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adding new auras


Invictus

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Hey - I was wondering if someone could direct me to a tutorial as i've been unable to find one. The tutorial i'm looking for is for adding new auras ( special glows) into the game for my weapons and armours.

 

i'd greatly appreciate it, also if you know of any existing mass releases, or a tutorial on recolouring them that'd also help alot.

 

Regards

Invictus

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Open playerSettingModule.py and search this : 

	chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

add this line under that :

	chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")

Argument explain : 

  • First argument is a integer if you want to put this effect in armor or weapon, you are using that value.
  • Second argument may change for weapon or armor;
  • Bip01 for Armors
  • PART_WEAPON_LEFT for Weapon
  • PART_WEAPON for Weapon

 

Mse file example : 

 

BoundingSphereRadius   60.000000
BoundingSpherePosition 0.000000 0.000000 0.000000

Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        20
    
        CycleLength             1.000000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            40.000000 40.000000 110.000000
        EmitterEmitFromEdgeFlag  1
        EmittingDirection       0.000000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.000000 0.000000
        }
        List TimeEventEmittingVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 25.000000
        }
        List TimeEventLifeTime
        {
            0.000000 0.300000
        }
        List TimeEventSizeX
        {
            0.000000 64.000000
        }
        List TimeEventSizeY
        {
            0.000000 64.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                1
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  90
        RotationRandomStartingEnd    0
    
        AttachEnable                 1
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.011429 0.051546
            0.480000 0.200000
            0.971429 0.051546
        }
        List TimeEventScaleY
        {
            0.005714 0.051546
            0.485714 0.100000
            0.982857 0.051546
        }
        List TimeEventColorRed
        {
            0.092308 0.741176
            0.156410 0.996078
            0.238462 0.043137
        }
        List TimeEventColorGreen
        {
            0.092308 0.203922
            0.156410 0.996078
            0.238462 0.090196
        }
        List TimeEventColorBlue
        {
            0.092308 0.752941
            0.156410 1.000000
            0.238462 0.450980
        }
        List TimeEventAlpha
        {
            0.000000 1.000000
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "gwi_geom_spark copy.jpg"
        }
    }
} 

 

Best Regards

Ellie

Do not be sorry, be better.

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