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Hik

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Hik last won the day on May 1 2018

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About Hik

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  1. Please can you show me how you set the changes?
  2. Maybe it fails because of the text. Rename the path.
  3. Hik

    all QC - Source

    Thanks
  4. UP2: if (iPercent >= number(1, iRandRange)) iPercent = 100000 | in mob_drop_item the percentage is set to 10 number = 1, 4000000 | random number between 1 and 4000000 I noticed, however, how the random values obtained are very different between the two versions: random = 3894439 random = 229634 random = 1664283 random = 3958197 | BSD VERSION random = 924476 random = 2193081 random = 181074 ----------------------------------------------------------------------------- random = 12851 random = 10165 | WINDOWS VERSION random = 23397 random = 12871 I don't enter all the other values because they follow the same trend. In the first case, having a high random value I will not drop, while having a low one in the second case I will always drop. Any ideas on this?
  5. I had never seen such a hack, I also follow!
  6. Also check the dump_proto carefully
  7. I would like to understand, more than anything else, why there is this difference between visualstudio and freebsd, in order to make a precise proportion.
  8. Hi guys, I need your help! I compile metin2 using visualstudio (server side) and I have a problem with the drop. As you can see, the drop is set to 1% but despite this I continue to drop, at each mob 101 eliminated, at least 2 of the items in the list. On freebsd it didn't happen. Some advice? Group test_dog { type drop mob 101 1 1012 1 1 2 4012 1 1 3 11402 1 1 4 16022 1 1 }
  9. Hi, on the forum you should find files released by mali61 \ blackdragon61 compatible with the new version of gcc.
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