fantans
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bug every event or quest
fantans replied to fantans's topic in Community Support - Questions & Answers
yes I still to login channel, not crash in client but go to login again sry for my bad english -
bug every event or quest
fantans replied to fantans's topic in Community Support - Questions & Answers
priv_empire.quest oxevent.quest quest oxevent_manager begin state start begin function cleanup_event() oxevent.end_event() game.set_event_flag("ox_map_login_counter",0) end function check_limit() if game.get_event_flag("ox_map_login_counter") == game.get_event_flag("ox_map_player_max") then return 0 else return 1 end end function enter_level (vnum1,vnum2) lv_range={} lv_range[1] ={25,105} lv_range[2] ={40,105} lv_range[3] ={50,105} lv_range[4] ={60,105} lv_range[5] ={70,105} return lv_range [vnum1][vnum2] end when login or enter begin if pc.get_map_index() == 113 then local counter = game.get_event_flag("ox_map_login_counter") game.set_event_flag("ox_map_login_counter", counter+1) end end when logout begin if pc.get_map_index() == 113 then if is_test_server() then pc.setqf("ox_end_cooldown_time", get_time() + 10*1) else pc.setqf("ox_end_cooldown_time", get_time()+10*1) -----------------------------------15 Minuten nun end end end when 20011.chat.gameforge.oxevent._10_npcChat begin say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._20_say) wait() if game.get_event_flag("oxevent_status") == 0 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._30_say) elseif game.get_event_flag("oxevent_status") == 1 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._40_say) local s = select(gameforge.buy_fishrod._120_select, gameforge.locale.cancel) if s == 1 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._50_say) wait() -- read the limits that the admin set hopefully local min = game.get_event_flag("ox_map_level_min") local max = game.get_event_flag("ox_map_level_max") if pc.level < min or pc.level > max then say_title(gameforge.main_quest_lv30._40_sayTitle) say_reward(string.format(gameforge.entry_event_map._040_say, min, max)) return end if get_time() < pc.getqf("ox_end_cooldown_time") then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.locale.monkey_dungeon.cannot_enter_yet) return end -- check again the limit before we warp the player, maybe someone have trigger the limit if oxevent_manager.check_limit() == 0 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.entry_event_map._060_say) return end -- removed the random warp, cause the current binary checks the coordinates. --pc.warp(math.random(892973,899719), math.random(23256, 26044) ) pc.warp(896500, 24600) elseif s == 2 then return end elseif game.get_event_flag("oxevent_status") == 2 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._60_say) end end when 20358.chat.gameforge.oxevent._70_npcChat with pc.is_gm() begin local stat = oxevent.get_status() if stat == 0 then say(gameforge.entry_event_map._150_say) local choice = select ("1> min "..oxevent_manager.enter_level(1,1).." max "..oxevent_manager.enter_level(1,2),"2> min "..oxevent_manager.enter_level(2,1).." max "..oxevent_manager.enter_level(2,2), "3> min "..oxevent_manager.enter_level(3,1).." max "..oxevent_manager.enter_level(3,2), "4> min "..oxevent_manager.enter_level(4,1).." max "..oxevent_manager.enter_level(4,2), "5> min "..oxevent_manager.enter_level(5,1).." max "..oxevent_manager.enter_level(5,2), gameforge.locale.cancel) if choice == 6 then return end say(gameforge.entry_event_map._160_say) local amount_choice = input_number(gameforge.entry_event_map._240_say) if amount_choice > 200 or amount_choice <= 0 then say(gameforge.entry_event_map._250_say) return end say(gameforge.oxevent._80_say) say(gameforge.entry_event_map._180_say) say(gameforge.entry_event_map._190_say .. " " .. oxevent_manager.enter_level(choice,1).. " - " ..oxevent_manager.enter_level(choice,2)) say(gameforge.entry_event_map._200_say .. " " .. amount_choice) local s = select(gameforge.oxevent._90_select, gameforge.locale.cancel) if s == 1 then local v = oxevent.open() if v == 0 then say(gameforge.oxevent._100_say) say_reward(gameforge.oxevent._110_sayReward) elseif v == 1 then say(gameforge.oxevent._120_say) notice_multiline(gameforge.oxevent._130_notice_all,notice_all) notice_multiline(gameforge.oxevent._131_notice_all,notice_all) -- set the limits we set previous asked game.set_event_flag("ox_map_level_min",oxevent_manager.enter_level(choice,1)) game.set_event_flag("ox_map_level_max",oxevent_manager.enter_level(choice,2)) game.set_event_flag("ox_map_player_max",amount_choice) else say(gameforge.oxevent._100_say) end end elseif stat == 1 then say(string.format(gameforge.oxevent._140_say, oxevent.get_attender())) local s = select(gameforge.oxevent._150_select, gameforge.locale.cancel) if s == 1 then oxevent.close() say(gameforge.oxevent._160_say) end elseif stat == 2 then say(gameforge.oxevent._170_say) local s = select( gameforge.oxevent._180_select, gameforge.oxevent._190_select, gameforge.oxevent._195_select, gameforge.locale.cancel ) if s == 1 then local v = oxevent.quiz(1, 30) if v == 0 then say(gameforge.oxevent._200_say) elseif v == 1 then say(gameforge.oxevent._210_say) else say(gameforge.oxevent._220_say) end elseif s == 2 then oxevent_manager.cleanup_event() say(gameforge.oxevent._230_say) notice_multiline(gameforge.oxevent._240_notice_all,notice_all) notice_multiline(gameforge.oxevent._241_notice_all,notice_all) elseif s == 3 then oxevent_manager.cleanup_event() say(gameforge.oxevent._250_say) notice_multiline(gameforge.oxevent._260_notice_all,notice_all) notice_multiline(gameforge.oxevent._261_notice_all,notice_all) end elseif stat == 3 then say(gameforge.oxevent._270_say) say_reward(gameforge.oxevent._280_sayReward) else say(gameforge.oxevent._290_say) end end when 20358.chat.gameforge.oxevent._300_npcChat with pc.get_gm_level()== 5 begin say(gameforge.oxevent._310_say) local s = select(gameforge.oxevent._320_select, gameforge.locale.cancel) if s == 1 then oxevent.end_event_force() game.set_event_flag("ox_map_login_counter",0) say(gameforge.oxevent._330_say) end end when 20358.chat.gameforge.oxevent._340_npcChat with pc.get_gm_level()== 5 begin say(gameforge.oxevent._350_say) local item_vnum = input() say(gameforge.oxevent._360_say) local item_count = input() oxevent.give_item(item_vnum, item_count) say(string.format(gameforge.oxevent._370_say, oxevent.get_attender())) end end end quest priv_empire begin state start begin when guild_man1.chat.gameforge.priv_empire._10_npcChat or guild_man2.chat.gameforge.priv_empire._10_npcChat or guild_man3.chat.gameforge.priv_empire._10_npcChat with pc.get_gm_level() == 5 begin say_title(gameforge.priv_empire._20_sayTitle) say(gameforge.priv_empire._30_say) local empire_names = { [0] = gameforge.priv_empire._33_array, [1] = gameforge.locale.empire_names_2, [2] = gameforge.locale.empire_names_3, [3] = gameforge.locale.empire_names_4, } local e = select(empire_names[1], empire_names[2], empire_names[3], empire_names[0], gameforge.locale.cancel) if 5 == e then return end if 4 == e then e = 0 end say_title(gameforge.priv_empire._40_sayTitle) say_reward(__get_empire_priv_string(e)) say(gameforge.priv_empire._50_say) local titles = { gameforge.priv_empire._53_array, gameforge.priv_empire._54_array, gameforge.priv_empire._55_array, gameforge.priv_empire._56_array, } local t = select( titles[1], titles[2], titles[3], titles[4], gameforge.locale.cancel) if 5 == t then return end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._60_sayReward, empire_names[e], titles[t])) say(gameforge.priv_empire._70_say) local g={10, 20, 50, 100, 150, 200} local p = select(g[1]..'%', g[2]..'%', g[3]..'%', g[4]..'%', g[5]..'%', g[6]..'%', gameforge.locale.cancel) if p == 7 then return end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._100_sayReward, empire_names[e], titles[t], g[p])) say(gameforge.priv_empire._110_say) local v = 0 local h = select ( gameforge.priv_empire._120_select, gameforge.priv_empire._130_select, gameforge.priv_empire._134_select, gameforge.priv_empire._135_select, gameforge.locale.cancel ) if 5 == h then return elseif 4 == h then say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._100_sayReward, empire_names[e], titles[t], g[p])) say(gameforge.priv_empire._140_say) v=input() if v == "" then v = 0 else v=tonumber(v) end elseif 3 == h then v=24 elseif 2 == h then v=12 elseif 1 == h then v=6 end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._150_sayReward, empire_names[e], titles[t], g[p], v)) say(gameforge.priv_empire._160_say) local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1 == s then say_title(gameforge.priv_empire._40_sayTitle) __give_empire_priv(e, t, g[p], v*60*60) say_reward(gameforge.priv_empire._170_sayReward) else say_title(gameforge.priv_empire._40_sayTitle) say_reward(gameforge.priv_empire._180_sayReward) end end end end when input "30" or every number in "max_player" return to login -
bug every event or quest
fantans replied to fantans's topic in Community Support - Questions & Answers
[Hidden Content] [Hidden Content] [Hidden Content] every quest when input back to login(select channel) -
bug every event or quest
fantans replied to fantans's topic in Community Support - Questions & Answers
not only oxevent quest, is every quest that have input like battle empire(set max player) and other with input -
bug every event or quest
fantans replied to fantans's topic in Community Support - Questions & Answers
40k robert serban -
hello, i've a error when open ox o others event set max players to events and return to select channel... [Hidden Content] [Hidden Content] chanel1 SYSERR: Sep 24 00:29:03.606729 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2410) Map(72) SYSERR: Sep 24 00:29:05.646051 :: Process: SEQUENCE 63eeb980 mismatch 0xdf != 0x0 header 30 SYSERR: Sep 24 00:29:05.646125 :: Process: SEQUENCE_LOG [XXXXXX]------------- [109 : 0xaf] [006 : 0xca] [241 : 0x8a] [010 : 0xcf] [061 : 0x48] [026 : 0xa7] [007 : 0x54] [029 : 0xc7] [029 : 0xd7] [030 : 0xdf] SYSERR: Sep 24 00:29:05.687004 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 57787, 956026, 274765, 0, 'LOGOUT', '186.89.180.164 194424000 1 41 857', '186.89.180.164') errno: 1406) SYSERR: Sep 24 00:30:20.608194 :: SpawnGroupGroup: NOT_EXIST_GROUP_GROUP_VNUM(2410) MAP(73) every events like ox, battle empire and others
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give this error when translante [!] ERROR [!] thanks...
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Hello, I've vps with os window 2008 and I can run server virtualizing?