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New Bonus (Strong vs Metinstone, Strong vs Boss-Monster)


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char.cpp

add
case APPLY_ATTBONUS_METIN:

case APPLY_ATTBONUS_BOSS:

 

constants.cpp

 

{ POINT_ATTBONUS_METIN,        },

{ POINT_ATTBONUS_BOSS,        },

 

Binary PythonItemModule

 

PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_METIN",            CItemData::APPLY_ATTBONUS_METIN);

PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_BOSS",            CItemData::APPLY_ATTBONUS_BOSS);

 

follow the index and add it in item attr and setraceflag in mob proto

 

Look my guide on how to link your bonus in constants.cpp and item_attr

This may not be complete, i just checked this really fast to give you the idea on what you will need to do.
Learn a bit of your source and look for the code that is already written, if you got any other question feel free to ask

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