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Found 11 results

  1. Hello everyone, It is a nice day to release my modifications to sell items from dragon soul inventory too So let's go. Serverside: 1) Open input_main.cpp 2.1) Search(CTRL+F) this: case SHOP_SUBHEADER_CG_SELL2: 2.2) Replace that whole case with this: case SHOP_SUBHEADER_CG_SELL2: { if (uiBytes < sizeof(WORD) + sizeof(BYTE) + sizeof(BYTE)) return -1; const WORD wPos = *reinterpret_cast<const WORD*>(c_pData); const BYTE bCount = *(c_pData + sizeof(WORD)); const BYTE bType = *(c_pData + sizeof(WORD) + sizeof(BYTE)); sys_log(0, "INPUT: %s SHO
  2. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  3. Version of Files : 41023 Hello people! I'm pretty new in source development, so I wanted to start by changing "easy" things. First of all I wanted to change the GuildMark size from 16x12 to 20x16. So here are the code changes I've already done (comments == old code): Game Source: Client Source: So these are my changes but it doesn't work. What did I forget? Sincerly, .Various
  4. If I search for "GEOMKYUNG" (aura of the sword I think) I get this output: I looked up in those .cpp and .h files but did not find anything(you can see the lines in the output,only lines with RemoveAffect() etc). Where is the skill defined? If I want to create a new skill or modify this skill where do I actually need to look? Tried to look into that database and did not find anything,it's too big
  5. Hello, I am creating report system using quest. I created new function and quest. But when I use that quest, it inputs my name ("who") into "reported" column.. And "reported" text is nowhere.. quest (it is only testing quest): quest report_button begin state start begin when letter begin cmdchat("report_button "..q.getcurrentquestindex()) end when button or info begin local who = pc.get_name() local reported = "Make DDS!" report_log(who, reported) syschat("DEBUG COMPLETE") end
  6. Hey guys I need a simple correction to a C++ if statement (I'm a little noob) so here is the line: I want to make it say "if (item2 is not ITEM_COSTUME(COSTUME_BODY) with specular=100 || item2 is not ITEM_COSTUME(COSTUME_HAIR) with specular 100)" I appreciate all effords Thank you
  7. Hey guys I found this tut http://metin2hungary.net/index.php?topic=189507.0 and I did it. When I finally made it my client was not starting. So I went back to my bin and added these 2 lines to PythonUtils.cpp: and changed my uiCommon's function like this: So now client starts but when I login it crashes with this syserr: So what can I do now?
  8. Hello guys I need a full tutorial on how to install a new resist to the mob_proto table. You see there is resist_poison but not resist_bleeding and because of that Metin Stones can be affected with bleeding. I already found 2 files that I need to edit but since I don't have advanced or expert skills on c++ and metin2 source code I can use a little tut. I need to know all the files I need to edit to make my resist_bleeding work...
  9. Problem solved, a moderator can now close this topic
  10. Hi! I want disable trading with GMs well its looks like: exchange.cpp (def. line 61) if(strstr(victim->GetName(), "[")) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't trade with admins")); return false; } Yes thats right, but if GM isn't the victim it doesn't works. Modify like this: if(strstr(victim->GetName(), "[") || strstr(pOwner->GetName(), "["))But the pOwner is not declared yet. How can i solve this?
  11. Hello guys. Pls help me, what the problem?:/ exchange.cpp:511: error: a function-definition is not allowed here before '{' token exchange.cpp:619: error: expected `}' at end of input511: bool CExchange::Accept(bool bAccept) //511----------- { if (m_bAccept == bAccept) return true; m_bAccept = bAccept; // µŃ ´Ů µżŔÇ ÇßŔ¸ąÇ·Î ±łČŻ Ľş¸ł if (m_bAccept && GetCompany()->m_bAccept) { int iItemCount; LPCHARACTER victim = GetCompany()->GetOwner(); //PREVENT_PORTAL_AFTER_EXCHANGE GetOwner()->SetExchangeTime(); victim->SetExchangeTime(); //END_PREVENT_PORTAL_A
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