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B0ne

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About B0ne

  • Birthday 08/20/1997

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  1. Sorry to turn the topic back on, but maybe it will help someone. Go go char_manager.cpp void CHARACTER_MANAGER::DestroyCharacterInMap(long lMapIndex) Inside search these if (pkChr && pkChr->GetMapIndex() == lMapIndex && pkChr->IsNPC() && !pkChr->IsPet() && pkChr->GetRider() == NULL) change to if (pkChr && pkChr->GetMapIndex() == lMapIndex && pkChr->IsNPC() && !pkChr->IsPet() && !pkChr->IsPrivShop() && pkChr->GetRider() == NULL) thats all. and now the shops dont disappear after /reload_regen
  2. Navicat -> Player DB -> Design Shop_Item Table -> Search count -> Change to smallint and 4
  3. Thanks, works nice and no problems!
  4. uitooltip line 864 - you have tab error. ckeck your tabs
  5. Nice System and works good, but my Character is Lv 120 (max) and if i change Conq.Lv to 1, the AttachTitle dont change the normal playerlevel to conq. level If i ride a horse, the level will be updated for 2 seconds and then change back to lv. 120
  6. uiInventory.py Search: def RefreshBagSlotWindow(self): Find this: self.wndItem.RefreshSlot() if self.wndBelt: self.wndBelt.RefreshSlot() Add below: if 53001 <= itemVnum and 53051 >= itemVnum: metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)] if slotNumber >= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex: slotNumber -= player.INVENTORY_PAGE_SIZE*self.inventoryPageIndex isActivated = 0 != metinSocket[1] if isActivated: self.wndItem.ActivateSlot(slotNumber) else: self.wndItem.DeactivateSlot(slotNumber)
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