/r3F9504x09DVmF8K988YXgTtGTP6KMUj/.gif

 

Here a tutorial from a german guy about import objects

 

I hope this can help you a bit.

 

You can find in Forevermetin2 tutorials about importing new

objects etc.

Thank you, mate. I will try it

Edited by Metin2 Dev
Core X - External 2 Internal
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1 minute ago, BiD said:

@Ace one more question. I've succeeded to add what i want in we, but the texture is white :-? I want to mention again that for statues i have just .gr2 and .dds

 

Mhm, i will put this for you all in FQ14, i will update this in Forevermetin2 Thread.

 

if you mean the .gr2 is white then open this .gr2 and go to the textureset tab. you will see there the right path to the texture file.

Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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22 hours ago, Ace said:

 

Mhm, i will put this for you all in FQ14, i will update this in Forevermetin2 Thread.

 

if you mean the .gr2 is white then open this .gr2 and go to the textureset tab. you will see there the right path to the texture file.

@Ace sorry to disturb you again, mate. Don't you have a video couse i've tried what you said, but it may be possible to do something wrong because is the same situation. When i add new object (the statue i want) is still white.

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55 minutes ago, BiD said:

@Ace sorry to disturb you again, mate. Don't you have a video couse i've tried what you said, but it may be possible to do something wrong because is the same situation. When i add new object (the statue i want) is still white.

Open your model with Granny Viewer.

Go to -> Texture List

Check if your textures are in the right path. After you checked them and moved them in the right path your problem should be fixed (as long as the textures for your object exist at all).

 

Best regards
Raylee

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1 hour ago, Raylee said:

Open your model with Granny Viewer.

Go to -> Texture List

Check if your textures are in the right path. After you checked them and moved them in the right path your problem should be fixed (as long as the textures for your object exist at all).

 

Best regards
Raylee

 

@RayleeIs working now, ty very much. Any tips of how I could deal with water aswell?

 

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3 hours ago, BiD said:

@Ace sorry to disturb you again, mate. Don't you have a video couse i've tried what you said, but it may be possible to do something wrong because is the same situation. When i add new object (the statue i want) is still white.

you dont do what i say, you dont understand it. Raylee write the same think ?

 

Is working now, ty very much. Any tips of how I could deal with water aswell?

 - Save everytime CTRL+S if you put water

 - Do not put effects on the Map. first finish your water places

 

thats all for now.

Edited by Ace
  • Love 1
Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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  • Solution
1 hour ago, BiD said:

Hello mate. I would like to know how to do both of them. the water simple, but effect aswell. They really give me some hard time.


To place water, load a map first :D
Then go to the first "V" Panel/Button.

47275045ba19ab231ab9f6d90241e997.png


In the first "V" Panel/Button
Scroll down to:
"Water Brush"

Put a check in the box.

 

ef109f2f0fde39cc61fb463d74a89122.png


(make sure you have the special folder on your ymir work folder:  D:\ymir work\special)

 

After that just start to brush and make sure you have the right "Height". 

Like that:
https://metin2.download/picture/o3QalUOPNymq0FP2OaTUxi8dvV2DsKXY/.gif

 

To create a own Water Effect:

I never did it before...

But there exists a Tool:

http://www.holzchopf.ch/tools-wassertextur.xml

Try it ^^

 

But I think the right way is, if you would do the Water Textures in 3dsMax...

As I said before.. I never created new Water Textures!
But I think you can do it on a way something like this:

Create a Plane, use the "Noise" Modifier, put a Displace Map on it and animate the Plane with using the Timebar (30 frames).

And then Extract it / Render it or however ^^

As I said I never tried it before! But try it and let me know if it would work something like that.

 

 


Best regards
Raylee

Edited by Metin2 Dev
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