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3Ds Max Exported Weapons Invisible In-Game


Heur

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Hi everyone, as the title says, I'm freaking stuck lol

When I export my weapons in 3Ds Max 2013 in Gr2 format they look perfectly normal in Granny Viewer (

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) but when I go in-game they just don't appear at all (

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).

Things I thought could be the problem:

- Missing Texture | Checked it and it's there and if there wasn't a texture the weapon would be white and not invisible.

- gr2 dll missing | Checked and I have both, 2.7 & 2.9 but this weapon was exported for 2.9 so, not the problem.

- Something messed up while exporting | Thought that at first because at first my weapons would turn out like this (

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) but now they're completly fine in Granny Viewer.

- Wrong settings in Exporting section in 3Ds Max | idk, maybe... Can someone tell me what I have wrong, and if I have something wrong? Prints: (

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)

 

If someone can tell me what I'm doing wrong, I would appreciate :D

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6 answers to this question

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1. export it as an object
2.import it in 3ds max 7 
3. export it as .GR2 
give it a try! :)

or just select the model in 3ds max 2013 and export the selected part as .GR2 file...I may it'll work! 

;) .:don't give up!

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5 hours ago, Kaba said:

1. export it as an object
2.import it in 3ds max 7 
3. export it as .GR2 
give it a try! :)

or just select the model in 3ds max 2013 and export the selected part as .GR2 file...I may it'll work! 

;) .:don't give up!

Unfortunatly none of them worked. Even if I try to do it with an existing weapon, for example the Runic Sword, it goes Invisible when in-game :\

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