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Nek0.

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  1. This is a strange bug, as you can see, character's position on the attackers pov only gets position sync after he gets up, instead of doing the whole animation like it should be.What can cause this?I tried to implement some sync fixes that are public, like pkVictim->SetSyncOwner(this); in char_battle, and converting m_fSync to dword, but nothing helped, the problem is still there, happening the same. Video - can be seen here
  2. Hello, I'm looking to add for example, all of my blends under one affect in game, so whenever I hover over it, all the values summed up by the blend potions currently active, are shown one under the other.Any ideas about how I could do that?
  3. I tried this but still can't see the new installed sash. If I change the texture in item_list.txt from code 86076 to code 86075/74/73/72/71/70 any below that, it works, but if I set it to 76+ it doesn't work anymore.Any idea why?
  4. Anyone got the Fox Fs version? I can't seem to make it work
  5. Ohh, you're right! It only happens when I shut down the server, so it shouldn't be a problem when it's live.Have any tutorial to adapt marty's source to clang17?
  6. Hello guys, I have this random crash core that happens every 1-2-3 days randomly on my server: I tried to include everything inside gdb, please let me know if you guys have any idea why this is happening. Freebsd 13.1 i386 gen1 v1. To mention that the source is compiled and runned on the same server, no differences in Freebsd versions.
  7. Hello guys, so I stared to work on some new clean files, after testing everyting, alchemy was working great. I installed some systems for the past 1 month / 1 month and a half, everything worked perfect, but I didn't tested alchemy meanwhile while adding things to the server, but it seems that one thing messed up my alchemy, let me explain the BUG: - so when you equip an alchemy stone everything is perfect, you can activate it and get the bonus -NOW when you deactivate the wheel, the first bonus of all the equiped alchemy stones goes random, on ruby instead of STR I get sometines INT, sometines CON, sometimes uknown_type, and so on..but this only happens when I deactivate the alchemy wheel or when I relog / teleport, and only happens to equiped ones! Some proof: [Hidden Content] [Hidden Content]
  8. Hello, I just got some pretty clean files from the internet, I tested a couple of files before but they were all bugged so I decided to start from pretty much 0, so I got some clean files, and I found something called "martysama 4.6", downloaded installed everything but when I double click to open the client, nothing happens. To mention that I tested a couple of serverfiles before and the client that came with them worked witouth any problems, so it's deffinily something about the client, someone on other forums said it can be from .dlls but I don't know what to do, what dlls to change or to add or even how. To mention x2: I even tried recompiling the launcher, still doesn't do nothing
  9. Hello, I just started working on a new file that is pretty stable, the main bugs I found are these, when I equip a mount, it goes both in the costume window and in inventory, and then I try to equip an exp ring, or some wind shoes, they go instead of the shield (i checked item proto, everything is good), and crescent moon ring and lolipop go on where exp ring and shoes were supposed to go! Any idea on how I can solve these? I would like to equip lolipop and crescent moon ring beside the belt, and mount only on the costume page, I got mount costume system installed as well! Some images explaining my problem: Picture 1 Picture 2
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