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C++ Refine prob


wonderbra

Question

Hello, i wolud like change the prob from "Forging manual" vnum = 70039 and "Scroll of the dragon" vnum = 71032

because the prob is ingame 100%

i know this is change in the char_item.cpp but i dont know how?

 

i hope any one can help me

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13 answers to this question

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Check and edit here: (char_item.cpp)
 

    if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // ¹«½ÅÀÇ Ãູ¼­´Â 100% ¼º°ø (+4±îÁö¸¸)
    {
        success_prob = 100;

        szRefineType = "MUSIN_SCROLL";
    }
    // END_OF_DETAIL_REFINE_LOG
    else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
    {
        success_prob = 100;
        szRefineType = "MEMO_SCROLL";
    }
    else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
    {
        success_prob = 80;
        szRefineType = "BDRAGON_SCROLL";
    }

 

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25 minutes ago, iRazer said:

Check and edit here: (char_item.cpp)
 

    if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // ¹«½ÅÀÇ Ãູ¼­´Â 100% ¼º°ø (+4±îÁö¸¸)
    {
        success_prob = 100;

        szRefineType = "MUSIN_SCROLL";
    }
    // END_OF_DETAIL_REFINE_LOG
    else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
    {
        success_prob = 100;
        szRefineType = "MEMO_SCROLL";
    }
    else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
    {
        success_prob = 80;
        szRefineType = "BDRAGON_SCROLL";
    }

 

Can you descrition me what is Mustin, Memo and BDragon mean?

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41 minutes ago, iRazer said:

Icona_Papiro_del_Drago.png Dragon Scroll..

yeah. the prob is every 100%. in the cpp is 60%

else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
    {
        success_prob = 65;
        szRefineType = "BDRAGON_SCROLL";

 

ingame is the prob 100

 

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