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Everything posted by B0ne
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need visual part for client.
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Sorry to turn the topic back on, but maybe it will help someone. Go go char_manager.cpp void CHARACTER_MANAGER::DestroyCharacterInMap(long lMapIndex) Inside search these if (pkChr && pkChr->GetMapIndex() == lMapIndex && pkChr->IsNPC() && !pkChr->IsPet() && pkChr->GetRider() == NULL) change to if (pkChr && pkChr->GetMapIndex() == lMapIndex && pkChr->IsNPC() && !pkChr->IsPet() && !pkChr->IsPrivShop() && pkChr->GetRider() == NULL) thats all. and now the shops dont disappear after /reload_regen
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Navicat -> Player DB -> Design Shop_Item Table -> Search count -> Change to smallint and 4
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Thanks, works nice and no problems!
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uitooltip line 864 - you have tab error. ckeck your tabs
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error is in lenght.h
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[Hidden Content]
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Bug Open shop offline
B0ne replied to Pongo Metin2's topic in Community Support - Questions & Answers
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uiInventory.py Search: def RefreshBagSlotWindow(self): Find this: self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() Add below: if 53001 <= itemVnum and 53051 >= itemVnum: metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[1] if isActivated: self.wndItem.ActivateSlot(slotNumber) else: self.wndItem.DeactivateSlot(slotNumber)
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Yeah, pls
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#solved
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checked....
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clean ^^
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Following problem: I have added the shoulder sash system. The shoulder strap goes into the imaginary costume braid. The effect that it has been equipped is also displayed. In the item_proto, the value3 is adapted to the index in the .msm (root) (since no scale). The paths to the respective .gr2 files of the sash are correct. Granny was also upgraded from 2.4 to 2.9 and The Granny (.gr2) also with the Bulkconverter. Now the sash are still invisible ....
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How to load a dll file from client source?
B0ne replied to Dash's topic in Community Support - Questions & Answers
the .dll at : \source\UserInterface ?? -
Nice. Without Source: Go to: ../ymir work/npc2 ... pwahuang1.msm search: { Radius Position } edit like this: { Radius -100.000000 Position -100.000000 -100.000000 -100.000000 }
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same problem
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Tut is in Guides and Howto or C++ !!
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binary source -> UserInterface / InstanceBaseEffect.cpp -> void CInstanceBase::UpdateTextTailLevel(DWORD level)
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don't work? I don't now.
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Thanks !
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thanks
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ln -s /usr/home/game2 /home ^^