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Jigsaw / Fish Event - Scale BUG


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Hi guys!

I have this scale problem on jigsaw event and i guess it's a client-side bug.

I've compared my own files with two different source files where this system it's perfectly working but i just didn't found the solution.

Any point?

Thank you!

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 1
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  • 2 years later...

EterPythonLib/PythonGridSlotWindow.cpp

if you have dwAttachedIndex == 5 change 5 to 4

Search x3

dwAttachedType == 13 change 13 to 12  (3x!!!!!)

 

UserInterface/GameType.h

 

search enum ESlotType

your position SLOT_TYPE_FISH_EVENT = number

enum ESlotType
{
    SLOT_TYPE_NONE,
    SLOT_TYPE_INVENTORY, #1 
    SLOT_TYPE_SKILL, #2
    SLOT_TYPE_EMOTION , #3
    SLOT_TYPE_SHOP, #4
    SLOT_TYPE_EXCHANGE_OWNER, #5
    SLOT_TYPE_EXCHANGE_TARGET, #6
    SLOT_TYPE_QUICK_SLOT, #7
    SLOT_TYPE_SAFEBOX, #8
    SLOT_TYPE_PRIVATE_SHOP, #9
    SLOT_TYPE_MALL, #10
    SLOT_TYPE_DRAGON_SOUL_INVENTORY, #11
#ifdef ENABLE_FISH_EVENT 
    SLOT_TYPE_FISH_EVENT, #12
#endif
    SLOT_TYPE_MAX,
}; 

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