Jump to content
  • Create New...
  • 0

[Video]Damage Variations & Visual BUG



  • Answers 4
  • Created
  • Last Reply

Top Posters For This Question

Popular Days

Top Posters For This Question

4 answers to this question

Recommended Posts

  • 0
  • Premium

Well those are not bugs.
When you hit with your sword you have 200 wich is the normal attack, 400 crit attack, 900 penetrating attack (since they have +def from body force)

And those values have a min - max value so you cant expect to be always 200 so 400 when critting and 900 when penetrating

When you skill you have min and max values on sword and skill so if you want a standard dmg you have to make the min value the same as the max value for the skill and for the sword values.

I dont think i quite understood wich kind of bugs you are referring too bug watching the video i see everything normal for a body force warrior.
Try using the sword with no defence buff you will see that dmg values are more near to each other

Then 3m distance is based on the skill, if you want you can remove that, but its normal to get ppl off when skilling them or you will have them always near you hitting with they're sword, like stomp it force ppl falling (like new maps mobs) but body force have a buff wich prevents you from falling down and you just move 3m, and its not just visual, you really just move client and server side even tho thats not perfectly synced

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.