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Empire

Found 689 results

  1. Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd: 33 SYSERR: Mar 29 15:03:15 :: Process: UNKNOWN HEADER: 245, LAST HEADER: 0(19), REMAIN BYTES: 16, fd: 35 SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 244, LAST HEADER: 255(0), REMAIN BYTES: 8, fd: 41 SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 79, LAST HEADER: 7(0), REMAIN BYTES: 8, fd: 31 SYSERR: Mar 29 15:03:19 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:19 :: Process: UNKNOWN HEADER: 216, LAST HEADER: 255(10), REMAIN BYTES: 16, fd: 37 SYSERR: Mar 29 15:03:27 :: pid_init: Start of pid: 38338
  2. Hello, i just installed mysql 8, latest update but it is not working. err file attached. thank you very much discord: Revenge Arena#4229
  3. Hi, as the title says, i'm getting a bug where the guild invite is not showing on the character i want to invite. Here's a quick video of the bug: https://imgur.com/ajcho5b Any help is appreciated. (solution, where the invite is made, where the invite is sent to the invited player and where it is received) I had similiar bug with party invite a few months ago and someone told me that it could be from python part. Thanks in advance EDIT: On debug mode in client shows the packed beeing sent on the client that i'm sending the invite, and the other client (supost to receive the invite) nothing happens
  4. Hy Dev's! I have a big problem..I edited locale_stringe and not too good. Use encode central-eu windows 1250?! I would like to use Hungarian. Thanks in advance
  5. Hey there, i have a problem with the Devil's Catacomb: until the boss room everything is fine ( even the quest is working ), but in the boss room it's not possible to move with the character. Can someone help me that where can be the problem? Client and Chanel 99 syserr doesn't mention anything. I checked that both in client side and server side map_property is the same ( even the map size is 8 - 8 ). Never had such a problem like this that I can get into it, but i'm not able to move inside. Any help would be apprecieted. Thanks in advance.
  6. Hey metin2 dev community, i recently started working on metin2 source (I'm a noob, so if you have any tips i'm open) and i want to know the purpose of this code fragment that is in char_battle.cpp in game/src. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_RESIST_PENETRATE); if (NULL != pkSk) { pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_RESIST_PENETRATE) / 100.0f); // I'm interested in this line iPenetratePct -= static_cast<int>(pkSk->kPointPoly.Eval()); } i might have an idea, is it replacing the variable "k" in the skill_proto in the database?, if yes, can i create my own variable ? let say "z" that only appear in warrior skill and pass any double value ? I hope that you get what i want, if i'm in the wrong direction please feel free to correct me. My ultimate goal is to pass a new variable to the skill_proto to modify a skill output damage(this variable can have any double value). Thanks in advance... Edit: I found what i was looking for ( Creating a new variable for skill proto), it was in char_skill.cpp
  7. Hi a have one problem SYSERR: Mar 28 23:11:39 :: SetShopItems: not enough shop window SYSERR: Mar 28 23:11:39 :: SetShopItems: not enough shop window SYSERR: Mar 28 23:11:39 :: SetShopItems: not enough shop window The server turns on everything just makes me angry
  8. Hello, I have a problem when i try to delete player Syser: PLAYER_DELETE FAILED len(6) Source: if (!IsChinaEventServer()) { if (strlen(r.social_id) < 7 || strncmp(packet->private_code, r.social_id + strlen(r.social_id) - 7, 7)) { sys_log(0, "PLAYER_DELETE FAILED len(%d)", strlen(r.social_id)); peer->EncodeHeader(HEADER_DG_PLAYER_DELETE_FAILED, dwHandle, 1); peer->EncodeBYTE(packet->account_index); return; }
  9. Hello guys. I have a problem about stones on weapons-armors. Normally when one has a +0 to +4 stone on an armor or weapon, but goes on to put another same stone from +0 to +4, he is sent a message that he cannot put the same stone twice. The problem I have is that because I have +5 and +6 stones on my server, when someone has already placed a +0 to +4 stone it doesn't get the corresponding message for +5 and +6 stones. The problem is that one can have a +4 stone and a same +6 stone in one weapon. Thanks.
  10. Hi I have a problem with port to the ox map I tried different commands but the map it just portraits you do not know someone where the error thanks Screen : https://ctrlv.cz/7BbG /go ox /warp etc...
  11. Good morning all, I installed the pet system but when I got to the client I got this error so the file is available in the requested folder. Why would anyone? PetInformationWindow.LoadWindow.BindObject - <type 'exceptions.IOError'>:[Errno 2] No such file or directory: 'locale/pt/pet_skill.txt' https://gyazo.com/fa2074d09bbacfb367ed67b4f2725519 Thank's you
  12. I have FreeBSD 12.1 and Gcc7, i compile game in the 32 bit system but my game machine is 64 bit i think this is the main problem. What do you guys thing ? Any solution for this ? Solved ; Go cd /usr/loca/lib/gcc7 Copy libstc++.so.6.xxx file and rename it libstc++.so.6 and paste it usr/lib32 and usr/lib locations. Thats solve the problem.
  13. Hello, i have little bug with the Change Race, If i'm ninja and i have arrows equiped after i change my race to war or others the arrows remain in the slot.
  14. Hello guys, i have a little problem with the Meley run. Once in a while one of my cores ( the one that is used by the run ) crashes and then i get this : https://imgur.com/JVysRDT MeleyLair.cpp bool CMgrMap::IsPartecipant(DWORD dwPlayerID) { bool bCheck = std::find(v_Partecipants.begin(), v_Partecipants.end(), dwPlayerID) != v_Partecipants.end(); return bCheck; } void CMgr::OnKillCommon(LPCHARACTER pkMonster, LPCHARACTER pkChar, CGuild* pkGuild) { if ((!pkMonster) || (!pkChar) || (!pkGuild)) return; CMgrMap* pMap = m_RegGuilds.find(pkGuild->GetID())->second; if (!pMap) return; else if (!pMap->IsPartecipant(pkChar->GetPlayerID())) return; else if (pMap->GetDungeonStep() < 3) return; int iChance = number(1, 100); if (iChance > 70) { LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(SEAL_VNUM_KILL_STATUE); if (!pkItem) return; PIXEL_POSITION mPos; mPos.x = pkMonster->GetX(); mPos.y = pkMonster->GetY(); pkItem->AddToGround(pMap->GetMapIndex(), mPos); pkItem->StartDestroyEvent(); pkItem->SetOwnership(pkChar, 60); } } char_battle.cpp if ((IsStone()) || (IsMonster())) { if (pkKiller) { if (((GetMobTable().dwVnum == (DWORD)(MeleyLair::MOBVNUM_RESPAWN_STONE_STEP2)) || (GetMobTable().dwVnum == (DWORD)(MeleyLair::MOBVNUM_RESPAWN_BOSS_STEP3))) && (MeleyLair::CMgr::instance().IsMeleyMap(pkKiller->GetMapIndex()))) MeleyLair::CMgr::instance().OnKill(GetMobTable().dwVnum, pkKiller->GetGuild()); else if (MeleyLair::CMgr::instance().IsMeleyMap(pkKiller->GetMapIndex())) MeleyLair::CMgr::instance().OnKillCommon(this, pkKiller, pkKiller->GetGuild()); } } If any of you has any idea about what triggers that crash and/or what can i fix, i'd appreciate it. Thanks!
  15. I made a new map but I get the error "You can't fish here" on the map I can’t fishing near by the sea but i already select this area is water from worldeditor How can i fix this situation
  16. Hello , i have this problem with the target hp it happen with mob/player with autoattack or skills , compiled client+game+db without and no sysser i dont know why i have that . Thanks https://gyazo.com/80cc9cd504c50a7f003a9812e3c1ab1b
  17. FIX: ui.py add: def MakeRadioButton(parent, x, y, tooltipText, path, up, over, down): button = RadioButton() button.SetParent(parent) button.SetPosition(x, y) button.SetUpVisual(path + up) button.SetOverVisual(path + over) button.SetDownVisual(path + down) button.SetToolTipText(tooltipText) button.Show() return button class MoveChannelDialog replace this: self.channelButtonList.append(ui.MakeButton(self.blackBoard, 7, 7+30*i, "", "d:/ymir work/ui/game/myshop_deco/", "select_btn_01.sub", "select_btn_02.sub", "select_btn_03.sub")) with this: self.channelButtonList.append(ui.MakeRadioButton(self.blackBoard, 7, 7+30*i, "", "d:/ymir work/ui/game/myshop_deco/", "select_btn_01.sub", "select_btn_02.sub", "select_btn_03.sub")) Hey there, this is my problem. the down event not working right (only in this window) i hope someone have any idea. (i didnt changed anything in the class and source)
  18. Hey guys i have a Problem with my Dragonsoul Alchemi... This Slot, wont work. I Cannot Refine then. Video: https://streamable.com/s2ern I Saw this topic: Bug the guy only postet "Fixed" and not how... I found out the its a Problem with the Beld inventroy... but i dont know how to fix this. Can somebody tell me the Fix? Some infos about my Src. Martyfiles ( v4.9.40 ) 4 Inventroypages + Belt + Dragonsoul ~Meragon
  19. Hi, i was trying to change the negative HP when i teleport, but when i change the char.cpp file this error comes out: This error comes even if i delete one character and add it right after and save the file. If i do any modifications, even if the file stays the same, no changes at all, this error comes out. Any ideas why this happens? Thanks in advance EDIT: Yes, i know, a few minutes after i find the solution, one of the "{" was commented i believe it was because character enncode that changed something, not sure what or why caused that, but i just found it, after 2 hours looking at this. Sorry for the spam, but everytime i ask something i seem to figure it out alone a few minutes after..
  20. SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 50) SYSERR: Mar 1 20:12:45 :: Analyze: Handshake phase does not handle packet 80 (fd 42) SYSERR: Mar 1 20:12:45 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [080 : 0xaf] Client: 0301 20:05:34250 :: invalid idx 0 0301 20:08:43366 :: invalid idx 0 Good evening! This error started from nothing and whenever you select the character or teleport, it is disconnected. Does anyone have any idea if it is a flaw or vulnerability that someone is using? (At first, it started after 200 ~~ 250 online, now with 20 ~~ 50 online the errors start, out of nowhere) I thank you for your attention! = D Fix:
  21. Hello, I'm trying to make a notice that when you kill Beran it will say: "name of player's guild" has killed Beran" I tried this but doesn't work: notice_all(""..guild.get_name().." has killed Beran!")
  22. Hi! As the title says, i'd like to remove/reposition some of the Guild Land NPC(the NPC you talk to buy a land to your guild). Since i'm using my own maps and index/coordinates, they are all over the maps i don't want to and in blocked zones. Someone knows where i can change/delete this? I've tried on both sources, removing the line where NPC is spawned, it works on removing the NPC from the map, but on client side, it still comes in the map. I tried removing those too, but it clears all the map, even from the "normal" NPC, myself, monster, etc.. (the map stays empty) So i'd like to solve this in the best way, if possible where the info where this NPCs coordinates/location is. I've tried to find the file, seems like it's invisible. Thanks in advance. EDIT: Yeah, sometimes i feel dumb. After reading what i wrote again, i was looking for a file but the solution is in player database > land don't remove all the lines or you will get an error starting the server, just change what you want from "YES" to "NO". I always answer the things i post. I should post earlier so i don't waste a lot of time on this >.< Topic can be closed.
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