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Leaving channel 99 and returning to choosen channel


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Hi,

Thanks for your reply.

 

It may be used only for event, each time a player join an event from the channel 5, he is still redirecting to the channel 1 when leaving.

As I would like to have a map that we access frequently on a global channel, I'd like to fix this and redirect correctly the players to the channel they selected before.

 

After taking a look, I found only one solution.

 

At the start of global channels, saving all the maplocations of every channel linked to the channel id.

At the login, sending the Channel ID in the login packet sent by the client to the server and storing it.

And, in WarpSet function, Get the maplocation from the previously selected channel.

 

What do you think ?

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