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Empire

Found 4,666 results

  1. Hi, I spent yesterday installing FeeBSD11 and required packages to compile and run metin 2 on. and I did manage to compile source successfully with any warnings. However when I run the server, the run script keep spitting out segmentation fault and doesn't start (the db seem to start). I have no clue why. Here is the output from bt full #0 0x28bc3a87 in vtable for __cxxabiv1::__si_class_type_info () from /lib/libcxxrt.so.1 No symbol table info available. #1 0x28818d48 in __dynamic_cast () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #2 0x288b2440 in typeinfo for std::ctype_base () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #3 0x00000006 in ?? () No symbol table info available. #4 0x288b2440 in typeinfo for std::ctype_base () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #5 0x288b257c in vtable for std::ios_base::failure () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #6 0x288bc5a0 in std::cin () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #7 0xbfbfdd78 in ?? () No symbol table info available. #8 0x288b5000 in ?? () from /usr/local/lib/gcc48/libstdc++.so.6 No symbol table info available. #9 0x288bb49c in std::ctype<char>::id () I'm using the same gcc version (48), with the exact same make file on 9.2 32bit and it does compile and run successfully. Anyone have ideas? Edit: This is my game make file as well
  2. Hey guys, someone know how to change default color of local button list? Example: Thanks for answers! Sincerely, ReFresh
  3. Version of Files : 40250 Hi everyone! I was trying to compile source game (also I must tell that was extremelly hard to find one that at least compile something...), after compiling some libraries it seems to stop on external libs that I don't know why it fails. I am using FreeBSD 11.3-RELEASE-p9 After compiling (gmake clean && gmake dep && gmake -j20) returns following error: /usr/bin/ld: cannot find -lIL gmake: *** [Makefile:138: ../game_r40250_lycan] Error 1 I checked on my Makefile and could be related with graphics, because it happens with all libs on following line: # DevIL INCDIR += -I../../libdevil LIBDIR += -L../../libdevil LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg I have on that path libdevil dir, but I don't know if there are all files to make it works http://epvpimg.com/2Mtjbab Furthermore it happens also with another lib. If I comment that line of libs IL, png, etc the error changes to another lib, like mysqlclient. But sincerelly I don't know how to depure this kind of errors and what is missing /usr/bin/ld: cannot find -lmysqlclient gmake: *** [Makefile:138: ../game_r40250_lycan] Error 1 If do you want to check the full compile output with the line of #DevIL libs check here> And if do you want to check the Makefile also check here> Thanks in advance!
  4. Hello, is it possible to debug the binary? I dont mean to compile in debug mode, i mean live debug, something like remote debugging or something like this. Anyone has an idea how to do this?
  5. Version of Files : MartySama Sysser; 0523 22:40:50721 :: Traceback (most recent call last): 0523 22:40:50721 :: File "uiPrivateShopBuilder.py", line 129, in OnUpdate 0523 22:40:50721 :: File "uiPrivateShopBuilder.py", line 31, in GetShopNamesRange 0523 22:40:50721 :: AttributeError 0523 22:40:50721 :: : 0523 22:40:50721 :: __exit__ 0523 22:40:50721 :: Thanks, [[ Username ]] ++ ++ ++ +++
  6. Version of Files : XXX [[ Hi / Hello / Hey... ]] [[ It is a template to help you with your problem... ]] /extern/mysql/lib/libmysqlclient.a 1. Description of the problem / Question : [[ Please describe your problem precisely... ]] [[ What did you try to correct this problem ? ]] [[ Tell us everything ! ]] 2. SysErr ( Client / Server ) / SysLog ( Server ) [[ If you have a syserr or syslog, provide them to us in a revelation / spoiler tag ! ]] [[ Information may be present to assist you... ]] 3. How to reproduce it ? [[ Explain to us, how do you do it ? ]] Compileing 4. Screenshots ? [[ A picture is worth more than a thousand words... ]] https://gyazo.com/827a5568b80d4883d25ba07a052f9a4f Thanks, Sincerly, [[ Username ]]
  7. Hi guys, does anyone know what type of hashing is now used in metin2 website for their servers? Or is there a way to change the password hashing on the server? Ive heard that using the SQli function PASSWORD() on your website is quite dangerous now. So what type of hashing are they using now?
  8. Version of Files : XXX Hello Metin2Dev, I have this problem with the normal Private Shop, not the Offline one. The problem is, when i make a Shop and put one item over there, and someone wants to buy that repective item, he can click it and everything but when he click on ”you want to buy, yes/no” if he clicks yes nothing happens , if he clicks no , nothing happens but whatever he presses , he remains blocked on ”you want to buy, yes/no” window. So basicaly he can t buy something from my shop.. I don t have nothing on my syserr when i do that thing. If someone knows the problem, please help me If i have to reinstall the ”shop” thing and someone knows how, please i m waiting , thanks .
  9. Versión de archivos : XXX Hola Metin2Dev, tengo un pequeño problema con el libro de idiomas. Yo uso 40k Puedo leer libros con el imperio Chunjo y Jinno, y trabajo muy bien, pero cuando trato de usar un Shinsoo, no puedo leer el libro de idiomas, solo fallo y nunca leo 1 ... No sé porque solo este imperio no puede leer, Obviamente utilicé el exorcismo para leer, y verifico char_item.cpp pero no puedo ver nada malo, este es el código: y como puedo poner mas%? ¡¡¡Gracias!!!
  10. Hello community, i have this bug at the shaman skill: https://gyazo.com/98a5fd9b7567be8d7c99fa247587fb7c thats my query: 93 Ruggito del drago 4 1 1 0 HP -(80 + 6*lv + (20*iq+14*mwep+120)*ar*k) 50+160*k 20 -(80 + 6*lv + (20*iq+14*mwep+120)*ar*k) ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 50+160*k 0 0 MAGIC 15 0.8 0 200 I havent installed any system. The problem is that player shouldnt be able to to hit from so far. Also, from so far it makes 0 dmg. When i go near the mob i makes dmg. Thanks a lot...
  11. Hi, i have a problem with 2 corecrash when i upgrade a item from +0 to +1 first game.core debug Program terminated with signal SIGSEGV, Segmentation fault. #0 0x08189c5c in ITEM_MANAGER::DestroyItem (this=0xffffa138, item=item@entry= 0x2bcca020) at item_manager.cpp:595 595 item_manager.cpp: No such file or directory. [Current thread is 1 (LWP 100130)] (gdb) bt full #0 0x08189c5c in ITEM_MANAGER::DestroyItem (this=0xffffa138, item=item@entry=0x2bcca020) at item_manager.cpp:595 __FUNCTION__ = "DestroyItem" it = <optimized out> dwID = 90001408 #1 0x080e404c in CHARACTER::ClearItem (this=this@entry=0x445eea00) at char_item.cpp:526 i = 0 item = 0x2bcca020 #2 0x080c8c80 in CHARACTER::Destroy (this=this@entry=0x445eea00) at char.cpp:478 party = <optimized out> #3 0x080c8d01 in CHARACTER::~CHARACTER (this=0x445eea00, __in_chrg=<optimized out>) at char.cpp:138 No locals. #4 0x080c90fb in CHARACTER::~CHARACTER (this=0x445eea00, __in_chrg=<optimized out>) at char.cpp:139 No locals. #5 0x080f7d88 in CHARACTER_MANAGER::DestroyCharacter (this=0xffffb210, ch=<optimized out>, ch@entry=0x445eea00) at char_manager.cpp:164 it = <optimized out> __FUNCTION__ = "DestroyCharacter" #6 0x080c14e3 in CHARACTER::Disconnect (this=<optimized out>, syserr: SYSERR: May 24 00:27:39 :: ApplyPoint: Unknown apply type 194 SYSERR: May 24 00:27:39 :: ApplyPoint: Unknown apply type 142 SYSERR: May 24 00:27:40 :: ApplyPoint: Unknown apply type 194 SYSERR: May 24 00:27:40 :: ApplyPoint: Unknown apply type 142 SYSERR: May 24 00:27:41 :: ApplyPoint: Unknown apply type 194 SYSERR: May 24 00:27:41 :: ApplyPoint: Unknown apply type 142 SYSERR: May 24 00:27:46 :: ApplyPoint: Unknown apply type 194 SYSERR: May 24 00:27:46 :: ApplyPoint: Unknown apply type 142 SYSERR: May 24 00:27:46 :: ApplyPoint: Unknown apply type 194 SYSERR: May 24 00:27:46 :: ApplyPoint: Unknown apply type 142 second corecrash its also with a item refine from +0 to +1 game.core debug Program terminated with signal SIGSEGV, Segmentation fault. #0 DESC::Packet (this=0x202c7920, c_pvData=0xffff953e, iSize=30) at desc.cpp:434 434 desc.cpp: No such file or directory. [Current thread is 1 (LWP 100136)] (gdb) bt full #0 DESC::Packet (this=0x202c7920, c_pvData=0xffff953e, iSize=30) at desc.cpp:434 p = <optimized out> buf = <optimized out> #1 0x081476a3 in FuncPacketAround::operator() (ent=<optimized out>, this=<synthetic pointer>) at entity.cpp:73 No locals. #2 FuncPacketView::operator() (v=..., this=<synthetic pointer>) at entity.cpp:84 No locals. #3 CEntity::PacketView (this=<optimized out>, data=<optimized out>, bytes=<optimized out>, except=0x0) at entity.cpp:104 f = {<FuncPacketAround> = {m_data = 0xffff953e, m_bytes = 30, m_except = 0x0}, <No data fields>} #4 0x08147742 in CEntity::PacketAround (this=0x202c7920, this@entry=0x4d36a4c0, data=data@entry=0xffff953e, bytes=bytes@entry=30, except=except@entry=0x0) at entity.cpp:90 No locals. #5 0x0818613a in CItem::SetOwnership (this=this@entry=0x4d36a4c0, ch=ch@entry=0x0, iSec=iSec@entry=10) at item.cpp:1362 p = {bHeader = 31 '\037', dwVID = 825637152, szName = "\000\300\225\377\377\300\244\066Mr\021\016\b\374\342H\b\343\001\000\000\240\272H\b"} syserr: SYSERR: May 24 00:38:36 :: GetWear: CHARACTER::GetWear: invalid wear cell 79 SYSERR: May 24 00:38:36 :: Unequip: m_pOwner->GetWear() != this edit: i have now check the enum apply in item_data.h and lengh.h and compare the files. i have different applys from client to serverside i have change it and now it is identical but i have a new game.core debug.. Program terminated with signal SIGSEGV, Segmentation fault. #0 CHARACTER::GetName (this=0x4) at char.cpp:585 585 char.cpp: No such file or directory. [Current thread is 1 (LWP 100251)] (gdb) btfull Undefined command: "btfull". Try "help". (gdb) bt full #0 CHARACTER::GetName (this=0x4) at char.cpp:585 No locals. #1 0x081882ee in ITEM_MANAGER::SaveSingleItem (this=this@entry=0xffffa138, item=0x4d529220) at item_manager.cpp:472 t = {id = 10003043, window = 1 '\001', pos = 2, count = 197, vnum = 25040, alSockets = {0, 0, -6182912}, aAttr = {{ bType = 255 '\377', sValue = 0}, {bType = 0 '\000', sValue = 0}, {bType = 0 '\000', sValue = 0}, {bType = 0 '\000', sValue = 0}, { bType = 0 '\000', sValue = 11900}, {bType = 49 '1', sValue = 11}, {bType = 0 '\000', sValue = 0}}, owner = 1, transmutation = 0} #2 0x0818937f in ITEM_MANAGER::Update (this=0xffffa138) at item_manager.cpp:506 item = <optimized out> it = {<std::tr1::__detail::_Hashtable_iterator_base<CItem*, false>> = { _M_cur_node = 0x1000, _M_cur_bucket = 0x438c3e1c}, <No data fields>} this_it = {<std::tr1::__detail::_Hashtable_iterator_base<CItem*, false>> = {_M_cur_node = 0x4a224dc0, _M_cur_bucket = <optimized out>}, <No data fields>} #3 0x0827058d in heartbeat (ht=0x28d69020, pulse=5334) at main.cpp:337 t = 212553 #4 0x08270eaa in idle () at main.cpp:964 pastebin: char.cpp https://pastebin.com/qM9QTSB7 item_manager.cpp https://pastebin.com/99WaK5ag char_item.cpp https://pastebin.com/96t6baqk desc.cpp https://pastebin.com/zv3kamDJ entity.cpp https://pastebin.com/3Cp6pk13 item.cpp https://pastebin.com/y1Yc90iA thanks
  12. Hey guys, After i deleted foxfs & vfsfile & Cython on my Serverfile i got this Whitescreen after character selection does anyone have ideas why something like this can happen? I dont expect you to fix my solution just some advices would be good so i can try something :(( here is a screen of the metin2window yes it looks exactly like this.. here is the syserr: 0518 11:57:00440 :: CSoundManager::PlayMusic - Failed to load stream sound : BGM/login_window.mp3 0518 11:57:02571 :: mouseModule:371: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0518 11:57:02571 :: Traceback (most recent call last): 0518 11:57:02571 :: File "mouseModule.py", line 371, in Update 0518 11:57:02571 :: SystemError 0518 11:57:02571 :: : 0518 11:57:02571 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02571 :: 0518 11:57:02572 :: Traceback (most recent call last): 0518 11:57:02572 :: File "mouseModule.py", line 371, in Update 0518 11:57:02572 :: SystemError 0518 11:57:02572 :: : 0518 11:57:02572 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02572 :: 0518 11:57:02572 :: Traceback (most recent call last): 0518 11:57:02572 :: File "mouseModule.py", line 371, in Update 0518 11:57:02572 :: SystemError 0518 11:57:02572 :: : 0518 11:57:02572 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02572 :: 0518 11:57:02573 :: Traceback (most recent call last): 0518 11:57:02573 :: File "mouseModule.py", line 371, in Update 0518 11:57:02573 :: SystemError 0518 11:57:02573 :: : 0518 11:57:02573 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02573 :: 0518 11:57:02573 :: Traceback (most recent call last): 0518 11:57:02573 :: File "mouseModule.py", line 371, in Update 0518 11:57:02573 :: SystemError 0518 11:57:02573 :: : 0518 11:57:02573 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02573 :: 0518 11:57:02573 :: Traceback (most recent call last): 0518 11:57:02573 :: File "mouseModule.py", line 371, in Update 0518 11:57:02573 :: SystemError 0518 11:57:02573 :: : 0518 11:57:02573 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02573 :: 0518 11:57:02573 :: Traceback (most recent call last): 0518 11:57:02573 :: File "mouseModule.py", line 371, in Update 0518 11:57:02574 :: SystemError 0518 11:57:02574 :: : 0518 11:57:02574 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02574 :: 0518 11:57:02574 :: Traceback (most recent call last): 0518 11:57:02574 :: File "mouseModule.py", line 371, in Update 0518 11:57:02574 :: SystemError 0518 11:57:02574 :: : 0518 11:57:02574 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02574 :: 0518 11:57:02574 :: Traceback (most recent call last): 0518 11:57:02574 :: File "mouseModule.py", line 371, in Update 0518 11:57:02574 :: SystemError 0518 11:57:02574 :: : 0518 11:57:02574 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:02574 :: 0518 11:57:02742 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/etc/recuperation/full_potion.mse) Error 0518 11:57:02742 :: CInstanceBase::RegisterEffect(eEftType=284, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/etc/recuperation/full_potion.mse, isCache=1) - Error 0518 11:57:02868 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/affect/damagevalue/bleed.mse) Error 0518 11:57:02868 :: CInstanceBase::RegisterEffect(eEftType=286, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/affect/damagevalue/bleed.mse, isCache=1) - Error 0518 11:57:02868 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/affect/damagevalue/burn.mse) Error 0518 11:57:02868 :: CInstanceBase::RegisterEffect(eEftType=287, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/affect/damagevalue/burn.mse, isCache=1) - Error 0518 11:57:02868 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/success.mse) Error 0518 11:57:02868 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/success.mse, isCache=1) - Error 0518 11:57:02868 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/fail.mse) Error 0518 11:57:02868 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/fail.mse, isCache=1) - Error 0518 11:57:03924 :: Traceback (most recent call last): 0518 11:57:03924 :: File "uiPhaseCurtain.py", line 55, in OnUpdate 0518 11:57:03924 :: File "networkModule.py", line 161, in __ChangePhaseWindow 0518 11:57:03924 :: File "new_introselect.py", line 357, in Open 0518 11:57:03924 :: File "ui.py", line 4319, in LoadScriptFile 0518 11:57:03924 :: File "ui.py", line 4540, in LoadChildren 0518 11:57:03924 :: File "ui.py", line 4466, in LoadChildren 0518 11:57:03924 :: File "ui.py", line 5002, in LoadElementThinBoardCircle 0518 11:57:03924 :: File "ui.py", line 4546, in CheckKeyList 0518 11:57:03925 :: SystemError 0518 11:57:03925 :: : 0518 11:57:03925 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03925 :: 0518 11:57:03925 :: mouseModule:384: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0518 11:57:03925 :: Traceback (most recent call last): 0518 11:57:03925 :: File "mouseModule.py", line 384, in Render 0518 11:57:03925 :: SystemError 0518 11:57:03925 :: : 0518 11:57:03925 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03926 :: 0518 11:57:03944 :: Traceback (most recent call last): 0518 11:57:03944 :: File "mouseModule.py", line 384, in Render 0518 11:57:03944 :: SystemError 0518 11:57:03944 :: : 0518 11:57:03944 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03944 :: 0518 11:57:03959 :: Traceback (most recent call last): 0518 11:57:03959 :: File "mouseModule.py", line 384, in Render 0518 11:57:03959 :: SystemError 0518 11:57:03959 :: : 0518 11:57:03959 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03959 :: 0518 11:57:03975 :: Traceback (most recent call last): 0518 11:57:03975 :: File "mouseModule.py", line 384, in Render 0518 11:57:03975 :: SystemError 0518 11:57:03975 :: : 0518 11:57:03975 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03975 :: 0518 11:57:03992 :: Traceback (most recent call last): 0518 11:57:03992 :: File "mouseModule.py", line 384, in Render 0518 11:57:03992 :: SystemError 0518 11:57:03992 :: : 0518 11:57:03992 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:03992 :: 0518 11:57:04009 :: Traceback (most recent call last): 0518 11:57:04009 :: File "mouseModule.py", line 384, in Render 0518 11:57:04009 :: SystemError 0518 11:57:04009 :: : 0518 11:57:04009 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:04009 :: 0518 11:57:04025 :: Traceback (most recent call last): 0518 11:57:04025 :: File "mouseModule.py", line 384, in Render 0518 11:57:04025 :: SystemError 0518 11:57:04025 :: : 0518 11:57:04025 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:04025 :: 0518 11:57:04042 :: Traceback (most recent call last): 0518 11:57:04042 :: File "mouseModule.py", line 384, in Render 0518 11:57:04042 :: SystemError 0518 11:57:04042 :: : 0518 11:57:04042 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:04042 :: 0518 11:57:04058 :: Traceback (most recent call last): 0518 11:57:04058 :: File "mouseModule.py", line 384, in Render 0518 11:57:04058 :: SystemError 0518 11:57:04058 :: : 0518 11:57:04058 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:04058 :: 0518 11:57:04075 :: Traceback (most recent call last): 0518 11:57:04075 :: File "mouseModule.py", line 384, in Render 0518 11:57:04075 :: SystemError 0518 11:57:04075 :: : 0518 11:57:04075 :: ..\Objects\longobject.c:998: bad argument to internal function 0518 11:57:04075 ::
  13. Version of Files : 40k 1. Description of the problem / Question : Hello everyone. I want to make only one kingdom available for players , I changed everything from client side according to one tutorial found here(in locale/root) and now, in my client, you cannot choose anymore another empire. The problem is I want to put also something in source to check the empire and if it is different from empire id 1 for example(shinso), disconnect the player or something similar. I've come across this code from input_login.cpp, as I guess here I should work. Can someone help me to solve it out as I don't really know how I should change the values to make what I want. Right now I can change another empire if I use another client to login, so I want to forbid this, we all know that some people like to make problems, you're never safe enough... void CInputLogin::Empire(LPDESC d, const char * c_pData) { const TPacketCGEmpire* p = reinterpret_cast<const TPacketCGEmpire*>(c_pData); if (EMPIRE_MAX_NUM <= p->bEmpire) { d->SetPhase(PHASE_CLOSE); return; } const TAccountTable& r = d->GetAccountTable(); if (r.bEmpire != 0) { for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i) { if (0 != r.players[i].dwID) { sys_err("EmpireSelectFailed %d", r.players[i].dwID); return; } } } TEmpireSelectPacket pd; pd.dwAccountID = r.id; pd.bEmpire = p->bEmpire; db_clientdesc->DBPacket(HEADER_GD_EMPIRE_SELECT, d->GetHandle(), &pd, sizeof(pd)); } Thank you very much for spending your time to read my problem, regal.
  14. Version of Files : XXX hello guys. i have metinstone when i write 8028 metin code - 8028 my metinstione code metin 8027 spawn why ? Screenshots https://prnt.sc/smw3qp in this screen shot this is not the metinstone what is the problem ihave all files in filezila and pack files Thanks, Sincerly, [[ Astarosa ]]
  15. Hello, i search new yang chat https://imgur.com/a/Xxv3ISd it is a version without a slider (open / close) as if someone had grateful for sharing.
  16. System: http://prntscr.com/smj2pe Hello community, could someone provide a model of how to add the system in uitootlip.py? Thanks in advance.
  17. Hi all! I need the work beran setaou quest.(No time limit group,and all group run the dungeon) Or this quest how edit, no time limit and more party player group go to run one time. quest beran7_setaou begin state start begin when logout begin if pc.get_map_index() == 79 then pc.delqf("icerdesin") end end when 30121.chat."Meg akarom ölni a sárkányt!" with pc.get_map_index() == 73 begin if game.get_event_flag("ejder_kullanimda") == 2 then say_title("Sura szellem:") say("") say("Már vannak a kristály teremben!") say("Vagy nem telt le a 60 perc türelmi idő.") say("Az 1 perc bemeneti idő lejárt.") say("") end if game.get_event_flag("time_1") - get_time() < 0 and game.get_event_flag("ejder_kullanimda") >= 1 then game.set_event_flag("ejder_kullanimda",0) kill_all_in_map(79) warp_all_to_village(79) end if game.get_event_flag("ejder_kullanimda") == 0 and pc.count_item(30179) < 3 then say_title("Sura szellem:") say("Szükséged van 3x: "..item_name(30179)..":") say_item_vnum(30179) say("3 db Csavart kulcsra van szükséged.") return end if game.get_event_flag("ejder_kullanimda") == 1 then say_title("Sura szellem:") say("") say("Sajnos a templomban vannak.") say("Ha tudod a helyes kódot,") say("van esélyed hogy bejuss.") say("De 3 db Csavart kulcs kell!") say("") local sifre = tonumber(input("")) if game.get_event_flag("ejder_sifresi") == sifre then say_title("Sura Szellem:") say("") if pc.count_item(30179) < 3 then say("Nem engedhetlek be.") say("Szükséged van 3x: "..item_name(30179)..":") say_item_vnum(30179) say("Nincs elég kulcsod, gyere vissza ha ") say("mind a 3 db kulcs meg van.") return end pc.remove_item("30179",3) say("Gratulálunk, helyes kód!") say("Be engedlek, győzd le és térj vissza!") pc.setqf("icerdesin",1) say("[DELAY value; 1000]. . . . . . . . . .[/DELAY]") wait() pc.warp(825715, 1063792) elseif sifre != game.get_event_flag("ejder_sifresi") then say_title("Sura Szellem:") say("Sajnálom, hibás kód.") return end end if game.get_event_flag("ejder_kullanimda") == 0 and pc.count_item(30179) >= 3 then say_title("Sura Szellem:") say("") say("Az első emberek akik szeretnének belépni ") say("a sárkány templomába. Ha van elegendő számú ") say("Csavart kulcsotok, bemehettek, 3 db kell fejenként.") say("Adj meg egy kódot, a többiek ezzel tudnak bejutni.") say("Ha megadtad a kódot, társaidnak 1 percük lesz") say("bemenni, 1 perc lejárta után már nem tudnak csatlakozni!") say("Viszont csak 60 percetek van megölni a sárkányt.") say("") local i = select("Készen vagyok!", "Mégse akarok bemenni! ") if 1 == i and game.get_event_flag("ejder_kullanimda") == 0 then say_title("Sura Szellem:") say("Most írd be a kódodat:") say("") say_reward("A kód számokból álljon!") local sifre = tonumber(input("")) if sifre and sifre <= 999999999 and pc.count_item(30179)>=3 then say_title("Sura Szellem:") say("") say("Ha be szeretnél belépni a sárkányhoz,") say("Kell:") say("3x:") say_item_vnum(30179) local zaxd = select("Megyek!","Mégse akarok bemenni! ") if zaxd == 2 then return elseif zaxd == 1 and game.get_event_flag("ejder_kullanimda") == 0 then say_title("Sura Szellem:") say("") say("Rendben, azonnal teleportállak..") say("Sok szerencsét a Sárkányhoz!") pc.remove_item("30179",3) pc.setqf("icerdesin",1) pc.setqf("lider",1) pc.setqf("ejder_sifre",sifre) clear_server_timer("ejderi_kescen",get_server_timer_arg()) clear_server_timer("disari_yolluyoz",get_server_timer_arg()) game.set_event_flag("ejder_kullanimda",1) game.set_event_flag("ejder_sifresi",sifre) game.set_event_flag("time_1", get_time()+60*60*1) say("[DELAY value; 1000]. . . . . . .[/DELAY]") wait() pc.warp(825715, 1063792) elseif zaxd == 1 and game.get_event_flag("ejder_kullanimda") == 1 then say_title("Sura Szellem:") say("") say("Már várnak a teremben.. Ha tudod a helyes ") say("jelszót akkor írd be és mehetsz is.") end else say_title("Sura Szellem:") say("") say_reward("Kódnak számokból kell állnia!") say_reward("A Kód max 9 db szám legyen.") end end end end when login begin if pc.getqf("icerdesin") == 1 then send_letter("Öld meg a Kék sárkányt!") end end when button or info begin q.set_clock("Hátralévő idő: ", game.get_event_flag("time_1")-get_time()) beran7_setaou.ejder_odasi_kalansure() end when login with pc.get_map_index() == 79 and pc.getqf("icerdesin") != 1 begin warp_to_village() end when login with pc.get_map_index() == 79 and pc.getqf("lider") == 1 begin kill_all_in_map(79) notice_all(""..pc.get_name().." (és csoportja) megpróbálja megölni a Kék sárkányt!") notice(""..pc.getqf("ejder_sifre").." a kód, 1 percük van bemenni a társaidnak!") notice("Gyerünk!") notice("Szörnyek megjelenése 60 másodperc múlva.") server_timer("sifre_kapat", 60,pc.get_map_index()) server_timer("ejderi_kescen1", 3598,pc.get_map_index()) server_timer("ejderi_kescen", 3600,pc.get_map_index()) beran7_setaou.ejder_odasi_kalansure() pc.setqf("lider",2) pc.set_warp_location(73 , 2418, 12747) end when login with pc.get_map_index() == 79 and pc.getqf("icerdesin") == 1 and pc.getqf("lider") != 1 begin beran7_setaou.ejder_odasi_kalansure() pc.set_warp_location(73 , 2418, 12747) end when 8031.kill or 8032.kill or 8033.kill or 8034.kill with pc.get_map_index() == 79 begin local n =game.get_event_flag("kesilen_metin") + 1 game.set_event_flag("kesilen_metin", n) if n > 3 then local t = number(1,4) if 1 == t then regen_in_map(79,"data/dungeon/skia_boss1.txt") elseif 2 == t then regen_in_map(79,"data/dungeon/skia_boss2.txt") elseif 3 == t then regen_in_map(79,"data/dungeon/skia_boss3.txt") else regen_in_map(79,"data/dungeon/skia_boss4.txt") end end end when 2493.kill with pc.get_map_index() == 79 and game.get_event_flag("ejder_kullanimda") >= 1 begin game.drop_item_with_ownership("71123",1) game.drop_item_with_ownership("71129",1) notice_all(""..pc.get_name().." (és csapata) sikeresen megölte a Kék sárkányt!") notice("60 másodperc múlva ki lesztek portálva.") game.set_event_flag("kesilen_metin",0) clear_server_timer("ejderi_kescen",get_server_timer_arg()) clear_server_timer("ejderi_kescen1",get_server_timer_arg()) server_timer("disari_yolluyoz",60, pc.get_map_index()) kill_all_in_map(79) end when 2493.kill with pc.get_map_index() != 79 begin game.drop_item_with_ownership("71123",1) game.drop_item_with_ownership("71129",1) notice_all(""..pc.get_name().." (és csapata) sikeresen megölte a Kék sárkányt!") end when sifre_kapat.server_timer begin game.set_event_flag("ejder_kullanimda",2) regen_in_map(79,"data/dungeon/skia_deliboss.txt") end when disari_yolluyoz.server_timer begin notice_all("A Kék sárkány visszatért!") kill_all_in_map(79) clear_server_timer("ejderi_kescen",get_server_timer_arg()) game.set_event_flag("ejder_kullanimda",0) warp_all_to_village(79) end when ejderi_kescen.server_timer with game.get_event_flag("time_1") - get_time() <= 0 begin notice_all("A Kék sárkány visszatért!") game.set_event_flag("ejder_kullanimda",0) kill_all_in_map(79) warp_all_to_village(79) end when login with pc.get_map_index() != 79 begin if pc.getqf("icerdesin") == 1 then pc.delqf("icerdesin") pc.delqf("ejder_sifre") pc.delqf("lider") end if pc.getqf("lider") == 1 then pc.delqf("lider") end end function ejder_odasi_kalansure() local saniyekalan = (game.get_event_flag("time_1") - get_time()) local dakikakalan = math.ceil(saniyekalan / 60) notice("Még "..dakikakalan.."percetek van megölni a Kék sárkányt!") end end end THX.
  18. Hello community, Due to the situation of closing servers by GF, which companies advise me? I'm looking for a dedicated server company, with good Protection DDoS and webhost. Is it safe to continue using cloudflare? I think the answers in this topic will help many people.
  19. Version of Files : XXX Hi all. I have a problem, not work Teleport Dungeon. Press F5 end... nothing... In sysser i have dis error This is dungeon_manager quest end this is questlib.lua
  20. Hi! I made new mobs in the server and if I summon these mob and I kill near 2-3 then after the 4th is not attackable. Why?
  21. Version of Files : XXX [[ Hi / Hello / Hey... ]] [[ My Client Source can't compile .. ]] 1. Description of the problem / Question : [[ Please describe your problem precisely... ]] i can't compile my client source.. everytime i do something to fix the error when i build or clean soultion it's gone.. [[ What did you try to correct this problem ? ]] i tried to add the missing files but still nothing because everytime i build or clean solution they're gone [[ Tell us everything ! ]] 2. SysErr ( Client / Server ) / SysLog ( Server ) [[ If you have a syserr or syslog, provide them to us in a revelation / spoiler tag ! ]] [[ Information may be present to assist you... ]] iSkyx#1394 discord if you can help me 3. How to reproduce it ? [[ Explain to us, how do you do it ? ]] 4. Screenshots ? [[ A picture is worth more than a thousand words... ]] i can because i don't know what to show you.. Thanks, Sincerly, [[ iSkyx ]]
  22. Hello M2Dev I would like to know how critical and penetration works on skills. Is possible to get the 100% avg? At the moment Im playing in a pvp server and I use dragon shaman with full int/crit in my set, normal bonuses, 6/7 bonuses, alchemy, and food/potions. In this metin2 server, we have a panel where we can observe the % critical and penetration always. I play with 275% or 265% if I use christal power(10%) in bad order. When I fight with other ppl, I observe less critical skills than In my personal tests against secondary characters. Does penetration need more than 100% too in order to perform 100% real penetrate skills? Thanks, Sincerly,
  23. Hello. well i wanna start my metin2 server and i will buy a kvm vps. so um what os should it have? like ubuntu? or what. thanks to everyone who will answer
  24. The title says all . I need a timer for mount/unmount because many people use the Delay BUG mounts to catch the opponent in pvp , on my server the mount is used to get close him and immediately give a skill and the opponent don`t see that , he only receive the damage. See this video , seconds 20 - 25
  25. Version of Files : XXX Hey hope u all fine. A few days ago I started looking for information on map models. I found the world editor, 3d max for meshes, everything good. The first thing I tried was to create my own model, to know if I was doing the process correctly or not. I took a .gr2 file from a metin2 client, I used the granny to mesh converter and it worked perfectly. After that, I used 3dmax 2007 with the necessary settings to duplicate the object (just an example), then extracted it back to the gr2 extension thanks to the exporter plugin. Nothing wrong at the moment. I tried then to view the model with "Granny viewer" it worked. Img granny viewer there we go, its working i thought. Nope. When I used the world editor I opened a map and looked for the new gr2 object, the program doesn't load the object. img with world editor I see the new objetc i the task menu, but if i select it, i dont see anything. I tryed to use a default gr2 object, and i can see it withour problems but not with the gr2 object i did. Any idea? Thanks, Sincerly, [[ joseanse ]]
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