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Empire

Found 4,354 results

  1. Keep in mind: FreeBSD 12.1 64 , mysql 5.6 fresh installed. this problems since day one. CH1 runs well if i open only that channel, but when i attend to open more than one, it closes all auth for even ch1 and none of them are working ch1 autorun: ch1 syserr: auth config: i have set "x" so i can hide my id, ip and pass, but they are there in my files auth autorun: Output : Only CH1 opened PS output and i can login ingame no problems So, because of my mysql stopping the connection may cause the rest of channels to drop, maybe. and how can i fix my mysql to be up? If anyone can help me with this, add me on discord please "Revenge Arena#4229".. i'm 28hours awake already pushing on this problem with no solution..
  2. Hello guys, is there anyone who can share item_names from official server specially Czech language?
  3. Hi all, https://imgur.com/a/LogPWn5 How can I resolve this problem ?
  4. Hello gents, I just finis to implement Offline Shop by great and I have few error on clinet.When i try to login on server, after i select character the game is crashed and i have this errors on syserr.Can someone help me to resolve this please? 0405 15: 49: 19099 :: GameButtonWindow.LoadScript - 'GiftIcon' 0405 15: 49: 19099 :: =================== ========================= =========================== ========================= ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: ============================================ == ==================================================== == ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: ============================================ == ==================================================== == ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: ============================================ == ==================================================== == ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: ============================================ == ==================================================== == ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: ============================================ == ==================================================== == ================ 0405 15: 49: 19099 :: Abort !!!! 0405 15: 49: 19099 :: Traceback (most recent call last): 0405 15: 49: 19099 :: File "networkModule.py", line 232, in SetGamePhase 0405 15: 49: 19099 :: File "game.py" , line 100, in __init__ 0405 15: 49: 19099 :: File "interfaceModule.py", line 411, in MakeInterface 0405 15: 49: 19099 :: File "interfaceModule.py", line 279, in __MakeGameButtonWindow 0405 15: 49: 19100 :: AttributeError 0405 15: 49: 19100 ::: 0405 15: 49: 19100 :: 'Interface' object has no attribute '_Interface__OnClickGiftButton' 0405 15: 49: 19100 ::
  5. hello a lot of my mounts are bugged can someone help me
  6. I get crash 20 by 20 minutes with 20 players online help please? #0 CHARACTER::GetName (this=0x29cd3ad0) at char.cpp:696 #1 0x0817ba0d in ITEM_MANAGER::GetDropPct (this=0xffffa65c, pkChr=0x2fec14e0, pkKiller=0x2fec14e0, iDeltaPercent=@0x3b1d6e60: 804000992, iRandRange=<error reading variable>) at item_manager.cpp:859 #2 0x0817dd7a in __DropEvent_RefineBox_GetDropItem (killer=..., victim=..., itemMgr=...) at item_manager.cpp:1457 #3 0x0828d9e3 in heartbeat (ht=0x29831b30, pulse=31242) at main.cpp:355 #4 0x0828db6e in heartbeat (ht=0xffffdb28, pulse=31242) at main.cpp:366 #5 0x0828f40b in main (argc=1, argv=0x0) at main.cpp:579 (gdb) bt full #0 CHARACTER::GetName (this=0x29cd3ad0) at char.cpp:696 No locals. #1 0x0817ba0d in ITEM_MANAGER::GetDropPct (this=0xffffa65c, pkChr=0x2fec14e0, pkKiller=0x2fec14e0, iDeltaPercent=@0x3b1d6e60: 804000992, iRand iLevel = <optimized out> bRank = <optimized out> #2 0x0817dd7a in __DropEvent_RefineBox_GetDropItem (killer=..., victim=..., itemMgr=...) at item_manager.cpp:1457 killer_level = <optimized out> lowerBox = {50197, 50198, 50199} midderBox = {50203, 50204, 50205, 50206} higherBox = {50207, 50208, 50209, 50210, 50211} #3 0x0828d9e3 in heartbeat (ht=0x29831b30, pulse=31242) at main.cpp:355 c_set_desc = <optimized out> t = 1248488 #4 0x0828db6e in heartbeat (ht=0xffffdb28, pulse=31242) at main.cpp:366 t = 4294944296 #5 0x0828f40b in main (argc=1, argv=0x0) at main.cpp:579 sectree_manager = {<singleton<SECTREE_MANAGER>> = {_vptr$singleton = 0x83dbfe8, static ms_singleton = 0x0}, static current_sectree_vers _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, SECTREE_MAP*> > >> = {<__gnu_cxx::new_allocator<std::fields>}, _M_key_compare = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_c _M_node_count = 6}}}, m_map_pkArea = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<int const, std::map<std::basic_string<char, std::char_traits<char>, std::llocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, TAreaInfo> > > > > >ing<char, std::char_traits<char>, std::allocator<char> >, TAreaInfo, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<ctor<char> > const, TAreaInfo> > > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<int, int, bool>> = {< _M_left = 0xffffa930, _M_right = 0xffffa930}, _M_node_count = 0}}}, m_vec_mapRegion = {<std::_Vector_base<SMapRegion, std::al _M_impl = {<std::allocator<SMapRegion>> = {<__gnu_cxx::new_allocator<SMapRegion>> = {<No data fields>}, <No data fields>}, _M_sta _M_end_of_storage = 0x3a64c300}}, <No data fields>}, m_mapNPCPosition = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, std::vector<npc_info, std::allocator<npc_info> > > > pc_info, std::allocator<npc_info> > > > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int, unsig _M_color = std::_S_red, _M_parent = 0x301a1380, _M_left = 0x2e050080, _M_right = 0x3285a740}, _M_node_count = 6}}}, next_private_index_map_ = {<std::tr1::_Hashtable<long, std::pair<long const, int>, std::allocator<std::pair<long const, int> >, std::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std:ng, std::pair<long const, int>, std::allocator<std::pair<long const, int> >, std::_Select1st<std::pair<long const, int> >, std::equal_to<long>,nged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<long, sttd::tr1::hash<long>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = {_M_extract = {<std::unary_fun _M_eq = {<std::binary_function<long, long, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary_function<long, _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<long, std::pair<long const, int>, std::_Select1st<std::pair<long copair<long const, int> >, std::_Select1st<std::pair<long const, int> >, std::equal_to<long>, std::tr1::hash<long>, std::tr1::__detail::_Mod_rang false, false, true> >> = {<No data fields>}, _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::pair<long cons _M_bucket_count = 11, _M_element_count = 0, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 11 title = {<singleton<TitleManager>> = {_vptr$singleton = 0x83f8b50, static ms_singleton = 0x0}, <No data fields>} char_manager = {<singleton<CHARACTER_MANAGER>> = {_vptr$singleton = 0x83b9f18, static ms_singleton = 0x0}, m_iMobItemRate = 100, m_iMob m_iMobItemRatePremium = 100, m_iMobGoldAmountRatePremium = 100, m_iMobGoldDropRatePremium = 100, m_iMobExpRatePremium = 100, m_iUserD m_map_pkChrByVID = {<std::tr1::_Hashtable<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::allocator<std::pair<unsigned ual_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1:::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::allocator<std::pair<u std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, s1::__detail::_Hash_code_base<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::_Select1st<std::pair<unsigned int const, CHARACTER*>hashing, std::tr1::__detail::_Default_ranged_hash, false>> = {_M_extract = {<std::unary_function<std::pair<unsigned int const, CHARACTER*>, uns _M_eq = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::_Seled::pair<unsigned int const, CHARACTER*>, std::allocator<std::pair<unsigned int const, CHARACTER*> >, std::_Select1st<std::pair<unsigned int conil::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::pair<unsigned int const, CHARACTER*>, false> > _M_element_count = 15432, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 30727}}, <No data fi m_map_pkChrByPID = {<std::tr1::_Hashtable<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::allocator<std::pair<unsigned ual_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1:::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::allocator<std::pair<u std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, s1::__detail::_Hash_code_base<unsigned int, std::pair<unsigned int const, CHARACTER*>, std::_Select1st<std::pair<unsigned int const, CHARACTER*>hashing, std::tr1::__detail::_Default_ranged_hash, false>> = {_M_extract = {<std::unary_function<std::pair<unsigned int const, CHARACTER*>, uns _M_eq = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary @Moț @WeedHex
  7. Hello metin2dev I have the following problem. So i have the sash system on my server but the problem is when i try to add an item to that sash it doesn't allow me to put it on provided space and it doesn't show me any error. Can someone explain how can i fix this?
  8. Hello everyone, i want a python loader to 'load' a py file without restarting my client, please. Thank you.
  9. Please guys i need a good map and to look good and be smart on positions and everything where can hold all the 3 kingdoms. is for a pvp project. map like this? but little smaller and much better made? PS: i search for a map already made it. and free i hope..
  10. i remember someone create a version without any all this horns .. any link for all classes? please?
  11. hello everyone, i have a question, a problem with my source, i use visual studio 2013, but normally my source is for 2008 i have big problems with the settings, i can't find out how my settings need to be to compile the source, i read over they also said that I need vs 2008 installed to compile .. but for nothing .. sorry for my bad english before installing vs 2008 and 2010 and after
  12. root:/usr/ports/lang/python27 # make -DBATCH install clean /!\ ERROR: /!\ Ports Collection support for your FreeBSD version has ended, and no ports are guaranteed to build on this system. Please upgrade to a supported release. No support will be provided if you silence this message by defining ALLOW_UNSUPPORTED_SYSTEM. *** Error code 1 Stop. make: stopped in /usr/ports/lang/python27 root:/usr/ports/lang/python27 #
  13. I have some troubbles with some crash core i can pay for fixes please help skype : vladutzvladutz2 Thanks.
  14. hello i wanted to ask if its possible after every patch is going on , none can login to the server without doing the patch? is this possible and if yes how? ty
  15. I would like to know if there is a function to identify items Equipped by the character? Example: What weapon equipped!
  16. Hello.I tested my server with hamachi and everything works fine.Now I want to use my external ip address to connect to the server. I forwarded the following ports in my router: 21, 3306, 11003 (auth), 13001 through 13100. (ch1 is 13001). I disabled the firewall on FreeBSD, and I modified the ip address in my serverinfo.py in the client. But I cannot connect to the server.I get socket_tcp_bind: tcp_socket: Can't assign requested address in the auth logs. I tried adding BIND_IP: external ip to all my config files (auth, ch1,s_ch1 and special_ch), but I get the same error. What is the problem? How can I solve this ? I have to mention that I can connect to the ftp server and to mysql with navicat using the external ip address. Edit: Just to give a little more information on how the network interface is configured on the virtual machine.For the IPv4 Gateway I entered 192.168.100.1 (my router's ip address -> it was listed as the Default Gateway in the ipconfig output on windows).For netmask I entered 255.255.255.0 and for the nameserver 192.168.100.1. For the inet I put 192.168.100.52 and in the router's port forwarding section I routed the ports to this ip. If a type ifconfig on the guest it gives me the correct ip address (192.168.100.52). Edit2: I used Visual Code to search the content of the entire source code of the server for hardcoded ip adresses using regex.Nothing was found. But still I cannot connect to the server using the metin client.
  17. Hello m2dev. I have an issue with my files. This happens on every map and is a bug for some reason on my files. Every time I got decent movement speed on my horse for example and i try to run around some monster will show up when my character gets in sight range and some will take some time to load and then they refresh right next to my character. Normally it should refresh all theese monsters when they come into sight range. Does anyone have any ideas on what could cause this issue? im pretty sure its not a network problem my servers are running completly flawless except this one bug. At first i thought its a server connection issue but im pretty sure its not. Monster just wont load properly and it just feels like the server isnt catching up. Thanks for helping.
  18. Hi I have this problem whit this system. I search for everything but no result. https://www.youtube.com/watch?v=ewLyleJ53Y4 Sysser: 0326 20:05:19932 :: Traceback (most recent call last): 0326 20:05:19932 :: File "uiCharacter.py", line 425, in <lambda> 0326 20:05:19932 :: File "uiCharacter.py", line 800, in __OverInStatButton 0326 20:05:19932 :: File "uiCharacter.py", line 808, in __ShowStatToolTip 0326 20:05:19932 :: AttributeError 0326 20:05:19932 :: : 0326 20:05:19932 :: 'NoneType' object has no attribute 'ClearToolTip' 0326 20:05:19932 :: 0326 20:05:19947 :: Traceback (most recent call last): 0326 20:05:19947 :: File "uiCharacter.py", line 426, in <lambda> 0326 20:05:19947 :: File "uiCharacter.py", line 805, in __OverOutStatButton 0326 20:05:19947 :: File "uiCharacter.py", line 813, in __HideStatToolTip 0326 20:05:19947 :: AttributeError 0326 20:05:19947 :: : 0326 20:05:19947 :: 'NoneType' object has no attribute 'Hide' 0326 20:05:19947 :: uicharacter.py : https://pastebin.com/q3an6FWs interfacemodule.py: https://pastebin.com/ErWgzHBG uicharacterdetails.py: https://pastebin.com/Ahyxm4wW
  19. Hello guys. When Im trying to ride a mount nothing happens. The seal just goes in right position in Costume window, but that's all. I'll be really happy if you can help me with solving this thing. And here is a sysser.
  20. Could someone help me with remove fog ? like this https://i.gyazo.com/99cc3d61178aebc1c003a47eb0a7f4e3.mp4 ty
  21. hello guys.. seems today i find and i think my SP_STONESKIN dont work.. if im right is about the protection boss. to explain better what mean for me this name "protection boss" is when the boss is on 10% or 20% hp and i have dmg reduse and i need to use poison to kill him. anyone meet this problem like me before? idk what to do .. where to start.. i realy need help.
  22. Hello, do someone know this function? it's like when you kill a metin or a boss, you don't need pickup, all going instantly to your inventory.
  23. I'm currently playing on a PvP server. But when i tried to develop a pyscript for it , I cant import chr library. in the syserr file it says "There is no module named chr" Obviously they changed chr library's name due to preventing cheaters from cheating? So How can i see the new Chr library ?
  24. Hello everyone. I have i problme when i'm trying to compile my binary source i get these errors everytime Image with errors on imgur . I tried with visual studio 2013 professional, 2013 community, 2015 pro, and 2015 community but still no succes in getting rid of there errors. Fixed. T/C
  25. I have to say that i'm a noob when it comes to metin in general. After warping to /warp 137 111 , the client crashed.Now after I log in back and select the same character, it keeps crashing.But if I select a different character everything works. Where do I need to look in order to debug this problem ? I'm suspecting that the client doesn't have some resource(model/texture/sound or whatnot) but I might be wrong. Thank you for you time.
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