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  1. Hello everybody, I was trying to add the v17.5 Archer Skill, i followed this : link It works fine, the only problem is that the "bomb" is fixed to the pg body as tou can see HERE The player should drop the bomb to the ground and not carrying it himself. In the given code, HERE , i found out that the new skill is using the Aura War skill effect as a base code, so it attaches the effect to the body. I think the problem can be resolved in this portion of code: void CInstanceBase::__Assassin_SetGyeongGongAffect(bool isVisible) { if (isVisible) { if (IsWearingDr
  2. Hello, there is a common error/bug in Metin2 related to the taskbar and character skill window. This error occurs when the skill has the status of "TOGGLE" and somebody or something killed us. When we are killed the game client still thinks that the skill is active somehow not updating its status (right clicking on slot causes the packet to be sent to the server again). What's even more funny, when we kill our character by command or when we've been shot down at once this problem does not occur ? Here are some screenshots explaining the bug: If you are interested in fixing t
  3. Hi! I implemented this simple talisman system: https://mega.nz/#!JAghRCaS!fQYYAzd0Un9aq-8i9poGpLJzhwJl7N7pvCq6DZAXfq8 The talisman has type 2 (armor) and subtype 7. So when I tried attaching a smoke effect to it, I did it like this (InstanceBase.cpp -> _GetRefinedEffect method): https://pastebin.com/niTDPkjL Can anybody help me? ! The effects work, I put "EFFECT_TALISMAN_RED" on the level 80 armor and it worked.
  4. Hello ,i share you today a free metin ball for the world cup 2018 from : ridack3d.jimdo.com -Screen : -Video : For download it go on : https://ridack3d.jimdo.com/free-stuff/
  5. Hi, it's my first post on this forum. I have small problem with Metin2 World Editor, Image which shows error Is in attachment. Let me explain what is wrong: When I try to edit effect (.mse) the right panel is empty O_O.. I don't know why. Maybe it's stupid question but what's wrong here? Do I forgot something? I haven't got any errors, maps loads properly, also I have partition D and directory called ymir work where it's everything (PC, ETC, Effect, Zone, Property, textureset, Terrain etc.) Greetings, Avarbs.
  6. Hi everyone, In this thread I will show you how to add new armor effects to the binary. Open InstanceBase.cpp and search for this: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©¿Ê Ưȭ ÀÌÆåÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); } } if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; if (pI
  7. Hello ,i share you today a free 3d wing effect from : ridack3d.jimdo.com -Screen : -Video : -You can found more on : https://ridack3d.jimdo.com/effect/ My Skype : hamdou5551 For download it go on : https://ridack3d.jimdo.com/free-stuff/
  8. Yo devs.. Can someone help me with finding new effect like this? Do you know anyone who has something like this? Thanks for any help guys.
  9. Hello guys, Does anyone know or can give me a hint how to enable armor effects at character select? Thanks in advance!
  10. Hello ,i share you today a free 3D Animated effect from : ridack3d.jimdo.com -Screen : -Video : (sorry for bad quality of color) For download it go on : https://ridack3d.jimdo.com/free-stuff/
  11. Hey Devs! Would someone send it the Bravery Cape effect? I need official effect. Thanks!
  12. Hi guys, I'm searching for fix of lamp effect. How can I solve it? https://ctrlv.cz/wYUY Thanks for answers! Sincerely, ReFresh
  13. Hey Guys, Since this is my first post i want to release a little module i wrote 5 minutes ago. First of all this is for everybody who hates sockets(like me) and don't want to use item_proto for Shinings/Effects whatever. The Code is quiet "crappy" but it is working flawlessly. So lets get started. You wanna create something like this where you declare your maps to store the vnum and effectfilepath #include <map> #ifndef ShiningSettings_H #define ShiningSettings_H 1 extern std::map<int, char*> shiningdata; extern std::map<int, char*>::iterator shini
  14. Hello, dev, I have question, how I can use colors in MSE file(effect)? When i want dark red i dont work, i have still full RED when i have 0.1 or 1.0. Thanks for help.
  15. Hey guys i have a problem with bleeding the effect is applyed on the mob/player but not showing that little red cloud around the body is there anyone who can help me fix it? Please i 've tried everything...
  16. Hi guys im have one peoble... im add a new efect from my new seet weapons but this happens to me: CODE Instancebase.cpp case CItemData::ITEM_TYPE_WEAPON: __ClearWeaponRefineEffect(); //Agregas Nuevos Efectos if (pItem->GetSubType() == CItemData::WEAPON_SWORD) { DWORD vnum = pItem->GetIndex(); if (vnum == 60299) { __AttachEffect(EFFECT_REFINED + EFFECT_SWORD_REFINED_SPECIAL1); //effect 24 sword effect } } Instan
  17. Hello, I recently encountered two problems. about two effects .. 1. ̶W̶h̶e̶n̶ ̶I̶ ̶c̶o̶n̶n̶e̶c̶t̶ ̶t̶h̶e̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶,̶ ̶a̶p̶p̶e̶a̶r̶s̶ ̶s̶p̶h̶e̶r̶e̶ ̶f̶r̶o̶m̶ ̶S̶u̶r̶a̶.̶ - SOLVED ( problem was from char_battle.cpp ) 2. ̶W̶h̶e̶n̶ ̶h̶i̶t̶ ̶b̶y̶ ̶a̶ ̶m̶o̶n̶s̶t̶e̶r̶,̶ ̶a̶p̶p̶e̶a̶r̶ ̶a̶n̶ ̶e̶f̶f̶e̶c̶t̶ ̶p̶i̶n̶k̶.̶.̶ - SOLVED ( problem was from playersettingmodule.py ) That is causing the problems? mention that before you implement: offline shop, sash system and wolfman, I did not have these problems. I suppose it is something related to sash system and wolfman (effects). Loo
  18. Hello guys I added a Quiver in my system recently. I use only 1 vnum id and it's subtype is set as ARROW like the normal arrows, but it works normally (unlimited arrows and ignoring distance). Now I just need a tutorial on how to install the blue effect on my arrows. I have the official files I just don't know what to do in game/binary source to make it work. Does anybody have a little tip for me? Btw if anybody wants me to show you how to do the quiver comment and I will Thanks metin2dev
  19. Hello i have a problem in the Sash shoulder system It does not have the effect its This picture explains what is happening img link : http://i.freegifmaker.me/1/4/5/4/9/8/14549851402037322.gif
  20. Hey everyone, I started to take mapping seriously and I have 2 questions about it. Since I wanna make some maps with specific environment, I need some costume made trees and other plants. ~Mapping~ (Since I wanna make some maps with specific environment, I need some costume made trees and other plants.) I. What is the best tool to use for making trees and is there any site that offers leaves and trunk textures? I have looked at the Shogun's thread (SpeedTree3) and I have having some troubles. I can't see textures of leaves. They are just white squares. II. Is it possib
  21. Hello guys I have a problem, as u can see below in the photo my character has bleeding but upperleft thereis no bleeding icon. I created my own icon for bleeding but even before that i was using the default poison path in uiaffectshower.py the problem still existed. I checked the path and my .sub file and it's all perfect so i don't know where the problem is can anyone help me? Appreciate any help Oh and I almost forgot... I get this syserr I don't know if it has anything to do with the problem but i get it when i'm bleeding someone or get bleeding I don't know... So i show it to u anyway...
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