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Activity
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Multiple Login Saver System
everything works fine but i have this problem, credentials dont appear written https://gyazo.com/565ab6d6f8cc9bfa66d74f6fc4379660 -
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[Help] Extended applytype and applyvalue
Add new Source Server - db/ProtoReader.cpp -
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Dungeon Info Minimap Button Function
I have put this system and I open it with F6 with this function ---------> onPressKeyDict[app.DIK_F6] = lambda : self.interface.ShowDungeonInfoInterface() Image of system: https://imgur.com/a/LBPGpxa I have put this button on the mini map but I don't know how to make it open the system: Image of button: https://imgur.com/a/JfYofZ5 My uiminimap.py file: https://pastebin.com/ZMRetVms Hope someone can help me -
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Won Exchance System Syserr
0124 19:01:45504 :: Traceback (most recent call last): 0124 19:01:45504 :: File "ui.py", line 1593, in CallEvent 0124 19:01:45504 :: File "ui.py", line 95, in __call__ 0124 19:01:45504 :: File "ui.py", line 77, in __call__ 0124 19:01:45505 :: File "uiTaskBar.py", line 354, in OpenWonExchangeWindow 0124 19:01:45505 :: AttributeError 0124 19:01:45505 :: : 0124 19:01:45505 :: 'NoneType' object has no attribute 'ToggleWonExchangeWindow' 0124 19:01:45505 :: This Thread: -
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Costumes and Discord RPC
#ifdef ENABLE_DISCORD_RPC #include "discord_rpc.h" #ifdef _DEBUG #pragma comment(lib, "discord_rpc_d.lib") #else #pragma comment(lib, "discord_rpc_r.lib") #endif static int64_t StartTime; static constexpr auto DiscordClientID = "758991963747516459"; auto szSiteName = "Website: <Em Construção>"; auto szIconName = "image1"; void CPythonNetworkStream::Discord_Start() { StartTime = time(0); DiscordEventHandlers handlers; memset(&handlers, 0, sizeof(handlers)); Discord_Initialize(DiscordClientID, &handlers, 1, nullptr); Discord_Upd -
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Problem/Bug Minigame Jugsaw/Fish Event
Hello guys, i'm add Minigame Jigsaw but not work. i have 2 problem 1) the puzzle not work and the grid doesn't appears 2) switch the page of the guide and text moves down Can you help me? This is video Syserr interfece.py if app.ENABLE_FISH_EVENT: def MiniGameFishUse(self, shape, useCount): if self.wndEvent: self.wndEvent.MiniGameFishUse(shape, useCount) def MiniGameFishAdd(self, pos, shape): if self.wndEvent:
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