Jump to content
  • 0

metin2 6th skill


Timasu

Question

7 answers to this question

Recommended Posts

  • 1

You only need to run a query in the skill_proto

INSERT INTO `skill_proto` VALUES ('6', 0xB0DDBBEAC5B8BFEC, '1', '1', '1', '0', 'HP', '-( 3*atk + (atk +  1.5 * str)*k)*1.07', '300+150*k', '', '', '60', '-( 3*atk + (atk +  1.5 * str)*k)*1.07', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+150*k', '0', '0', 'MELEE', '4', '1', '0', '200'); 
INSERT INTO `skill_proto` VALUES ('21', 0xB4EBC1F8B0A2, '1', '1', '1', '0', 'HP', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '300+180*k', '', '', '60', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+140*k', '0', '0', 'MELEE', '9', '1', '0', '400'); 
INSERT INTO `skill_proto` VALUES ('51', 0xB4EBC1F8B0A2, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+160*k', '0', '0', 'MELEE', '10', '1', '800', '0'); 
INSERT INTO `skill_proto` VALUES ('36', 0xB1C3BDC5C5BABFB5, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+160*k', '0', '0', 'RANGE', '10', '1', '800', '0');

And in the client, add to the skilldesc.txt

6    WARRIOR    Thunder Stike    Thunder Stike    Thunder Stike    Let mighty lightning rain down on your opponents.    Powerful    Punch-attack            ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION    SWORD|TWO_HANDED    noegeom    6    4            Attack Power %.0f-%.0f    2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint    2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint        
21    WARRIOR    Lightning Sword    Lightning Sword    Lightning Sword    Cut your opponent with a powerful lightning attack.    Powerful    Lightning attack            ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION    SWORD|TWO_HANDED    gihyeol    21    4            Attack Power %.0f-%.0f    2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint    2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint        
51	ASSASSIN	Rage	Rage	Rage	Fling your opponent with this fierce blow to the ground.	Melee attack	Throws the opponent to the ground			ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION	BOW|DAGGER	seomgwang	21	4			Attack Power %.0f-%.0f	(minatk + (1.6* minatk + 200 + dex*7 + str*7)*k)	(maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)		
36	ASSASSIN	Quick Blow	Quick Blow	Quick Blow	With an enormous speed you change the dimension and are faster to enemy.	Camouflage bonus	Teleportation Attack			ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION	DAGGER|DOUBLE_SWORD|SWORD	seomjeon	6	4			Attack Power %.0f-%.0f	(minatk + (1.6* minatk + 200 + dex*7 + str*7)*k)	(maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)		

in the skilltable.txt add

6	±âÇ÷Ãë¸í	1	1	1	0	HP	-( 3*atk + (atk +  1.5 * str)*k)*1.07	300+150*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	5	1	0	0
21	³ú°Ëµµ·¡	1	1	1	0	HP	-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1	300+180*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	10	1	0	400
51	¼¶±¤Åº	2	1	1	0	HP	-((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1)	200+200*k			60			ATTACK,USE_ARROW_DAMAGE		NONE	80*k	15+30*k		0	0	RANGE	10	1	800	0
36	È漶¼ö	2	1	1	0	HP	-((lv*2+(atk + str*3 + dex*18)*k)*1.1)	300+180*k			60			ATTACK,USE_MELEE_DAMAGE		NONE	60*k	5+25*k		0	0	MELEE	10	1	800	0

furthermothe, you need to replace the playersettingmodule.py and add the epk files I leave you then

http://www.megafileupload.com/en/file/543028/6thskill-rar.html

 

Regards.

  • Love 1
Link to comment
  • 0

I have it already in client, but I can't view the effect.

Syserr:

0619 13:59:21359 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0619 13:59:22136 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
0619 13:59:22198 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/gihyeol_2.msa) ERROR
0619 13:59:22212 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_2.msa) ERROR
0619 13:59:22229 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/gihyeol_3.msa) ERROR
0619 13:59:22244 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_3.msa) ERROR
0619 13:59:22261 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/gihyeol_4.msa) ERROR
0619 13:59:22278 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/warrior/skill/noegeom_4.msa) ERROR
0619 13:59:22574 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark.mse) Error
0619 13:59:22574 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
0619 13:59:22619 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_2.mse) Error
0619 13:59:22619 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
0619 13:59:22619 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_2.mse) Error
0619 13:59:22621 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_2.mse) Error
0619 13:59:22621 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_loop_2.mse) Error
0619 13:59:22625 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_3.mse) Error
0619 13:59:22625 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
0619 13:59:22625 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gihyeol_3.mse) Error
0619 13:59:22628 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_3.mse) Error
0619 13:59:22628 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/noegeomdorae_loop_3.mse) Error
0619 13:59:22631 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_4.mse) Error
0619 13:59:22631 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
0619 13:59:22631 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/gihyeol_4.mse) Error
0619 13:59:22633 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_4.mse) Error
0619 13:59:22633 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_loop_4.mse) Error
0619 13:59:22911 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
0619 13:59:22912 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
0619 13:59:22912 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
0619 13:59:22912 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
0619 13:59:22964 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/skill/seomjeon_2.msa) ERROR
0619 13:59:23001 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/skill/seomjeon_3.msa) ERROR
0619 13:59:23043 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/skill/seomjeon_4.msa) ERROR
0619 13:59:23063 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc/assassin/skill/seomgwang_4.msa) ERROR
0619 13:59:23378 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_start.mse) Error
0619 13:59:23378 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_end.mse) Error
0619 13:59:23378 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_blow.mse) Error
0619 13:59:23378 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/seomjeom_hand.mse) Error
0619 13:59:23402 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/skill/seomjeon_2.msa) ERROR
0619 13:59:23406 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/skill/seomjeon_3.msa) ERROR
0619 13:59:23410 :: CRaceData::RegisterMotionData - LoadMotionData(c_szFileName=d:/ymir work/pc2/assassin/skill/seomjeon_4.msa) ERROR
0619 13:59:23412 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/assassin/effect/seomgwang_hand_4.mse) Error
0619 13:59:23412 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/assassin/effect/seomgwang_blow_4.mse) Error
Link to comment
  • 0
  • VIP

 

You only need to run a query in the skill_proto

INSERT INTO `skill_proto` VALUES ('6', 0xB0DDBBEAC5B8BFEC, '1', '1', '1', '0', 'HP', '-( 3*atk + (atk +  1.5 * str)*k)*1.07', '300+150*k', '', '', '60', '-( 3*atk + (atk +  1.5 * str)*k)*1.07', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+150*k', '0', '0', 'MELEE', '4', '1', '0', '200'); INSERT INTO `skill_proto` VALUES ('21', 0xB4EBC1F8B0A2, '1', '1', '1', '0', 'HP', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '300+180*k', '', '', '60', '-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+140*k', '0', '0', 'MELEE', '9', '1', '0', '400'); INSERT INTO `skill_proto` VALUES ('51', 0xB4EBC1F8B0A2, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_MELEE_DAMAGE', '', 'NONE', '100+k*1000/6', '2', '', '', '', '', '50+160*k', '0', '0', 'MELEE', '10', '1', '800', '0'); INSERT INTO `skill_proto` VALUES ('36', 0xB1C3BDC5C5BABFB5, '2', '1', '1', '0', 'HP', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '300+180*k', '', '', '60', '-((lv*2+(atk + str*6 + dex*18)*k)*1.1)', '', 'ATTACK,USE_ARROW_DAMAGE', '', 'NONE', '', '', '', '', '', '', '50+160*k', '0', '0', 'RANGE', '10', '1', '800', '0');
And in the client, add to the skilldesc.txt
6    WARRIOR    Thunder Stike    Thunder Stike    Thunder Stike    Let mighty lightning rain down on your opponents.    Powerful    Punch-attack            ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION    SWORD|TWO_HANDED    noegeom    6    4            Attack Power %.0f-%.0f    2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint    2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint        21    WARRIOR    Lightning Sword    Lightning Sword    Lightning Sword    Cut your opponent with a powerful lightning attack.    Powerful    Lightning attack            ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION    SWORD|TWO_HANDED    gihyeol    21    4            Attack Power %.0f-%.0f    2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint    2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint        51	ASSASSIN	Rage	Rage	Rage	Fling your opponent with this fierce blow to the ground.	Melee attack	Throws the opponent to the ground			ATTACK_SKILL|STANDING_SKILL|WEAPON_LIMITATION	BOW|DAGGER	seomgwang	21	4			Attack Power %.0f-%.0f	(minatk + (1.6* minatk + 200 + dex*7 + str*7)*k)	(maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)		36	ASSASSIN	Quick Blow	Quick Blow	Quick Blow	With an enormous speed you change the dimension and are faster to enemy.	Camouflage bonus	Teleportation Attack			ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION	DAGGER|DOUBLE_SWORD|SWORD	seomjeon	6	4			Attack Power %.0f-%.0f	(minatk + (1.6* minatk + 200 + dex*7 + str*7)*k)	(maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
in the skilltable.txt add
6	±âÇ÷Ãë¸í	1	1	1	0	HP	-( 3*atk + (atk +  1.5 * str)*k)*1.07	300+150*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	5	1	0	021	³ú°Ëµµ·¡	1	1	1	0	HP	-(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1	300+180*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	10	1	0	40051	¼¶±¤Åº	2	1	1	0	HP	-((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1)	200+200*k			60			ATTACK,USE_ARROW_DAMAGE		NONE	80*k	15+30*k		0	0	RANGE	10	1	800	036	È漶¼ö	2	1	1	0	HP	-((lv*2+(atk + str*3 + dex*18)*k)*1.1)	300+180*k			60			ATTACK,USE_MELEE_DAMAGE		NONE	60*k	5+25*k		0	0	MELEE	10	1	800	0
furthermothe, you need to replace the playersettingmodule.py and add the epk files I leave you then

http://www.megafileupload.com/en/file/543028/6thskill-rar.html

 

Regards.

194836bug.png
Link to comment
  • 0
  • VIP

Change IsYMIR to IsEUROPE

I changed some settings, and now :

0619 22:04:09806 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=6) - Strange Skill Attribute(noegeom)
0619 22:04:09806 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=6) - Strange Skill Need Weapon(6 )
0619 22:04:09806 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=21) - Strange Skill Attribute(gihyeol)
0619 22:04:09806 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=21) - Strange Skill Need Weapon(21)
0619 22:04:09806 :: SkillDesc.line(18).NO_JOB_ERROR

0619 22:04:10487 :: invalid idx 0
0619 22:04:17631 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
0619 22:04:18325 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/buff/level_up.mse) Error
0619 22:04:18325 :: CInstanceBase::RegisterEffect(eEftType=11, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/buff/level_up.mse, isCache=0) - Error
0619 22:04:18336 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/effect/sword/sword_9.mse) Error
0619 22:04:18336 :: CInstanceBase::RegisterEffect(eEftType=232, c_szEftAttachBone=PART_WEAPON, c_szEftName=D:/ymir work/effect/sword/sword_9.mse, isCache=0) - Error
0619 22:04:18337 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/effect/sword/sword_9_b.mse) Error
0619 22:04:18337 :: CInstanceBase::RegisterEffect(eEftType=235, c_szEftAttachBone=PART_WEAPON_LEFT, c_szEftName=D:/ymir work/effect/sword/sword_9_b.mse, isCache=0) - Error
0619 22:04:18337 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/effect/sword/sword_9_f.mse) Error
0619 22:04:18337 :: CInstanceBase::RegisterEffect(eEftType=238, c_szEftAttachBone=PART_WEAPON, c_szEftName=D:/ymir work/effect/sword/sword_9_f.mse, isCache=0) - Error
0619 22:04:18338 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/effect/sword/sword_9_s.mse) Error
0619 22:04:18338 :: CInstanceBase::RegisterEffect(eEftType=241, c_szEftAttachBone=PART_WEAPON, c_szEftName=D:/ymir work/effect/sword/sword_9_s.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-3-1.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=260, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-3-1.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=261, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=262, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=263, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18339 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18339 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18340 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/fire.mse) Error
0619 22:04:18340 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/fire.mse, isCache=0) - Error
0619 22:04:18359 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/emoticon/vip.mse) Error
0619 22:04:18359 :: CInstanceBase::RegisterEffect(eEftType=104, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/emoticon/vip.mse, isCache=0) - Error
0619 22:04:22230 :: uiCharacter:830: RuntimeWarning: tp_compare didn't return -1 or -2 for exception

0619 22:04:22231 :: 
game.py(line:268) Open
game.py(line:686) StartGame
game.py(line:838) RefreshCharacter
interfaceModule.py(line:590) RefreshCharacter
uiCharacter.py(line:1110) RefreshCharacter
uiCharacter.py(line:1172) __SelectSkillGroup
uiCharacter.py(line:1158) __SetSkillSlotData
uiCharacter.py(line:856) RefreshSkill
uiCharacter.py(line:830) __RefreshSkillPage

GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 141
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.