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Empire

Found 4,307 results

  1. iFreakTime~.~

    open

    From where i can get granny 2.12 sdk files to implement? http://www.radgametools.com/granny/changelog.html
  2. Hey there, cand anyone help me with a hide sistem for pets and mounts?
  3. dripone

    open

    Hey there, i have a problem with the Devil's Catacomb: until the boss room everything is fine ( even the quest is working ), but in the boss room it's not possible to move with the character. Can someone help me that where can be the problem? Client and Chanel 99 syserr doesn't mention anything. I checked that both in client side and server side map_property is the same ( even the map size is 8 - 8 ). Never had such a problem like this that I can get into it, but i'm not able to move inside. Any help would be apprecieted. Thanks in advance.
  4. Orange

    open

    Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd: 33 SYSERR: Mar 29 15:03:15 :: Process: UNKNOWN HEADER: 245, LAST HEADER: 0(19), REMAIN BYTES: 16, fd: 35 SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 244, LAST HEADER: 255(0), REMAIN BYTES: 8, fd: 41 SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 79, LAST HEADER: 7(0), REMAIN BYTES: 8, fd: 31 SYSERR: Mar 29 15:03:19 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:19 :: Process: UNKNOWN HEADER: 216, LAST HEADER: 255(10), REMAIN BYTES: 16, fd: 37 SYSERR: Mar 29 15:03:27 :: pid_init: Start of pid: 38338
  5. Hey metin2 dev community, i recently started working on metin2 source (I'm a noob, so if you have any tips i'm open) and i want to know the purpose of this code fragment that is in char_battle.cpp in game/src. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_RESIST_PENETRATE); if (NULL != pkSk) { pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_RESIST_PENETRATE) / 100.0f); // I'm interested in this line iPenetratePct -= static_cast<int>(pkSk->kPointPoly.Eval()); } i might have an idea, is it replacing the variable "k" in the skill_proto in the database?, if yes, can i create my own variable ? let say "z" that only appear in warrior skill and pass any double value ? I hope that you get what i want, if i'm in the wrong direction please feel free to correct me. My ultimate goal is to pass a new variable to the skill_proto to modify a skill output damage(this variable can have any double value). Thanks in advance...
  6. Please guys i need a good map and to look good and be smart on positions and everything where can hold all the 3 kingdoms. is for a pvp project. map like this? but little smaller and much better made? PS: i search for a map already made it. and free i hope..
  7. beszurlp

    open

    I use an offline shop from Revoot/Great and the Auction House System from Ente. My Auction House gets all data from the offline shop table "player_shop_items". The items disappear from the database and appear in the inventory (that's good), but there is no refresh in the offline shop That means you can get the items twice (Auction House and Offline Shop)! Is there a possibility to refresh the Offline Shop or if a player approaches to get the data from the DB again?
  8. hello I have a website but I have empty content on it why? 5 years ago I went fine I checked the IP and ports
  9. hello, i have a problem with compiling quests since i have add -static to db&game makefile, error when i try to compile quests: Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trapELF interpreter /libexec/ld-elf.so.1 not found, error 8Abort trap
  10. Lymos

    open

    Hello everywone. Let me show my problem as follows: Effects are not complete. No sysser.
  11. emibo74

    open

    hello, first sorry for my bad english. i have a problem with the Server source. This Error shows after "gmake -j4" i have install gcc8 and put the libstdc++.so.6 to /usr/local/lib/gcc8 i put this after else in lib32 linking ../db_r41031 /usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc8/gcc/x86_64-portbld-freebsd11.3/8.3.0/../../../libstdc++.so when searching for -lstdc++ /usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc8/gcc/x86_64-portbld-freebsd11.3/8.3.0/../../../libstdc++.a when searching for -lstdc++ /usr/local/bin/ld: cannot find -lstdc++ collect2: error: ld returned 1 exit status gmake: *** [Makefile:75: ../db_r41031] Error 1 root@vps1404:/usr/home/source/Server/db/src # /usr/local/bin/ld: skipping incompatible /usr/local/lib/gcc8/gcc/x86_64-portbld-freebsd11.3/8.3.0/../../../libstdc++.a when searching for -lstdc++ /usr/local/bin/ld:: Too many arguments. this are my db Makefile CC = CC CFLAGS += -w -ggdb -g3 -pipe -std=c++11 -static -march=native -O3 -fstack-protector -m32 -DVERSION=\"$(VERSION)\" TARGET = ../db VERSION = 1337 ############################################################################ LIBS = -lm -lz -pthread # LibTheCore INCDIR += -I/../../libthecore/src LIBDIR += -L../../libthecore LIBS += -lthecore # LibGame INCDIR += -I../../libgame/src LIBDIR += -L../../libgame LIBS += -lgame # LibSql INCDIR += -I../../libsql/src LIBDIR += -L../../libsql LIBS += -lsql # LibPoly INCDIR += -I../../libpoly/src LIBDIR += -L../../libpoly LIBS += -lpoly # Mysql INCDIR += -I../../../Extern/mysql LIBDIR += -L../../../Extern/mysql/lib LIBS += -lmysqlclient # Boost INCDIR += -I../../../Extern/boost LIBDIR += -L../../../Extern/boost/lib ############################################################################ CPP = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp DBManager.cpp \ Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \ ClientManagerBoot.cpp ClientManagerParty.cpp ClientManagerGuild.cpp GuildManager.cpp HB.cpp \ PrivManager.cpp MoneyLog.cpp ItemAwardManager.cpp ClientManagerEventFlag.cpp Marriage.cpp \ ItemIDRangeManager.cpp ClientManagerHorseName.cpp version.cpp \ ProtoReader.cpp CsvReader.cpp ############################################################################ OBJDIR = .obj $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) OBJS = $(CPP:%.cpp=$(OBJDIR)/%.o) default: $(TARGET) clean: @echo Clean done! @find . -type f | xargs -n 5 touch @rm -rf $(OBJDIR) @rm -rf $(TARGET) $(TARGET): $(OBJS) @echo linking ... @$(CC) $(CFLAGS) $(LIBDIR) $(OBJS) $(LIBS) -o $(TARGET) $(OBJDIR)/%.o: %.cpp @echo compile $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ Thanks for everyone
  12. Hello there, I am glad to find you here again after 3 years since I got out of this game , I wanted to take advantage of this moment and i open a server I lost allmost all contacts of metin2 servers owner and developpers , and I have no one to ask for help. i have 1 big problems and 2 bugs who need fixes.. for which I would be willing to pay (paypal) 1) A crash core in ch1 /map1 core where is the most players online ... 2) In the Demon Tower the sura characters with weapon skills when he activate the Enchanted Blade receive a big damage from the mob/ mobs. 3)Sura weapon skils make LAG at DISPEAL skill . I need the correct bug fixed because the fix from the google make another bugs at cooldown and damage. Thx you / i wait you reply or pm/discord : magic59sos#4702 .
  13. Lymos

    open

    The wing is worn but does not appear on the character. ; No sysser.
  14. Ahoj, mám malý problém, potřebuji přejmenovat některé položky, ale mám item_proto a mob_proto server side (sql) po přejmenování nic nedělej a na straně klienta mám mob_proto.FILE a item_proto.FILE a nemůžu ho dešifrovat .. může mi někdo pomoci? díky IMG
  15. BiD

    open

    Hello. I come to you with 3 question. 1. A time ago i've found some statues on this forum and now if have start to play again with the world editor i've tried to insert them to use as objects, but i didn't succeed. I'm not really sure how can you add more objects in WE besides the ones from you client. 2. I'm curious if someone can explain me how to make the water effect. In the past i was able to do it, but know i just don't know.. 3. Any idea how can i obtain others resources for WE? Many thanks.
  16. zsoltiabeka10

    open

    Hi guys, I'm trying to install this system: https://github.com/Rakancito/pendant_system Everything works ok but when I try to equip the talisman (right clicking or moving to the slot) it just stays in the inventory and wouldn't go to the slot. I tried checking char_item.cpp: bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell) function case ITEM_COSTUME: case ITEM_WEAPON: case ITEM_ARMOR: case ITEM_ROD: case ITEM_RING: // ˝Ĺ±Ô ąÝÁö ľĆŔĚĹŰ case ITEM_BELT: // ˝Ĺ±Ô ş§Ć® ľĆŔĚĹŰ // MINING case ITEM_PICK: // END_OF_MINING if (!item->IsEquipped()){ ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equiping.")); EquipItem(item); } else{ ChatPacket(CHAT_TYPE_INFO, LC_TEXT("unequip.")); UnequipItem(item); } break; And it returns true so it's trying to equip it. Syslog sends out USE_ITEM However EquipItem does not return as true. It stucks at iWearCell bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { .... if (iWearCell < 0) { ChatPacket(CHAT_TYPE_INFO, "Error 4"); return false; } .... ChatPacket(CHAT_TYPE_INFO, LC_TEXT("equip item-> true.")); return true; } iWearCell is called with FindEquipCell: Returns -1: int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell) { this returns true.... .... if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType() && ITEM_ARMOR != GetType()){ ch->ChatPacket(CHAT_TYPE_INFO, "r Error 1"); return -1; } ..... this returns false .... why??? else if (GetWearFlag() & WEARABLE_PENDANT){ ch->ChatPacket(CHAT_TYPE_INFO, "r ok 1"); return WEAR_PENDANT; } ..... Any ideas what am I missing or what could be the cause of this? Thanks in advance.
  17. Hello guys, has anyone an idea hot to Extend maximum number of items in a stack?
  18. Monsti66

    open

    Hi all! When i summon the horse the horse not going the character. Forexample: I am going the Town guard , the horse stay and go back not going the character. How to fix this problem? Which file edit horse bug fix?
  19. Problems: 1.Word Event: When you put a letter on the slot is not showing the picture of the letter 2.K Inventory and Batch item: When you try to sell or delete something from K inventory with batch system is showing an item from the normal inventory there, not what you want to sell / delete from Special Inventory and is selling the item showed from the normal inventory 3.Switch Bot: Is generating a syser error 4.Render Target: After teleport is just showing the preview Blank 5.Binary_new_affect: Is generating a syser error 6.Guild Ranking system: The system is in maintenance right now. Error Message 7.Demons tower: Entrance quest missing 8.Restart After duel: Crashing the client 9.Skill Color System: Buttons are problematic, and i don`t find the place to refit them 10.Shaman Assistant: Is disappearing if you go to far from it and she need to teleport close to you 11. MySQL Tables Error: innodb_index_stats / innodb_table_stats / proc / slave_master_info / slave_relay_log_info / slave_worker_info / battle_emp_convention / battle_emption / log_reborn / daily_reward_status / report_system / -------------------------- ------------------------ Error ----------- -------------- ------------------------ -------------------------- --- 0315 17: 18: 30389 :: CActorInstance :: __ RunNextCombo (wComboType = 0, wComboIndex = 1) - m_pkCurRaceData-> GetComboDataPointer (m_wcurMotionMode = 10, & pComboData) == NULL --------- -------------------------- Error ----------------------- -------------------------- ------------------------ -------------------- 0315 11: 43: 53851 :: Traceback (mostch t recent call last): 0315 11: 43: 53852 :: File "ui.py ", line 2767, in OnSelectItemSlot 0315 11: 43: 53852 :: File "ui.py", line 142, in __call__ 0315 11: 43: 53853 :: File "ui.py", line 133, in __call__ 0315 11: 43: 53853 :: File " uiesyaislem.py ", line 360, in __OnSelectItemSlot 0315 11: 43: 53854 :: ValueError 0315 11: 43: 53854 ::: 0315 11: 43: 53854 :: list.remove (x): x not in list 0315 11: 43: 53854 :: --------------------------- ----------------------- Error ----------- --------------- ----------------------- --------------------------- - 0315 14: 46: 17719 :: Traceback (most recent call last): 0315 14:46: 17719 :: File "uiefsunbotnorm.py", line 99, in OnUpdate 0315 14: 46: 17719 :: File "uiefsunbotnorm. py ", line 251, in UpdateBoni 0315 14: 46: 17719 :: TypeError 0315 14: 46: 17719 ::: 0315 14: 46: 17,719 :: 'int' object has no attribute '__getitem__' 0315 14: 46: 17,719 :: --------------------- --- ------------------------------------- --------- Error --- ----------------------------------------------- --- ----- 0315 15: 47: 27847 :: Traceback (most recent call last): 0315 15: 47: 27847 :: File "ui.py", line 1750, in CallEvent 0315 15: 47: 27847 :: File "uiefsunbotnorm.py", line 635, in <lambda> 0315 15: 47: 27848 :: File "uiefsunbotnorm.py", line 732, in doThisEvent 0315 15: 47: 27848 :: File "uiefsunbotnorm.py", line 118 , in StartBOT 0315 15: 47: 27848 :: File "uiefsunbotnorm.py", line 165, in DefineBoni 0315 15: 47: 27848 :: File "uiefsunbotnorm.py ", line 198, in ControllBoni 0315 15: 47: 27848 :: NameError 0315 15: 47: 27848 ::: 0315 15: 47: 27848 :: global name 'a' is not defined 0315 15: 47: 27848 :: ------ - ------------------------------------------------ Error - ------------------------------------------- ----- - --------------------- 0315 12: 34: 15880 :: Traceback (most recent call last): 0315 12: 34: 15881 :: File "game.py ", line 1435, in BINARY_NEW_AddAffect 0315 12: 34: 15882 :: AttributeError 0315 12: 34: 15882 ::: 0315 12: 34: 15882 :: 'NoneType' object has no attribute 'BINARY_NEW_AddAffect' 0315 12: 34: 15882: : Any help is wellcome! Thank you!
  20. devilake

    open

    Ok, so my DB core crashes randomly and this is the bt : #0 0x2851871b in strncmp () from /usr/lib32/libc.so.7 No symbol table info available. #1 0x2851774b in strncmpeq (nameValue=0x305c305c <error: Cannot access memory at address 0x305c305c>, name=<optimized out>, nameLen=<optimized out>) at /usr/src/lib/libc/stdlib/getenv.c:144 No locals. #2 __findenv_environ (name=<optimized out>, nameLen=<optimized out>) at /usr/src/lib/libc/stdlib/getenv.c:195 envNdx = <optimized out> #3 getenv (name=0x28533060 "TZ") at /usr/src/lib/libc/stdlib/getenv.c:441 nameLen = <optimized out> envNdx = <optimized out> #4 0x28500623 in tzset_basic (rdlocked=676540512) at /usr/src/contrib/tzcode/stdtime/localtime.c:1271 name = <optimized out> #5 0x28500877 in localtime (timep=0xffffc698) at /usr/src/contrib/tzcode/stdtime/localtime.c:1455 p_tm = 0x288441b0 #6 0x0809c751 in sys_log (bit=0, format=0x80dbf8c "SIGNAL: SIGSEGV") at log.c:199 ct = 1585165952 time_s = <optimized out> args = <optimized out> #7 0x0804f7a9 in emergency_sig (sig=11) at Main.cpp:60 No locals. #8 0x283d40b9 in handle_signal (actp=<optimized out>, sig=<optimized out>, info=0xffffcd00, ucp=0xffffca40) at /usr/src/lib/libthr/thread/thr_sig.c:246 curthread = 0x28814000 in_sigsuspend = <optimized out> cancel_async = <optimized out> cancel_enable = <optimized out> cancel_point = <optimized out> sigfunc = 0x305c305c err = <optimized out> uc2 = <optimized out> #9 0x283d35f2 in thr_sighandler (sig=11, info=0xffffcd00, _ucp=0xffffca40) at /usr/src/lib/libthr/thread/thr_sig.c:189 ucp = 0xffffca40 err = <optimized out> curthread = 0x28814000 usa = <optimized out> act = <optimized out> #10 <signal handler called> I have no idea about what could cause this Segmentation Fault. It happens since the server went live ( ~ a month ago ). I cannot replicate it on my test server though ( it stays online 24/24, no crashes yet ). I've wrapped every single query into smart pointers and i am still getting this same exact bt. I did alot of research into this but i can't find anything relevant or helpful. If anyone has ANY hint, tip, idea about what could cause this, please let me know.
  21. Hey, i want an phyton skript that talks to the warehouse manager pays 500 yang, chances the passwort and put a special item in the warehouse. So far so good: import player, event, net vid = player.GetTargetVID() net.SendOnClickPacket(vid) event.SelectAnswer(0, 1) event.SelectAnswer(1, 254) event.SelectAnswer(1, 0) This skript only talks the the marked npc. Im glad for any ideas
  22. Hi there guys, I have a problem with a virus that appears after I compile the Client side as you can see from here : https://www.virustotal.com/gui/file/c0604ffaf26e88b95832c42e9f4ab5f2a530868473c224c83bf8c9c7fc8c69ec/detection And I want to ask if anyone had this problem or maybe they managed to fix it. Some useful info: - my pc desn't have any virus problems, it isn't infected in any way. - I use martysama source with visual studio 2017 Thanks in advanced.
  23. alexghinet

    open

    (Just rebooted server and im single player and i have that) Syserr: SYSERR: Mar 27 14:32:44 :: Analyze: Handshake phase does not handle packet 66 (fd 19) Syslog: Mar 27 14:32:44 :: SYSTEM: new connection from [192.168.100.5] fd: 19 handshake 1202754722 output input_len 0, ptr 0x2e7bb800 SYSERR: Mar 27 14:32:44 :: Analyze: Handshake phase does not handle packet 66 (fd 19) Mar 27 14:32:44 :: Handshake: lower than zero -19 Mar 27 14:32:44 :: Handshake: client_time 0 server_time 27470 Packet.h Serverside : HEADER_CG_SCRIPT_BUTTON = 66, Happens everytime when i use command /go & /goto When login error syserr : Analyze: Handshake phase does not handle packet 66 (fd 19) When teleport error syserr : Analyze: login phase does not handle this packet! header 66 Question : Have anyone ideea about how to fix client & server_time please?
  24. DemOnJR

    open

    Hello, i need something to prohibit the wearing of weapons and armors, pets, mounts... on ox maps, i have only this for skills: #ifdef ENABLE_BLOCK_SKILL_OXEVENT #include "questmanager.h" DWORD dwFlagBlockSkill = quest::CQuestManager::instance().GetEventFlag("enable_block_skill_oxevent"); if (dwFlagBlockSkill > 0 && GetMapIndex() == 113) { if (quest::CQuestManager::instance().GetEventFlag("oxevent_status") != 0) { ChatPacket(CHAT_TYPE_NOTICE, "[OXEVENT] You can not use skills during the event ox !"); return false; } } #endif
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