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ToXiC4000 last won the day on November 11

ToXiC4000 had the most liked content!

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About ToXiC4000

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  1. i guess you have to test it out in a beta
  2. .... ._. i ran my first server with 16 gb ram 7 channel 4 core 3ghz 500+- player per day without much trouble. Server were at 6-12 gb ram depends on how much maps and how much systems like "offlineshop" or something and dungeons
  3. you dont start with hamachi cause we are in 2020 not in the the 1990s install Winscp install PuTTY Install Navicat / Heidisql or whatever databaseprogram you like local or root it doesnt matter use any serverfiles you like "cause im german i use Fliege Rew or Martysrc" as System everything minimum Freebsd 11.2 64bit or above 2gb RAM is Minimum SSD will be good 4gb RAM is perfekt ssd pkg install htop (as a better Taskmanager) pkg install python (required for Loading Quests into your Serverfiles) pkg install gmak
  4. as i said Use the Right path, if you dont have a D Storage drive create one by using an usb stick or something else paste the texture into the right Path for example D : ymir work \ Item \ yourfolder \ yourtexture.dds also just paste the texture From the Right Path into 3dsmax pack those into your client or use it directly while have the path active
  5. the fact that you are using a very old version is... ye... "why dont you just use a newer" but well ok to apply textures right: use the path D:\ymir work\item\ in that folder your texture should be there, just drop the texture from there onto your texturewrapper into 3dsmax and export the granny file, test it ingame not on the gr2viewer cause often windows just dont reloading the caches from the textures. "means your granny viewer will show you for example its white or its black but if you look under textures you see that your texturepath is right" just pack all th
  6. open the model in 3dsmax and look for the reason
  7. both i tested allready, Water doesnt effect the Ram that much in difference, Textures also no Problem like Terrain, thats the tiniest thing, Applying bigger Textures on little models is the harder Part. im also Guessing if you have to much loaded of the same model at the same time it could start to lag cause of the 32bit limitation, But on the other side, We`ve done allready some intern updates so it doesnt lag" Enableing more fps not on the common way ofc, Enableing more view distance, making some Performance upgrades " the only thing with the water is atm that im using atm 512x512
  8. i dont use them i have my own, for those who are using this , that could be helpful
  9. Some People know that i do that Kind of stuff so i present it you here i do have rendered some textures in 512x512 day and a night Cicle but until my rtx 3080 hasnt arrived i started to render some 4k x 4k images on my Processor "took a while but it works" here is an example of 512x512 thats 512x512 Since the m2dev hoster cannot support that size of that image i used another hoster; thats 4k x 4k the same i have done with skill-effects and other stuff , im currently upscaling the "normal Official"
  10. Great Objects you used there but those Textures... there is still alot of Work to do
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  14. ToXiC4000

    Pepsi Horse

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