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/execute Vanilla Core


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Hi guys! I've got one question for you, i've got problem with new quest trigger: execute in core, that I mentioned before. If i say in game as GM: /execute "bgImpv" nothing happens.

 

There is my quest:

quest bgImpv begin
    state start begin
          when execute begin
          chat("andrw1")
          notice_all("andrw2")
         end
    end
end
 
 

 

any ideas?

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execute got removed since it causes crashes when the quest you're calling doesn't exist. It's a work for 2.5, not 2.4.1

 

If you're brave enugh you may remove the return at the beginning of the function when you're working with IDA. But I don't recommend it.

  • Love 1

We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

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