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fantans

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  1. yes I still to login channel, not crash in client but go to login again sry for my bad english
  2. priv_empire.quest oxevent.quest quest oxevent_manager begin state start begin function cleanup_event() oxevent.end_event() game.set_event_flag("ox_map_login_counter",0) end function check_limit() if game.get_event_flag("ox_map_login_counter") == game.get_event_flag("ox_map_player_max") then return 0 else return 1 end end function enter_level (vnum1,vnum2) lv_range={} lv_range[1] ={25,105} lv_range[2] ={40,105} lv_range[3] ={50,105} lv_range[4] ={60,105} lv_range[5] ={70,105} return lv_range [vnum1][vnum2] end when login or enter begin if pc.get_map_index() == 113 then local counter = game.get_event_flag("ox_map_login_counter") game.set_event_flag("ox_map_login_counter", counter+1) end end when logout begin if pc.get_map_index() == 113 then if is_test_server() then pc.setqf("ox_end_cooldown_time", get_time() + 10*1) else pc.setqf("ox_end_cooldown_time", get_time()+10*1) -----------------------------------15 Minuten nun end end end when 20011.chat.gameforge.oxevent._10_npcChat begin say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._20_say) wait() if game.get_event_flag("oxevent_status") == 0 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._30_say) elseif game.get_event_flag("oxevent_status") == 1 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._40_say) local s = select(gameforge.buy_fishrod._120_select, gameforge.locale.cancel) if s == 1 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._50_say) wait() -- read the limits that the admin set hopefully local min = game.get_event_flag("ox_map_level_min") local max = game.get_event_flag("ox_map_level_max") if pc.level < min or pc.level > max then say_title(gameforge.main_quest_lv30._40_sayTitle) say_reward(string.format(gameforge.entry_event_map._040_say, min, max)) return end if get_time() < pc.getqf("ox_end_cooldown_time") then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.locale.monkey_dungeon.cannot_enter_yet) return end -- check again the limit before we warp the player, maybe someone have trigger the limit if oxevent_manager.check_limit() == 0 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.entry_event_map._060_say) return end -- removed the random warp, cause the current binary checks the coordinates. --pc.warp(math.random(892973,899719), math.random(23256, 26044) ) pc.warp(896500, 24600) elseif s == 2 then return end elseif game.get_event_flag("oxevent_status") == 2 then say_title(gameforge.main_quest_lv30._40_sayTitle) say(gameforge.oxevent._60_say) end end when 20358.chat.gameforge.oxevent._70_npcChat with pc.is_gm() begin local stat = oxevent.get_status() if stat == 0 then say(gameforge.entry_event_map._150_say) local choice = select ("1> min "..oxevent_manager.enter_level(1,1).." max "..oxevent_manager.enter_level(1,2),"2> min "..oxevent_manager.enter_level(2,1).." max "..oxevent_manager.enter_level(2,2), "3> min "..oxevent_manager.enter_level(3,1).." max "..oxevent_manager.enter_level(3,2), "4> min "..oxevent_manager.enter_level(4,1).." max "..oxevent_manager.enter_level(4,2), "5> min "..oxevent_manager.enter_level(5,1).." max "..oxevent_manager.enter_level(5,2), gameforge.locale.cancel) if choice == 6 then return end say(gameforge.entry_event_map._160_say) local amount_choice = input_number(gameforge.entry_event_map._240_say) if amount_choice > 200 or amount_choice <= 0 then say(gameforge.entry_event_map._250_say) return end say(gameforge.oxevent._80_say) say(gameforge.entry_event_map._180_say) say(gameforge.entry_event_map._190_say .. " " .. oxevent_manager.enter_level(choice,1).. " - " ..oxevent_manager.enter_level(choice,2)) say(gameforge.entry_event_map._200_say .. " " .. amount_choice) local s = select(gameforge.oxevent._90_select, gameforge.locale.cancel) if s == 1 then local v = oxevent.open() if v == 0 then say(gameforge.oxevent._100_say) say_reward(gameforge.oxevent._110_sayReward) elseif v == 1 then say(gameforge.oxevent._120_say) notice_multiline(gameforge.oxevent._130_notice_all,notice_all) notice_multiline(gameforge.oxevent._131_notice_all,notice_all) -- set the limits we set previous asked game.set_event_flag("ox_map_level_min",oxevent_manager.enter_level(choice,1)) game.set_event_flag("ox_map_level_max",oxevent_manager.enter_level(choice,2)) game.set_event_flag("ox_map_player_max",amount_choice) else say(gameforge.oxevent._100_say) end end elseif stat == 1 then say(string.format(gameforge.oxevent._140_say, oxevent.get_attender())) local s = select(gameforge.oxevent._150_select, gameforge.locale.cancel) if s == 1 then oxevent.close() say(gameforge.oxevent._160_say) end elseif stat == 2 then say(gameforge.oxevent._170_say) local s = select( gameforge.oxevent._180_select, gameforge.oxevent._190_select, gameforge.oxevent._195_select, gameforge.locale.cancel ) if s == 1 then local v = oxevent.quiz(1, 30) if v == 0 then say(gameforge.oxevent._200_say) elseif v == 1 then say(gameforge.oxevent._210_say) else say(gameforge.oxevent._220_say) end elseif s == 2 then oxevent_manager.cleanup_event() say(gameforge.oxevent._230_say) notice_multiline(gameforge.oxevent._240_notice_all,notice_all) notice_multiline(gameforge.oxevent._241_notice_all,notice_all) elseif s == 3 then oxevent_manager.cleanup_event() say(gameforge.oxevent._250_say) notice_multiline(gameforge.oxevent._260_notice_all,notice_all) notice_multiline(gameforge.oxevent._261_notice_all,notice_all) end elseif stat == 3 then say(gameforge.oxevent._270_say) say_reward(gameforge.oxevent._280_sayReward) else say(gameforge.oxevent._290_say) end end when 20358.chat.gameforge.oxevent._300_npcChat with pc.get_gm_level()== 5 begin say(gameforge.oxevent._310_say) local s = select(gameforge.oxevent._320_select, gameforge.locale.cancel) if s == 1 then oxevent.end_event_force() game.set_event_flag("ox_map_login_counter",0) say(gameforge.oxevent._330_say) end end when 20358.chat.gameforge.oxevent._340_npcChat with pc.get_gm_level()== 5 begin say(gameforge.oxevent._350_say) local item_vnum = input() say(gameforge.oxevent._360_say) local item_count = input() oxevent.give_item(item_vnum, item_count) say(string.format(gameforge.oxevent._370_say, oxevent.get_attender())) end end end quest priv_empire begin state start begin when guild_man1.chat.gameforge.priv_empire._10_npcChat or guild_man2.chat.gameforge.priv_empire._10_npcChat or guild_man3.chat.gameforge.priv_empire._10_npcChat with pc.get_gm_level() == 5 begin say_title(gameforge.priv_empire._20_sayTitle) say(gameforge.priv_empire._30_say) local empire_names = { [0] = gameforge.priv_empire._33_array, [1] = gameforge.locale.empire_names_2, [2] = gameforge.locale.empire_names_3, [3] = gameforge.locale.empire_names_4, } local e = select(empire_names[1], empire_names[2], empire_names[3], empire_names[0], gameforge.locale.cancel) if 5 == e then return end if 4 == e then e = 0 end say_title(gameforge.priv_empire._40_sayTitle) say_reward(__get_empire_priv_string(e)) say(gameforge.priv_empire._50_say) local titles = { gameforge.priv_empire._53_array, gameforge.priv_empire._54_array, gameforge.priv_empire._55_array, gameforge.priv_empire._56_array, } local t = select( titles[1], titles[2], titles[3], titles[4], gameforge.locale.cancel) if 5 == t then return end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._60_sayReward, empire_names[e], titles[t])) say(gameforge.priv_empire._70_say) local g={10, 20, 50, 100, 150, 200} local p = select(g[1]..'%', g[2]..'%', g[3]..'%', g[4]..'%', g[5]..'%', g[6]..'%', gameforge.locale.cancel) if p == 7 then return end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._100_sayReward, empire_names[e], titles[t], g[p])) say(gameforge.priv_empire._110_say) local v = 0 local h = select ( gameforge.priv_empire._120_select, gameforge.priv_empire._130_select, gameforge.priv_empire._134_select, gameforge.priv_empire._135_select, gameforge.locale.cancel ) if 5 == h then return elseif 4 == h then say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._100_sayReward, empire_names[e], titles[t], g[p])) say(gameforge.priv_empire._140_say) v=input() if v == "" then v = 0 else v=tonumber(v) end elseif 3 == h then v=24 elseif 2 == h then v=12 elseif 1 == h then v=6 end say_title(gameforge.priv_empire._40_sayTitle) say_reward(string.format(gameforge.priv_empire._150_sayReward, empire_names[e], titles[t], g[p], v)) say(gameforge.priv_empire._160_say) local s = select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1 == s then say_title(gameforge.priv_empire._40_sayTitle) __give_empire_priv(e, t, g[p], v*60*60) say_reward(gameforge.priv_empire._170_sayReward) else say_title(gameforge.priv_empire._40_sayTitle) say_reward(gameforge.priv_empire._180_sayReward) end end end end when input "30" or every number in "max_player" return to login
  3. [Hidden Content] [Hidden Content] [Hidden Content] every quest when input back to login(select channel)
  4. not only oxevent quest, is every quest that have input like battle empire(set max player) and other with input
  5. hello, i've a error when open ox o others event set max players to events and return to select channel... [Hidden Content] [Hidden Content] chanel1 SYSERR: Sep 24 00:29:03.606729 :: SpawnGroup: NOT_EXIST_GROUP_VNUM(2410) Map(72) SYSERR: Sep 24 00:29:05.646051 :: Process: SEQUENCE 63eeb980 mismatch 0xdf != 0x0 header 30 SYSERR: Sep 24 00:29:05.646125 :: Process: SEQUENCE_LOG [XXXXXX]------------- [109 : 0xaf] [006 : 0xca] [241 : 0x8a] [010 : 0xcf] [061 : 0x48] [026 : 0xa7] [007 : 0x54] [029 : 0xc7] [029 : 0xd7] [030 : 0xdf] SYSERR: Sep 24 00:29:05.687004 :: ChildLoop: AsyncSQL: query failed: Data too long for column 'hint' at row 1 (query: INSERT DELAYED INTO log (type, time, who, x, y, what, how, hint, ip) VALUES('CHARACTER', NOW(), 57787, 956026, 274765, 0, 'LOGOUT', '186.89.180.164 194424000 1 41 857', '186.89.180.164') errno: 1406) SYSERR: Sep 24 00:30:20.608194 :: SpawnGroupGroup: NOT_EXIST_GROUP_GROUP_VNUM(2410) MAP(73) every events like ox, battle empire and others
  6. give this error when translante [!] ERROR [!] thanks...
  7. Hello, I've vps with os window 2008 and I can run server virtualizing?
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