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Purgatory Bug


yagokurt

Question

Hi, i'm having a error when i try join to purgatory. The error is this syserr:

 

DDKduJe.png

SYSERR: Jun 16 23:07:07 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) WITH ERRORCODE 1
SYSERR: Jun 16 23:07:07 :: RunState: LUA_STATE: index 1349952704 ref 3
SYSERR: Jun 16 23:07:07 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run click
SYSERR: Jun 16 23:07:13 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) WITH ERRORCODE 1
SYSERR: Jun 16 23:07:13 :: RunState: LUA_STATE: index 1349952704 ref 3
SYSERR: Jun 16 23:07:13 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run click
SYSERR: Jun 16 23:07:18 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) WITH ERRORCODE 1
SYSERR: Jun 16 23:07:18 :: RunState: LUA_STATE: index 1349952704 ref 3
SYSERR: Jun 16 23:07:18 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run click
SYSERR: Jun 16 23:07:20 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) WITH ERRORCODE 1
SYSERR: Jun 16 23:07:20 :: RunState: LUA_STATE: index 1349952704 ref 3
SYSERR: Jun 16 23:07:20 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run click
SYSERR: Jun 16 23:07:24 :: RunState: LUA_ERROR: [string "flame_dungeon"]:25: attempt to call global `get_special_item_group' (a nil value) WITH ERRORCODE 1
SYSERR: Jun 16 23:07:24 :: RunState: LUA_STATE: index 1349952704 ref 3
SYSERR: Jun 16 23:07:24 :: WriteRunningStateToSyserr: LUA_ERROR: quest flame_dungeon.run click

I'm using this quest:

 

quest flame_dungeon begin
state start begin 
when 20394.click with pc.get_level() >= 90 begin
pc.give_item2(71175, 1)
set_state(run)
end
end
 
state run begin
 
function setting()
return 
{
["bossroom_entry_pos"] = {8109,6867},
["boss_pos"] = {686,637},
["doors_pos"] = {
{320,394},
{293,359},
{333,321},
{378,320},
{400,355},
{394,401}
},
["idoors_pos"] = {
{268,447},
{234,359},
{300,264},
{454,217},
{470,355},
{467,469}
},
["doors_dir"] = {135,90,210,152,90,223},
["idoors_dir"] = {135,90,210,135,90,239},
["dungeon_entry_pos"] = {7762, 6739},-- ´øÀü¿¡ óÀ½ µé¾î¿À´Â °÷
["DUNGEON_MAN_bpos"] = {690,722},
["DUNGEON_MAN_pos"] = {354,362},
["LEVEL2_STONE_pos"] = {195,352},
["LEVEL4_TARGET_pos"] = {470,175},
["LEVEL5_STONE_pos"] = {
{486, 345},
{511, 336},
{525, 349},
{521, 365},
{503, 372},
{486, 365},
{500, 354}
},
["LEVEL6_TARGET_pos"] = {511,480},
["outside_entry_pos"] = {6142,7068}, --ÀÔÀå½ÃÄÑÁÖ´Â¾Ö ¼­ÀÖ´Â °÷
["YAK_pos"] = {376, 397} -- ¾àȯ ºÎÇÏ
 
}
end
function is_flamed(idx) -- Àû·æ¼º¿¡ ÀÖ´ÂÁö È®ÀΠ
return idx >= 351 * 10000 and idx < (351 + 1) *10000
end
function make_dungeon() -- ´øÀü ¸¸µé±â
local setting = flame_dungeon.setting()
d.new_jump_party(351, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2])
-- d.spawn_mob_ac_dir(20385, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],0)
-- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2])
d.regen_file("data/dungeon/flame_dungeon/npc.txt")
d.setf("level",0)
for i=1,6 do
d.set_unique("door"..i, d.spawn_mob_ac_dir(20387, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i]))
end
for i=1,6 do
d.set_unique("idoor"..i, d.spawn_mob_ac_dir(20388, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i]))
end
d.setf("clear_count",0)
d.setf("started",0)
d.setf("dungeon_enter",0) -- Á¤»óÀûÀ¸·Î ÀÔÀåÇß´ÂÁö? // ºñÁ¤»ó : 0 Á¤»ó : 1 // ƨ±â¸é ÀÔÀåÁ¦Çѽð£À» ±â·Ï ¾ÈÇÔ
end 
function go_boss() -- º¸½º·ë °¡±â 
local setting = flame_dungeon.setting()
if pc.get_level() < 104 then --·¹º§È®ÀÎ
            -- syschat(gameforge.flame_dungeon._580_notice)
            say(gameforge.flame_dungeon._580_notice)
            return
else
if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- ¼±ÇàÄù½ºÆ® È®ÀÎ
-- say_title(gameforge.flame_dungeon._010_say)
                say(gameforge.flame_dungeon._010_say)
local warp = select(gameforge.flame_dungeon._020_select,gameforge.flame_dungeon._030_select)
if warp == 1 then
d.setf("level",17)
d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2])
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_fild_boss.txt")
-- d.spawn_mob(20385,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2])
d.spawn_mob(6091,setting.boss_pos[1],setting.boss_pos[2])
end
else 
                -- syschat(gameforge.flame_dungeon._040_notice)
                say(gameforge.flame_dungeon._040_notice)
                return
end
end
end
function level_clear() -- ·¹º§ ²£À»¶§, ¸®Á¨Å¬¸®¾î, Áö¿ªÅ¬¸®¾î
d.setf("level",0)
d.clear_regen()
d.purge_area(750000,620000,817400,689400) -- ¸ÊÀüü -- d.purge() »ç¿ë°í·Á
end
function clear_timer(inx) -- ŸÀÌ¸Ó ´ÙÁö¿ì±â
clear_server_timer ("flame_dungeon_0m_left_timer", inx)
clear_server_timer ("flame_dungeon_1m_left_timer", inx)
clear_server_timer ("flame_dungeon_5m_left_timer", inx)
clear_server_timer ("flame_dungeon_10m_left_timer", inx)
clear_server_timer ("flame_dungeon_15m_left_timer", inx)
clear_server_timer ("flame_dungeon_30m_left_timer", inx)
clear_server_timer ("flame_dungeon_45m_left_timer", inx)
clear_server_timer ("killed_A_1", inx)
clear_server_timer ("killed_A_2", inx)
clear_server_timer ("flame_dungeon_ticket_remove", inx) 
end
 
when login begin
local idx = pc.get_map_index()
local setting = flame_dungeon.setting()
if idx == 351 then
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
elseif flame_dungeon.is_flamed(idx) then -- ´øÀü ÀÔÀå, º¸½º·ë ÀÔÀå ¿¹¿Ü
------------------------------------------------------------------------------------------------------------------------------------------------------
--¾Æ·¡ÀÇ µÎÁÙÁß À§¿¡ÁÙÀ» »ç¿ëÇÏ¸é ´øÀü¿¡¼­ Á¾·áÇßÀ»°æ¿ì ´Ù½Ã ¿ø·¡ À§Ä¡·Î µ¹¾Æ¿Â´Ù. ¾Æ·¡ÁÙÀ» È°¼ºÈ­ ÇÏ¸é ´øÀü¿¡¼­ Á¾·áÇßÀ» °æ¿ì ´øÀü ¹ÛÀ¸·Î ³ª°¡°Ô µÈ´Ù.
--´øÀü¿¡¼­ Á¾·áÇßÀ» °æ¿ì ´Ù½Ã ¿ø·¡ À§Ä¡·Î µ¹¾Æ¿Ã °æ¿ì, ´øÀü¿¡¼­ ³ª°¡´Â ¹æ¹ýÀ» ¸¸µé¾îÁà¾ß Çϱ⠶§¹®¿¡ Àû·æ¼ººñÀÇ ³ª°¡±â¶õ ¿É¼ÇÀ» È°¼ºÈ­ ÇØÁà¾ß ÇÑ´Ù.
------------------------------------------------------------------------------------------------------------------------------------------------------
-- pc.set_warp_location(0, 0 , 0) --ƨ°åÀ»¶§ ´Ù½Ã µ¹¾Æ¿À°Ô ¸¸µé¾î ÁÖ´Â ºÎºÐ
pc.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- ´øÀü ³ª°¬À» ¶§ ¹ÛÀ¸·Î ƨ±â°ÔÇÔ
local ticketGroup = {get_special_item_group (10033)}
if d.getf("dungeon_enter") == 0 then -- ÁøÇàÁßÀÌ ¾Æ´Ï¸é
local canPass = false
for i=1, table.getn(ticketGroup),2 do 
if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
canPass = true
break
end
end
 
if get_global_time() - pc.getf("flame_dungeon","exit_time") < 30 * 60 then -- ÀÔÀåÁ¦Çѽð£ÀÌ °É·ÈÀ¸¸é
notice_multiline(gameforge.flame_dungeon._050_notice,d.notice)
say(gameforge.flame_dungeon._060_say)
timer("flame_dungeon_warp_timer", 5)
elseif not canPass then
notice_multiline(gameforge.flame_dungeon._070_notice,d.notice)
say(gameforge.flame_dungeon._080_say)
timer("flame_dungeon_warp_timer", 5)
elseif pc.get_level() < 100 then
notice_multiline(gameforge.flame_dungeon._090_notice,d.notice)
say(gameforge.flame_dungeon._100_say)
timer("flame_dungeon_warp_timer", 5)
end
elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- ÁøÇàÁßÀε¥ ƼÄÏÀÌ ¾ÈÁö¿öÁ³À»°æ¿ì
 
for i=1, table.getn(ticketGroup),2 do 
if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
pc.remove_item(ticketGroup[i], ticketGroup[i+1])
break
end
end
pc.setf("flame_dungeon","ticket_delete",1)
end
else
pc.setf("flame_dungeon","ticket_delete",0)
end
end
when flame_dungeon_warp_timer.timer begin
local setting = flame_dungeon.setting()
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
end
when logout begin
local idx = pc.get_map_index()
if flame_dungeon.is_flamed(idx) then 
if d.getf("dungeon_enter") == 1 then -- Á¤»óÀûÀÎ ´øÀü ÀÔÀå ÈÄ ·Î±×¾Æ¿ô
pc.setf("flame_dungeon","exit_time",get_global_time()) -- ÀνºÅϽº ¾È¿¡¼­ÀÇ ¸¶Áö¸· ½Ã°£À» ±â·Ï, ±Ùµ¥ ½Ã°£Á¦ÇÑ ¶§¹®¿¡ or ±×³É ƨ±ä°Å¸é ¾È±â·Ï
end
 
 
end
end
when 20394.chat.gameforge.flame_dungeon._110_npcChat begin
 
local setting = flame_dungeon.setting()
if party.is_party() then
-- ´øÀü µµÁß ³ª°¥ °æ¿ì ÀçÀÔÀå °¡´ÉÇϵµ·Ï
local party_check = 0
if d.find(party.getf("dungeon_index")) then
party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid())
end
 
if d.find(party.getf("dungeon_index")) and party_check then
if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- Á¢Á¾ ÀÌÈÄ 5ºÐ ³»?
local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index"))
if dungeon_level == 17 then -- º¸½º
pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index"))
else
pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index"))
end
else -- 5ºÐ ÃÊ°úÇÏ¿© Àç ÀÔÀå ºÒ°¡
say_title(mob_name(20394))
                        say(gameforge.flame_dungeon._590_say)
end
else
local pids = {party.get_member_pids()}
local noTicketMembers = {}
local notEnoughLevelMembers = {}
local ticketCheck = true
local levelCheck = true
local ticketGroup = {get_special_item_group (10033)}
for i, pid in next, pids, nil do
q.begin_other_pc_block(pid)
local canPass = false
for idx=1, table.getn(ticketGroup),2 do 
if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
canPass = true
break
end
end
 
if not canPass then
table.insert(noTicketMembers, pc.get_name())
ticketCheck = false
end
if pc.level < 100 then
table.insert(notEnoughLevelMembers, pc.get_name())
levelCheck = false
end
q.end_other_pc_block()
end
 
if not ticketCheck then
say_title(mob_name(20394))
say(gameforge.flame_dungeon._610_say)
for i, name in next, noTicketMembers, nil do
say(color(1,1,0), "    "..name)
end
if levelCheck then
return
else
wait()
end
end
 
if not levelCheck then
say_title(mob_name(20394))
say(gameforge.flame_dungeon._630_say)
for i, name in next, notEnoughLevelMembers, nil do
say(color(1,1,0), "    "..name)
end
return
end
 
if party.is_leader() then
say(gameforge.flame_dungeon._120_say)
local warp = select(gameforge.flame_dungeon._130_select,gameforge.flame_dungeon._140_select)
if warp == 1 then
if party.is_map_member_flag_lt("exit_time", get_global_time() - 30 * 60 ) then
flame_dungeon.make_dungeon()
else
--say("test : ÆÄƼ¿øÀÇ ÀÔÀå Á¦Çѽð£ÀÌ ³¡³ªÁö ¾Ê¾Ò½À´Ï´Ù.")
say(gameforge.flame_dungeon._600_say)
end
end
 
party.setf("flame_dungeon_boss_kill_count", 0)
 
else
say(gameforge.flame_dungeon._150_say)
end
end
else
say(gameforge.flame_dungeon._160_say)
end
end
-- when 20394.chat."Test : ¸®¼Ò½ºÈ®ÀÎ" with is_test_server() begin -- Å×½ºÆ®¿ë
-- local setting = flame_dungeon.setting()
-- pc.setf("flame_dungeon","fdRtest",1)
-- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, 351)
-- end
 
 
when 20394.chat."TEST : Init time limit init" with is_test_server() begin -- Å×½ºÆ®¿ë
pc.setf("flame_dungeon","exit_time",get_global_time()-1800)
say("Done")
end
-- when 20385.chat."Test : ÇöÀç »óÅÂ" with is_test_server() begin -- Å×½ºÆ®¿ë
-- say("³²Àº ¸ó½ºÅÍ : "..d.count_monster())
-- say("level : "..d.getf("level"))
-- say("Dmap index : "..d.get_map_index())
-- say("Pmap index : "..pc.get_map_index())
-- say("access limit : "..pc.getf("flame_dungeon","exit_time"))
-- say("global time : "..get_global_time())
-- if flame_dungeon.is_flamed(d.get_map_index()) then
-- say("in dungeon") -- is_flamed ÇÔ¼ö üũ
-- end
-- if d.is_unique_dead("stone1") then
-- say("stone1 is dead")
-- else
-- say("stone1 is not dead")
-- end
-- end
-- when 20385.chat."óÀ½À¸·Î" begin -- Å×½ºÆ®¿ë
-- say("ÃʱâÈ­ ÇÕ´Ï´Ù")
-- flame_dungeon.clear_timer(d.get_map_index())
-- flame_dungeon.make_dungeon()
-- end
when 20385.chat."Test : Boss Room" with is_test_server() begin -- Å×½ºÆ®¿ë
flame_dungeon.go_boss()
end
 
-- < ½Ã°£ °æ°ú ŸÀ̸Ó>
-- when 20385.chat."³ª°¡±â" begin -- ´øÀü¿¡¼­ ƨ±âÁö ¾Ê°Ô ÇÒ °æ¿ì È°¼ºÈ­
-- local setting = flame_dungeon.setting()
-- say("¹ÛÀ¸·Î ³ª°¡½Ã°Ú½À´Ï±î?")
-- local warp = select("È®ÀÎ","Ãë¼Ò")
-- if warp == 1 then
-- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
-- end
-- end
when flame_dungeon_45m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 45),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg())
end
end
when flame_dungeon_30m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 30),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg())
end
end
when flame_dungeon_15m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 15),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg())
end
end
when flame_dungeon_5m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 5),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg())
end
end
when flame_dungeon_1m_left_timer.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 1),d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg())
end
end
when flame_dungeon_0m_left_timer.server_timer begin
local setting = flame_dungeon.setting()
if d.select(get_server_timer_arg()) then 
notice_multiline(gameforge.flame_dungeon._190_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._200_notice,d.notice)
server_timer("dungeon_end_timer",10,d.get_map_index()) 
end
end 
 
 
-- <<<< ´øÀü ÁøÇà>>>> --
when 20385.chat.gameforge.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'´Â x¹ø° ·¹º§ Äù½ºÆ® ¹ÞÀ» ¼ö ÀÖ´Â »óÅ , '1x'´Â x¹ø° ·¹º§ Äù½ºÆ® ÁøÇàÁß
local setting = flame_dungeon.setting()
if d.getf("started") == 0 then
say(gameforge.flame_dungeon._230_say)
say(gameforge.flame_dungeon._240_say)
wait()
d.setf("started",1)
-- ÆÄƼ¿øÀÌ Æ¨°Ü¹ö·È´Âµ¥ Àڱ⸸ ³²¾Æ¼­ exit timer°¡ ¸®¼ÂµÇ¸é ¾ÈµÇ´Ï±ñ ´ÙÀ½·¹º§À» ´­·¶À»¶§¸¦ ½ÃÀÛÇÒ¶§·Î º½
server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index())
notice_multiline(gameforge.flame_dungeon._250_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._170_notice,d.notice)
 
-- ÅëÇàÁõ °ü·ÃµÈ ó¸®
-- ÀÔÀå ÈÄ¿¡ ƼÄÏÀ» ¾ø¾Ø »ç¶÷À» ƨ°Ü³»±â À§Çؼ­ ŸÀ̸Ӹ¦ ÀÌ¿ëÇØ Æ¼ÄÏÀ» Á¦°ÅÇÑ´Ù.
local pids = {party.get_member_pids()}
local ticketGroup = {get_special_item_group (10033)}
for i, pid in next, pids, nil do
q.begin_other_pc_block(pid)
local canPass = false
for idx=1, table.getn(ticketGroup),2 do 
if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
canPass = true
pc.remove_item(ticketGroup[idx], ticketGroup[idx+1])
break
end
end
 
if not canPass then
pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
end
q.end_other_pc_block()
end
d.setqf2("flame_dungeon","ticket_delete",1)
d.setf("dungeon_enter",1)
 
-- ´øÀü°ú ÆÄƼ¿¡ ¼­·Î¿¡ ´ëÇÑ Á¤º¸¸¦ ÀúÀåÇÑ´Ù.
party.setf("dungeon_index", d.get_map_index())
d.setf("party_leader_pid", party.get_leader_pid())
end
if d.getf("level") < 7 then --ÁøÇàÁßÀÌ ¾Æ´Ï¸é
if d.getf("clear_count") == 6 then -- ¹æ ¿©¼¸°³ ÇßÀ¸¸é º¸½º¹æ
d.setf("level",7)
else
local rand = number(1,6)--·£´ý¿¡¼­ ¹æ¹®Ã¼Å©´Â µû·Î ¹è¿­¾øÀÌ ¹æÀÇ ¹®ÀÇ ¿­·ÁÀÖ´ÂÁö·Î üũÇÔ
local setlev = 0
d.setf("level",7) -- Ȥ½Ã ¸ð¸¦ ¹®Á¦°¡ »ý°Ü ·¹º§ÀÌ ¾ÈÀâÈú°æ¿ì¸¦ ´ëºñÇØ º¸½º·ëÀ¸·Î ¼ÂÆÃÇصÒ
for i=1,50 do
setlev = setlev + 1
if setlev > 6 then
setlev = 1
end
if not d.is_unique_dead("door"..setlev) then
rand = rand - 1
if rand == 0 then
d.setf("level",setlev)
d.setf("clear_count",d.getf("clear_count")+1)
break
end 
end
end
end
end
if d.getf("level") == 1 then
say(gameforge.flame_dungeon._260_say)
notice_multiline(gameforge.flame_dungeon._260_say,d.notice)
d.kill_unique("door1")
d.kill_unique("idoor1")
d.setf("level",11)
d.regen_file ("data/dungeon/flame_dungeon/".."fd_a.txt")
 
server_timer ("killed_A_1", 12, d.get_map_index())
elseif d.getf("level") == 11 then
say(gameforge.flame_dungeon._270_say)
say_title(gameforge.flame_dungeon._280_sayTitle .. d.count_monster())
elseif d.getf("level") == 2 then
say(gameforge.flame_dungeon._290_say)
say(gameforge.flame_dungeon._300_say)
notice_multiline(gameforge.flame_dungeon._290_say,d.notice)
notice_multiline(gameforge.flame_dungeon._300_say,d.notice)
d.spawn_mob(20386, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- ºÀÀμ® ¼Òȯ
d.kill_unique("door2")
d.kill_unique("idoor2")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_b.txt")
d.setf("level",12)
elseif d.getf("level") == 12 then
say(gameforge.flame_dungeon._310_say)
elseif d.getf("level") == 3 then
say(gameforge.flame_dungeon._260_say)
notice_multiline(gameforge.flame_dungeon._260_say,d.notice)
d.kill_unique("door3")
d.kill_unique("idoor3")
d.setf("level",13)
d.regen_file ("data/dungeon/flame_dungeon/".."fd_c.txt")
server_timer ("killed_A_1", 12, d.get_map_index())
elseif d.getf("level") == 13 then
say(gameforge.flame_dungeon._270_say)
say_title(gameforge.flame_dungeon._280_sayTitle..d.count_monster())
elseif d.getf("level") == 4 then -- 474 178
say(gameforge.flame_dungeon._320_notice)
notice_multiline(gameforge.flame_dungeon._320_notice,d.notice)
d.setf("level",14)
d.kill_unique("door4")
d.kill_unique("idoor4")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_d.txt")
d.spawn_mob(6051,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- Ÿ°Ù¸ó½ºÅÍ ¼ÒÇÑ
elseif d.getf("level") == 14 then
say(gameforge.flame_dungeon._330_say)
say(gameforge.flame_dungeon._340_say)
elseif d.getf("level") == 5 then -- 510 355
say(gameforge.flame_dungeon._350_say)
say(gameforge.flame_dungeon._360_say)
notice_multiline(gameforge.flame_dungeon._350_say,d.notice)
notice_multiline(gameforge.flame_dungeon._360_say,d.notice)
d.kill_unique("door5")
d.kill_unique("idoor5")
d.setf("level",15)
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
local vis = { 0,0,0,0,0,0,0}
for i=1,7 do
vis[i] = 0
end
for i = 1, 7 do -- ·£´ýÇÏ°Ô µ¹¼Òȯ
local ran = number(1,7)
local st = 0
for j = 1, 50 do
st = st + 1
if st > 7 then
st = 1
end
if vis[st] == 0 then
ran = ran - 1
if ran == 0 then
vis[st] = 1
d.set_unique("stone5_"..st, d.spawn_mob(20386, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2]))
break
end
end
end
end  
elseif d.getf("level") == 15 then
say(gameforge.flame_dungeon._370_say)
elseif d.getf("level") == 6 then -- 507 490
say(gameforge.flame_dungeon._380_say) 
notice_multiline(gameforge.flame_dungeon._380_say,d.notice)
d.setf("level",16)
d.kill_unique("door6")
d.kill_unique("idoor6")
d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_f.txt")
d.spawn_mob(8057, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- Ÿ°Ù¿ÀºêÁ§Æ® ¼Òȯ
elseif d.getf("level") == 16 then
say(gameforge.flame_dungeon._390_say)
say(gameforge.flame_dungeon._400_say)
elseif d.getf("level") == 7 then
-- setskin(NOWINDOW)
                    flame_dungeon.go_boss()
else
say(gameforge.flame_dungeon._410_say)
end
npc.unlock() 
end
 
 
 
when dungeon_end_timer.server_timer begin -- Á¾·á ŸÀÌ¸Ó (³¡³ª°í ³ª°¡´Â°Å)
local setting = flame_dungeon.setting()
if d.select(get_server_timer_arg()) then
flame_dungeon.clear_timer(d.get_map_index()) 
d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) 
d.exit_all()
d.setf("party_leader_pid", 0)
end
end
 
when killed_A_1.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â1 (level1,level3)
if d.select(get_server_timer_arg()) then
if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã
if d.getf("level") == 11 then
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
else
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
end
d.setf("level",0)
else 
server_timer ("killed_A_2", 6, get_server_timer_arg())
end
end
end
when killed_A_2.server_timer begin -- ŸÀÌ¸Ó µ¹¸®±â2 (1°ú 2 ¹ø°¥¾Æ°¡¸é¼­ µ¹¾Æ°¨)
if d.select(get_server_timer_arg()) then
if d.count_monster() <= 0 then -- 1·¹º§ ¸ó½ºÅÍ Àü¸ê½Ã
if d.getf("level") == 11 then
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
else
notice_multiline(gameforge.flame_dungeon._420_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
end
d.setf("level",0)
else 
server_timer ("killed_A_1", 6, get_server_timer_arg())
end
end
end
 
when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2·¹º§ ºÀÀμ® ¿­¼è µå¶ø
local i = number(1, 100) -- 100ºÐÀÇ 1 È®·ü·Î ¿­¼èµå¶ø
if i == 1 then
game.drop_item (30329, 1)
end
end
when 20386.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == 30329 and d.getf("level") == 12 begin -- 2·¹º§ ¿­¼è ¸Ô¾úÀ»¶§
local i = number(1, 5) -- 5ºÐÀÇ 1 È®·ü·Î ÁøÂ¥ ¿­¼è
if i == 1 then
npc.purge()
item.remove()
notice_multiline(gameforge.flame_dungeon._440_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
else
item.remove()
say(gameforge.flame_dungeon._450_say)
end
end
 
when 6051.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin
notice_multiline(gameforge.flame_dungeon._460_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
end
 
when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5·¹º§ ºÀÀμ® ¿­¼è µå¶ø
local i = number(1, 30) -- 30ºÐÀÇ 1 È®·ü·Î ¿­¼èµå¶ø
if i == 1 then
game.drop_item (30330, 1)
end
end
when 20386.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == 30330 and d.getf("level") == 15 begin -- 5·¹º§ ÁøÂ¥¿­¼è ¸Ô¾úÀ»¶§
local setting = flame_dungeon.setting()
if npc.get_vid() == d.get_unique_vid("stone5_1") then -- ù¹ø° ²¨´Â ¼±ÇàµÇ¾î¾ß ÇÒ ÀÏÀÌ ÇÊ¿ä¾øÀ¸´Ï ãÀÚ¸¶ÀÚ Á¦°ÅÇØÁÜ
npc.purge()
item.remove()
say(gameforge.flame_dungeon._470_say)
d.setf("stonekill",2) -- 2¹ø µ¹À» Á׿©¶ó
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_2") then 
if d.getf("stonekill") == 2 then -- 2¹øµ¹À» Á×ÀÏ Â÷·Ëµ¥ 2¹øµ¹¿¡°Ô ¿­¼è¸¦ ¸Ô¿´À» ¶§
npc.purge()
item.remove()
say(gameforge.flame_dungeon._480_say)
d.setf("stonekill",3)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("2¹ø")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_3") then
if d.getf("stonekill") == 3 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._500_say)
d.setf("stonekill",4)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("3¹ø")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_4") then
if d.getf("stonekill") == 4 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._510_say)
d.setf("stonekill",5)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("4¹ø")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_5") then
if d.getf("stonekill") == 5 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._520_say)
d.setf("stonekill",6)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("5¹ø")
end
elseif npc.get_vid() == d.get_unique_vid("stone5_6") then
if d.getf("stonekill") == 6 then
npc.purge()
item.remove()
say(gameforge.flame_dungeon._530_say)
d.setf("stonekill",7)
if d.count_monster() < 100 then
d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
end
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("6¹ø")
end
else 
if d.getf("stonekill") == 7 then
npc.purge()
item.remove()
notice_multiline(gameforge.flame_dungeon._440_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
else
item.remove()
say(gameforge.flame_dungeon._490_say)
-- say("7¹ø")
end
end
end
 
when 8057.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- ¸Á¸¶¼® Æı«ÇßÀ» ¶§
notice_multiline(gameforge.flame_dungeon._540_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._430_notice,d.notice)
flame_dungeon.level_clear()
end
 
when 6091.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- º¸½º Á׿´À»¶§
notice_multiline(gameforge.flame_dungeon._550_notice,d.notice)
notice_multiline(gameforge.flame_dungeon._560_notice,d.notice)
server_timer("dungeon_end_timer", 60,d.get_map_index()) 
flame_dungeon.level_clear()
 
-- ÆÄƼ¿ø Áß, ¾ß¸¶Ãµ Àâ´Â Äù½ºÆ®(104·¾, 105·¾ Äù½ºÆ®) ÁøÇàÁßÀÎ »ç¶÷ÀÌ ÀÖÀ¸¸é Äù½ºÆ® Ŭ¸®¾î µÇµµ·Ï.
if party.is_party() then
party.setf("flame_dungeon_boss_kill_count", 1)
end
 
end
end
end
 


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  • Answers 10
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10 answers to this question

Recommended Posts

  • 0

In that case just replace:

local ticketGroup = {get_special_item_group (10033)}
With:

local ticketGroup = {71095, 1, 71130, 1}
  • Love 4

when you return 0 and server doesn't boot:

unknown.png

Link to comment
  • 0

The format of your code paste is completely screwed up it's impossible that anyone will help you with that code. Try to edit your message with proper indentation, line breaks, and no html.

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  • 0

&nbsp;

The format of your code paste is completely screwed up it's impossible that anyone will help you with that code. Try to edit your message with proper indentation, line breaks, and no html.

&nbsp;

Done, sry idk why it change.

Link to comment
  • 0

&amp;nbsp;

Search in your quest_functions for get_special_item_group and add this to special_item_group.txt

Group ticket_group{Vnum 100331 71095 1 100}
&amp;nbsp;

Hi Sorin. I alrdy have the function on the quest_functions and this is my special_item_group, should i edit ?

Group	flame_dungeon_ticket_group
{
	Vnum	10033
	1	71095	1	1
	2	71130	1	1
}
edit

Alrdy test with this

Group	flame_dungeon_ticket_group
{
	Vnum	10033
	1	71095	1	100
}	

Link to comment
  • 0

You don't have get_special_item_group function in the game file, try to use a more recent version.

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

$ uname -srp
FreeBSD 9.1-RELEASE amd64

Link to comment
  • 0

Unfortunetly Vannila core doesn't have this function (yet).

$ uptime
1:26AM  up 732 days,  8:29, 1 user, load averages: 0.38, 0.31, 0.22

$ uname -srp
FreeBSD 9.1-RELEASE amd64

Link to comment
  • 0

&nbsp;

In that case just replace:

local ticketGroup = {get_special_item_group (10033)}
With:

local ticketGroup = {71095, 1, 71130, 1}
&nbsp;

Problem solved, thanks pacificador.

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