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Empire

Found 739 results

  1. Version of Files : 40k Hi , I need to make possible duels between different empires (I have advanced duel system) And the possibility to block "freemode" in certain maps. Thanks, Sincerly, Sessebi
  2. Version of Files : XXX Hello, I'm trying to make one or more quest that gives you ATTBONUS_HUMAN every 20 level. I mean, at level 20 it will give you permanently +10 halfhuman, at level 40 again +10, level 60 +10 halfhuman, etc.. So that at level 100 you will have a total of 50 halfhuman permanently Do you know how can this be done? Thank you I tried with this but someone lose the bonus when relog quest test_human_1 begin state start begin when login or levelup with pc.get_level() >= 20 begin affect.add_collect(apply.ATTBONUS_HUMAN, 10, 60*60*24*365*60) q.done() set_quest_state("test_human_2") set_state("__complete") end end state __complete begin end end quest test_human_2 begin state start begin when login or levelup with pc.get_level() >= 40 begin affect.add_collect(apply.ATTBONUS_HUMAN, 10, 60*60*24*365*60) q.done() set_quest_state("test_human_3") set_state("__complete") end end state __complete begin end end //and the same quest till level 100
  3. Versión de archivos : XXX #edit working now thanks to @xP3NG3Rx and @TMP4 @[TiTAN] Solution, is add group on special_item_group.txt Group ľđľîąÝÁö { Vnum 10025 1 70006 1 1 2 70047 1 1 3 71005 1 1 4 71006 1 1 5 71007 1 1 }
  4. Hi, I am updating my MySQL version to 5.7. I removed old mysql and installed the new version, then tried to recompile dp and game with the new libraries. I get some weird linker issues, tried to work it out but no luck. The output is: /usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(sha2_password_common.cc.o): in function `sha2_password::Generate_scramble::Generate_scramble(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, sha2_password::Digest_info)': sha2_password_common.cc:(.text+0x30e): undefined reference to `std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)' /usr/local/bin/ld: sha2_password_common.cc:(.text+0x31e): undefined reference to `std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)' /usr/local/bin/ld: /usr/local/lib/mysql/libmysqlclient.a(sha2_password_common.cc.o): in function `generate_sha256_scramble': sha2_password_common.cc:(.text+0x72b): undefined reference to `std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)' /usr/local/bin/ld: sha2_password_common.cc:(.text+0x73d): undefined reference to `std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::basic_string(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)' /usr/local/bin/ld: sha2_password_common.cc:(.text+0x833): undefined reference to `std::__1::__basic_string_common<true>::__throw_length_error() const' /usr/local/bin/ld: sha2_password_common.cc:(.text+0x83d): undefined reference to `std::__1::__basic_string_common<true>::__throw_length_error() const' collect2: error: ld returned 1 exit status gmake: *** [Makefile:82: ../db_r] Error 1 And this is my make file: Thanks.
  5. Version of Files : XXX Hey position on mouse strangeeeee 1. Description of the problem / Question : see on gif.. strange way where mouse go 2. SysErr ( Client / Server ) / SysLog ( Server ) nothing 3. How to reproduce it ? https://gyazo.com/54b7a8d67d140b8d73c8d370808e7b85 4. Screenshots ? https://gyazo.com/54b7a8d67d140b8d73c8d370808e7b85 Thanks, Sincerly, Smon
  6. I have not played the game for several years. My old programs cannot unzip game files. What program can I extract files now? Tell me please Sorry. Google Trans///
  7. Hi, I spent yesterday installing FeeBSD11 and required packages to compile and run metin 2 on. and I did manage to compile source successfully with any warnings. However when I run the server, the run script keep spitting out segmentation fault and doesn't start (the db seem to start). I have no clue why. Here is the output from bt full #0 0x28bc3a87 in vtable for __cxxabiv1::__si_class_type_info () from /lib/libcxxrt.so.1 No symbol table info available. #1 0x28818d48 in __dynamic_cast () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #2 0x288b2440 in typeinfo for std::ctype_base () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #3 0x00000006 in ?? () No symbol table info available. #4 0x288b2440 in typeinfo for std::ctype_base () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #5 0x288b257c in vtable for std::ios_base::failure () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #6 0x288bc5a0 in std::cin () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #7 0xbfbfdd78 in ?? () No symbol table info available. #8 0x288b5000 in ?? () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #9 0x288bb49c in std::ctype<char>::id () I'm using the same gcc version (48), with the exact same make file on 9.2 32bit and it does compile and run successfully. Anyone have ideas? Edit: This is my game make file as well
  8. Versión de archivos : XXX Hola Metin2Dev, tengo un pequeño problema con el libro de idiomas. Yo uso 40k Puedo leer libros con el imperio Chunjo y Jinno, y trabajo muy bien, pero cuando trato de usar un Shinsoo, no puedo leer el libro de idiomas, solo fallo y nunca leo 1 ... No sé porque solo este imperio no puede leer, Obviamente utilicé el exorcismo para leer, y verifico char_item.cpp pero no puedo ver nada malo, este es el código: y como puedo poner mas%? ¡¡¡Gracias!!!
  9. Version of Files : XXX Hey hope u all fine. A few days ago I started looking for information on map models. I found the world editor, 3d max for meshes, everything good. The first thing I tried was to create my own model, to know if I was doing the process correctly or not. I took a .gr2 file from a metin2 client, I used the granny to mesh converter and it worked perfectly. After that, I used 3dmax 2007 with the necessary settings to duplicate the object (just an example), then extracted it back to the gr2 extension thanks to the exporter plugin. Nothing wrong at the moment. I tried then to view the model with "Granny viewer" it worked. Img granny viewer there we go, its working i thought. Nope. When I used the world editor I opened a map and looked for the new gr2 object, the program doesn't load the object. img with world editor I see the new objetc i the task menu, but if i select it, i dont see anything. I tryed to use a default gr2 object, and i can see it withour problems but not with the gr2 object i did. Any idea? Thanks, Sincerly, [[ joseanse ]] Edit1: I solved it by changing my 3d version.
  10. Version of Files : xxx Hi Small problem when implementing new content on the client 1. Description of the problem / Question : The client does not recognize the capital letters of the models, texture, files, etc. (example : .GR2 / Example.dds / AeraData.txt etc...) Change capital letters to lowercase ... it works but tedious I tried to change the packer epack32 and PML but the same two. 2. SysErr ( Client / Server ) / SysLog ( Server ) No sysere 3. How to reproduce it ? Stake out a file that contains capital letters 4. Screenshots ? Thanks, Satan
  11. Version of Files : 40k I've got the problem that my source works on 11.3 32/64bit flawless, but when it comes to FreeBSD 12.0/12.1 my generated game/db file wont work. I can compile the game/db without problems but it crashes when i want to start it, hopefully someone got a solution for this. A compiled file from 11.3 works on 12.1 lldb output: syslog: May 15 16:27:06 :: connecting to MySQL server (player) May 15 16:27:06 :: CREATING DIRECT_SQL May 15 16:27:06 :: AsyncSQL: locale latin1 The syserr is clean. I already tryed to check the Changelogs from FreeBSD 11.3 to 12.0 but I cant find something that could be the fault. Edit: also tryed to upgrade to G++9 and C++2a, but no success.
  12. Sup bois I've used this system previously on another source and worked fine, no issues. Today I've tried on my new source and I have a crash and I can't figure out why... This is the gdb game.core: root@vanilla_source:~/game/cores/channel1/core1 # gdb game game.core GNU gdb (GDB) 8.2.1 [GDB v8.2.1 for FreeBSD] Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "i386-portbld-freebsd12.0". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from game...done. [New LWP 100496] [New LWP 101145] [New LWP 101146] [New LWP 101150] Core was generated by `game'. Program terminated with signal SIGILL, Illegal instruction. #0 TitleManager::UpdateTitle (this=0xffbfecc0, ch=0x3c6d7000, changeTitle=19, changeMoney=0) at title.cpp:417 417 if (changeTitle > 0 && changeMoney > 0) [Current thread is 1 (LWP 100496)] (gdb) bt #0 TitleManager::UpdateTitle (this=0xffbfecc0, ch=0x3c6d7000, changeTitle=19, changeMoney=0) at title.cpp:417 #1 0x0823ee17 in TitleManager::SetAffect (this=0xffbfecc0, ch=0x3c6d7000, valueAffect=0x86ff2ec "send_premium_3") at title.cpp:474 #2 0x08240154 in TitleManager::SetTitle (this=0xffbfecc0, ch=0x3c6d7000, pTitle=0x86ebf65 "title19") at title.cpp:596 #3 0x0807f91e in do_prestige_title (ch=0x3c6d7000, argument=0xffbf9da1 " prestige_19", cmd=236, subcmd=0) at cmd_general.cpp:3094 #4 0x085d703e in interpret_command (ch=0x3c6d7000, argument=0xffbfaf53 "prestige_title_name prestige_19", len=31) at cmd.cpp:795 #5 0x0844f61c in CInputMain::Chat (this=0x3bcfc678, ch=0x3c6d7000, data=0x3c5c4b80 "\003%", uiBytes=38) at input_main.cpp:733 #6 0x0845aaf4 in CInputMain::Analyze (this=0x3bcfc678, d=0x3bcfc600, bHeader=3 '\003', c_pData=0x3c5c4b80 "\003%") at input_main.cpp:3338 #7 0x0815f404 in CInputProcessor::Process (this=0x3bcfc678, lpDesc=0x3bcfc600, c_pvOrig=0x3c5c4b80, iBytes=38, r_iBytesProceed=@0xffbfbc18: 0) at input.cpp:99 #8 0x081dc07d in DESC::ProcessInput (this=0x3bcfc600) at desc.cpp:301 #9 0x084cb060 in io_loop (fdw=0x29cac300) at main.cpp:961 #10 0x084caaf0 in idle () at main.cpp:844 #11 0x084c9359 in main (argc=1, argv=0xffbfeebc) at main.cpp:520 (gdb) bool TitleManager::UpdateTitle(LPCHARACTER ch, int changeTitle, int changeMoney) { if (changeTitle > 0 && changeMoney > 0) //line 417 { ch->UpdateTitle(changeTitle - ch->GetTitle()); ch->PointChange(POINT_GOLD, - changeMoney); } else if (changeTitle > 0 && changeMoney < 1) { ch->UpdateTitle(changeTitle - ch->GetTitle()); } } This error happens on setting premium title, setting free title and trading premium title for the potion. The first 2 errors are thrown on the function above, the other is also on a if. If I don't have the potion I get the error on this function always on the if's, which one depends on the title I want: bool TitleManager::SetTitle(LPCHARACTER ch, const char* pTitle) { if (NULL == ch) return false; if (!ch->IsPC()) return false; if (!*pTitle) { return false; } /**************** * Title free */ if (!strcmp(pTitle, "disable") && (GetTitleActual(ch, sTitle[17]) == true) && (GetTitleActual(ch, sTitle[18]) == true) && (GetTitleActual(ch, sTitle[19]) == true)) { ch->UpdateTitle(- ch->GetTitle()); ch->ChatPacket(CHAT_TYPE_NOTICE, title_translate[12]); } if (!strcmp(pTitle, "title1") && (GetLevel(ch, need_level_1) == true) && (GetPlayTime(ch, need_minutes_1) == true) && (GetMoney(ch, need_gold_1) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[1]) == true)) { UpdateTitle(ch, sTitle[1], need_gold_1); } if (!strcmp(pTitle, "title2") && (GetLevel(ch, need_level_2) == true) && (GetPlayTime(ch, need_minutes_2) == true) && (GetMoney(ch, need_gold_2) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[2]) == true)) { UpdateTitle(ch, sTitle[2], need_gold_2); } if (!strcmp(pTitle, "title3") && (GetLevel(ch, need_level_3) == true) && (GetPlayTime(ch, need_minutes_3) == true) && (GetMoney(ch, need_gold_3) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[3]) == true)) { UpdateTitle(ch, sTitle[3], need_gold_3); } if (!strcmp(pTitle, "title4") && (GetLevel(ch, need_level_4) == true) && (GetPlayTime(ch, need_minutes_4) == true) && (GetMoney(ch, need_gold_4) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[4]) == true)) { UpdateTitle(ch, sTitle[4], need_gold_4); } if (!strcmp(pTitle, "title5") && (GetLevel(ch, need_level_5) == true) && (GetPlayTime(ch, need_minutes_5) == true) && (GetMoney(ch, need_gold_5) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[5]) == true)) { UpdateTitle(ch, sTitle[5], need_gold_5); } if (!strcmp(pTitle, "title6") && (GetLevel(ch, need_level_6) == true) && (GetPlayTime(ch, need_minutes_6) == true) && (GetMoney(ch, need_gold_6) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[6]) == true)) { UpdateTitle(ch, sTitle[6], need_gold_6); } if (!strcmp(pTitle, "title7") && (GetLevel(ch, need_level_7) == true) && (GetPlayTime(ch, need_minutes_7) == true) && (GetMoney(ch, need_gold_7) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[7]) == true)) { UpdateTitle(ch, sTitle[7], need_gold_7); } if (!strcmp(pTitle, "title8") && (GetLevel(ch, need_level_8) == true) && (GetPlayTime(ch, need_minutes_8) == true) && (GetMoney(ch, need_gold_8) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[8]) == true)) { UpdateTitle(ch, sTitle[8], need_gold_8); } if (!strcmp(pTitle, "title9") && (GetLevel(ch, need_level_9) == true) && (GetPlayTime(ch, need_minutes_9) == true) && (GetMoney(ch, need_gold_9) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[9]) == true)) { UpdateTitle(ch, sTitle[9], need_gold_9); } if (!strcmp(pTitle, "title10") && (GetLevel(ch, need_level_10) == true) && (GetPlayTime(ch, need_minutes_10) == true) && (GetMoney(ch, need_gold_10) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[10]) == true)) { UpdateTitle(ch, sTitle[10], need_gold_10); } if (!strcmp(pTitle, "title11") && (GetLevel(ch, need_level_11) == true) && (GetPlayTime(ch, need_minutes_11) == true) && (GetMoney(ch, need_gold_11) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[11]) == true)) { UpdateTitle(ch, sTitle[11], need_gold_11); } if (!strcmp(pTitle, "title12") && (GetLevel(ch, need_level_12) == true) && (GetPlayTime(ch, need_minutes_12) == true) && (GetMoney(ch, need_gold_12) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[12]) == true)) { UpdateTitle(ch, sTitle[12], need_gold_12); } if (!strcmp(pTitle, "title13") && (GetLevel(ch, need_level_13) == true) && (GetPlayTime(ch, need_minutes_13) == true) && (GetMoney(ch, need_gold_13) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[13]) == true)) { UpdateTitle(ch, sTitle[13], need_gold_13); } if (!strcmp(pTitle, "title14") && (GetLevel(ch, need_level_14) == true) && (GetPlayTime(ch, need_minutes_14) == true) && (GetMoney(ch, need_gold_14) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[14]) == true)) { UpdateTitle(ch, sTitle[14], need_gold_14); } if (!strcmp(pTitle, "title15") && (GetLevel(ch, need_level_15) == true) && (GetPlayTime(ch, need_minutes_15) == true) && (GetMoney(ch, need_gold_15) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[15]) == true)) { UpdateTitle(ch, sTitle[15], need_gold_15); } if (!strcmp(pTitle, "title16") && (GetLevel(ch, need_level_16) == true) && (GetPlayTime(ch, need_minutes_16) == true) && (GetMoney(ch, need_gold_16) == true) && (GetTitlePremium(ch) == true) && (GetTitleActual(ch, sTitle[16]) == true)) { UpdateTitle(ch, sTitle[16], need_gold_16); } /**************** * Title premium */ if (!strcmp(pTitle, "title17") && (GetTitlePremium(ch) == true)) { SetAffect(ch, "send_premium_1"); } if (!strcmp(pTitle, "title18") && (GetTitlePremium(ch) == true)) { SetAffect(ch, "send_premium_2"); } if (!strcmp(pTitle, "title19") && (GetTitlePremium(ch) == true)) { SetAffect(ch, "send_premium_3"); } } I've searched about the Illegal Instruction error and find the mtune command, tried -mtune=i686 and -mtune=x86-64, none worked (I don't have this instruction on my Makefile, I tried to add). The errors are always occurring on the if's, nowhere else... Anyone has any idea on how to solve this? Thank you
  13. Hello, anyone has a link for this effect? or knows where it is from? https://streamable.com/1g6nz7
  14. Version of Files : XXX Hello lately we've been stuck on compiling source. The details are in this post: We are clueless and we will give 20 eur to who will show us how to successfully compile source. Thank you in advance, foreach
  15. Hi, I was updating python version to 2.7.18, which is the latest update for 2.7. I downloaded python's source code & built it using VS studio 2013. But when I rebuild the client with the new python lib, I get a lot of unresolved external symbol errors. See complete log here: https://pastebin.com/w5DdCyPR Thanks.
  16. Hi 1. Description of the problem / Question : Does somebody know how to read the blob structure of the column skill_level from the tabel Player inside the DB Player? I found some resources on the internet but i still can't do it. I am trying to create a JS script to read player spells. Thanks, Sincerly, Andi
  17. I've tryed to start the server using FreeBSD 12 and MySQL8 . The problem is that the mysql client isn't compatible. I've installed mysql8 using ports and using pks.I've tried both ways to see if there's a problem with these methods.None of them could make the connection OK. Right now from what i've read the MySQL Client Update proccess is part of the MySQL Server. I updated my ports,my pks,my whatever it's needed to make sure the client is compatible. Right now they are both: mysql80-server & mysql80-client. Someone knows or faces this problem before?
  18. Hello there , this bug is working on the majority serverfiles , and i don`t find the solution .. So,let`s say that we want to do a DUEL ( 1-1) . And i have a bracelet without PV but with good bonuses and a bracelet only with pv. Before we start the duel ,we equip the bracelet with pv ,waiting for it to fill and after that we equip the bracelet without pv. And now,for this duel .. we have the good bonsues + PV , PS, sry for my language.
  19. Version of Files : XXX Hi everyone, A few days ago my brother told me that he need a hack to do some shit in the gameforge server to make money esily, so i started to code some shit, but the problem begins when u start the client, so.... There are 2 ways to start the client, with gameforge launcher or just clicking the .exe button. If you click the .exe button and you load the .py file in the login window everything works, but u can not log in because it says that u have to open it with gameforge shit launcher. So.... if you launch the game with gayforge launcher when u inject the .py file the module names are different, so I think they are using some kind of dinamic module name or something like that. Any of you know any way to bypass the gameforge launcher or just the new module names? This is the error when u try to load something opening with gayforge launcher. 0512 21:10:39701 :: Traceback (most recent call last): 0512 21:10:39702 :: File "<string>", line 3, in <module> 0512 21:10:39702 :: File "system.py", line 160, in system.__hybrid_import (system.c:3609) 0512 21:10:39702 :: ImportError 0512 21:10:39702 :: : 0512 21:10:39702 :: No module named playerm2g2 0512 21:10:39702 :: Ive been away for a while, so there are a few new things for me here. Thanks and hope any of you can help me
  20. Version of Files : XXX Hello everybody, i'm so sorry for my bad english , i try to di my best. 1. Description of the problem / Question : I try to use Guild Stats sytem, everything ok in Game/Client Source but i receive one error from Client Py, it's seems like i don't have one file and i hope you can help me to find out how to fix it. 2. SysErr ( Client ) 0511 19:31:20798 :: File "networkModule.py", line 246, in SetGamePhase0511 19:31:20798 :: File "system.py", line 131, in __pack_import0511 19:31:20798 :: File "system.py", line 111, in _process_result0511 19:31:20798 :: File "game.py", line 50, in <module>0511 19:31:20798 :: File "system.py", line 131, in __pack_import0511 19:31:20798 :: File "system.py", line 111, in _process_result0511 19:31:20798 :: File "uiWarBoard.py", line 13, in <module>0511 19:31:20798 :: File "system.py", line 138, in __pack_import0511 19:31:20799 :: ImportError0511 19:31:20799 :: :0511 19:31:20799 :: No module named component0511 19:31:20799 :: I think the solution can be to insert the component.py file in root, but i can't find this file anywhere. I hardly ever open discussions, nor am I happy to thank all Metin2 dev users, really guys, you saved me many of those times that you don't even imagine.
  21. Version of Files : 40K 1. Description of the problem / Question : Hello, I have been loking for these exile cave files in metin2.us for a long time. I downloaded many client files, but I could not find all their files. Dou you any help? Screen; Thanks burakhangunduz
  22. Version of Files : XXX 1. Description of the problem / Question : The map looks good on laptop, but not on PC 2. SysErr ( Client / Server ) / SysLog ( Server ) EMPTY 3. How to reproduce it ? - 4. Screenshots ? On PC: On laptop: Screenshots are taken at the same time, at the same resolutions *1280x768. Does anyone know a solution? And especially, how is this possible? Thanks, Sincerly, [[ Cristian ]]
  23. Hello guys , Anyone can help me solve this bugg Explanation; I open a slots in Belt but the bugg is when i add the Red Stones into Belt slots then the stones are added succesfully but i can not see the stones is getting visual bugg i think. https://gyazo.com/92ccf7a55d0466b8e6a2f4536da99497 And this other errores of Client please please help me i try to solve but i don`t find solution 0507 21:15:21148 :: FAILED CPythonPlayer::GetItemTypeBySlot() Cell(1, 31) item is null
  24. Hello! How could I make a line to be of different colors? AppendTextLine colors the whole line..
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