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Fix Change Equipment with Full Inventory

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I don't know if it is a perfect solution, but it works fine for me.


Open game/char_item.cpp and find this:

if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))

Replace to this:

		//if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
		if (false == CanEquipNow(item1))
			return false;
		if (item2->IsDragonSoul() && false == CanUnequipNow(item2))
			return false;

Then compile and run...

  • Love 20

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

$ uname -srp
FreeBSD 9.1-RELEASE amd64

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