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[HowTo] Strip your own core!

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Why we are stripping our cores?

 

- 'Cause you are removing symbols & shorten relocation informations. Think a string, then think an adress? Which one is more reachable for system? :) Through this system can read informations more stable & fast. Like python, .py is more unstable than .pyc ;)

 

Command in BSD:

strip -s game_file_name

Good luck within development! :)

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You should add this into the Makefile to strip game automaticaly, just @strip gamefile

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it a good protection if Your own game gets into inappropiate hands, because it strips function names ;)

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it a good protection if Your own game gets into inappropiate hands, because it strips function names ;)

 

for sure, for better protection, you can make some password protection for your game file with a little c++ codes.. ;)

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for sure, for better protection, you can make some password protection for your game file with a little c++ codes.. ;)

 

I would protect it to launch with password from command line and set start.sh chmod to 700 ;)

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You can also skip the "-g" option in CFLAGS... (and -Wall for skip useless warnings - you will see some interesting one :D )

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for sure, for better protection, you can make some password protection for your game file with a little c++ codes.. ;)

 

Why not use a license server?

(But no one will use your compiled game core anymore... because the source is public).

 

 

Kind regards

Sphinx

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For hardcore slowly internet users you can compress game via upx

upx -9 --all-methods --best --ultra-brute game

Hell Yeah!

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12 minutes ago, Micha aka xCPx said:

add to the makefile command -s and win...

Thug Life :lol:

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